fixed a bug with random npc generation in the console
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@ -213,7 +213,7 @@ class DMShell(BasePrompt):
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"""
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Generate an NPC commoner
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"""
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char = npc.random_npc([ANCESTRIES[parts[0]]] if parts else [])
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char = npc.random_npc([ANCESTRIES[parts[0]]] if parts else list(ANCESTRIES.values()))
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self.console.print(char.description + "\n")
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if char.personality:
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self.console.print(f"Personality: {char.personality}\n")
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