adding generic magic damage type

This commit is contained in:
evilchili 2023-12-23 17:10:28 -08:00
parent f379d01f75
commit 72cc41a69f

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@ -6,6 +6,7 @@ metadata:
- effect
frequencies:
default:
magic: 1.0
fire: 1.0
cold: 1.0
acid: 1.0
@ -16,6 +17,16 @@ metadata:
force: 1.0
necrotic: 1.0
radiant: 1.0
magic:
'magic':
- magic
- '+1'
'magic':
- magic
- '+2'
'magic':
- magic
- '+3'
fire:
flames:
- flaming, burning