**Ammunition.** You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition.
Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon).
**Enchanted.** Attacks made with this magical weapon do an extra 1d8 cold damage.
**Heavy.** Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively.
**Magical.** This magical weapon grants +3 to attack and damage rolls.
**Two-Handed.** This weapon requires two hands when you attack with it.