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README.md
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README.md
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**WIP!**
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This package includes a library and CLI for generating randomized weapons, items, and loot for
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Dungeons & Dragons, 5th edition.
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This package includes a library and CLI for generating randomized weapons, items, and loot for Dungeons & Dragons, 5th edition.
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## Usage
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The `dnd-item` command-line utility supports several comments:
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* **item**: Generate a random item (the default)
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* **weapon**: Generate a basic, non-magical weapon
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* **magical-weapon**: Generate a weapon with an added magical damage type
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* **weapon**: Generate weapons
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* **roll-table**: Generate roll tables of random items
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### Examples:
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```shell
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% dnd-item weapon
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Pike
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* type.category: martial
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* type.damage: Piercing
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* type.die: 1d10
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* type.properties: heavy, reach, two-handed
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* type.range: None
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* type.reload:
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* type.type: Martial
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* type.value: 500
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* type.weight: 18
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**Freezing +3 Longbow Of Mighty Strikes**
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* very rare martial weapon (ammunition, enchanted, heavy, magical, two-handed)
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* +3 to hit, 150/600 ft., 1 tgts. 1d8+3 Piercing + 1d8 cold
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**Ammunition.** You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition.
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Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon).
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**Enchanted.** Attacks made with this magical weapon do an extra 1d8 cold damage.
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**Heavy.** Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively.
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**Magical.** This magical weapon grants +3 to attack and damage rolls.
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**Two-Handed.** This weapon requires two hands when you attack with it.
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```
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```shell
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% dnd-item magic-weapon
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Shortsword Of Thunder
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* magic.adjective: booming
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* magic.die: 1d4
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* magic.noun: thunder
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* type.category: martial
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* type.damage: Piercing
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* type.die: 1d6
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* type.properties: finesse, light
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* type.range: None
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* type.reload:
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* type.type: Martial
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* type.value: 1000
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* type.weight: 2
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```
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