tweaking magic damage types
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@ -2,11 +2,11 @@ metadata:
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headers:
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headers:
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- damage_type
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- damage_type
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- noun
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- noun
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- adjectives
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- adjective
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- effect
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- effect
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frequencies:
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frequencies:
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default:
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default:
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magic: 1.0
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'+1 magic': 1.0
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fire: 1.0
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fire: 1.0
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cold: 1.0
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cold: 1.0
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acid: 1.0
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acid: 1.0
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@ -17,45 +17,36 @@ metadata:
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force: 1.0
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force: 1.0
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necrotic: 1.0
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necrotic: 1.0
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radiant: 1.0
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radiant: 1.0
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magic:
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+1 magic:
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'magic':
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- magic
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- magic
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- '+1'
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- '+1'
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'magic':
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- magic
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- '+2'
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'magic':
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- magic
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- '+3'
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fire:
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fire:
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flames:
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- flames, fire
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- flaming, burning
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- flaming, burning
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- burning
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cold:
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cold:
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ice:
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- ice
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- freezing, frosty
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- freezing, frosty
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acid:
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acid:
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acid:
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- acid
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- acidic, caustic
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- acidic, caustic
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thunder:
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thunder:
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thunder:
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- thunder
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- thundering,booming
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- thundering,booming
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psychic:
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psychic:
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psychic:
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- psychic
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- psychic
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- psychic
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- psychic
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poison:
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poison:
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poison:
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- poison
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- poisonous,toxic
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- poisonous,toxic
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lightning:
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lightning:
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lightning:
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- lightning,sparks,shocks
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- lightning,shocking
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- lightning,shocking,sparking
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force:
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force:
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force:
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- force
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- force
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- forceful
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necrotic:
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necrotic:
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necrosis:
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- necrosis
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- necrotic, darkness, unholy
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- necrotic, darkness, unholy
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radiant:
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radiant:
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radiance:
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- radiance
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- radiant, holy
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- radiant, holy
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@ -225,7 +225,7 @@ class MagicWeaponGenerator(WeaponGenerator):
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properties = super().random_properties()
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properties = super().random_properties()
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magic = self.magic.random()
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magic = self.magic.random()
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properties['magic'] = {
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properties['magic'] = {
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'adjective': random.choice(magic['adjectives'].split(',')).strip(),
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'adjective': random.choice(magic['adjective'].split(',')).strip(),
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'noun': random.choice(magic['noun'].split(',')).strip(),
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'noun': random.choice(magic['noun'].split(',')).strip(),
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'die': '1d4'
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'die': '1d4'
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}
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}
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