metadata: headers: - name - category - type - weight - damage - die - range - reload - value - properties Battleaxe: - martial - Martial - '4' - Slashing - 1d8 - null - '' - '1000' - versatile Blowgun: - martial - Ranged - '1' - Piercing - '1' - 25/100 - '' - '1000' - ammmunition, loading Club: - simple - Martial - '2' - Bludgeoning - 1d4 - null - '' - '10' - light Dagger: - simple - Martial - '1' - Piercing - 1d4 - 20/60 - '' - '200' - finesse, light, thrown Dart: - simple - Ranged - '0.25' - Piercing - 1d4 - 20/60 - '' - '5' - finesse, thrown Double-bladed scimitar: - martial - Martial - '6' - Slashing - 2d4 - null - '' - '10000' - special, two-handed Flail: - martial - Martial - '2' - Bludgeoning - 1d8 - null - '' - '1000' - '' Glaive: - martial - Martial - '6' - Slashing - 1d10 - null - '' - '2000' - heavy, reach, two-handed Greataxe: - martial - Martial - '7' - Slashing - 1d12 - null - '' - '3000' - heavy, two-handed Greatclub: - simple - Martial - '10' - Bludgeoning - 1d8 - null - '' - '20' - two-handed Greatsword: - martial - Martial - '6' - Slashing - 2d6 - null - '' - '5000' - heavy, two-handed Halberd: - martial - Martial - '6' - Slashing - 1d10 - null - '' - '2000' - heavy, reach, two-handed Hand crossbow: - martial - Ranged - '3' - Piercing - 1d6 - 30/120 - '' - '7500' - ammmunition, light, loading Handaxe: - simple - Martial - '2' - Slashing - 1d6 - 20/60 - '' - '500' - light, thrown Heavy crossbow: - martial - Ranged - '18' - Piercing - 1d10 - 100/400 - '' - '5000' - ammmunition, heavy, loading, two-handed Hooked shortspear: - martial - Martial - '2' - Piercing - 1d4 - null - '' - '' - light Hoopak: - martial - Martial - '2' - Piercing - 1d6 - 40/160 - '' - '10' - ammmunition, finesse, special, two-handed Javelin: - simple - Martial - '2' - Piercing - 1d6 - 30/120 - '' - '50' - thrown Lance: - martial - Martial - '6' - Piercing - 1d12 - null - '' - '1000' - reach, special Light crossbow: - simple - Ranged - '5' - Piercing - 1d8 - 80/320 - '' - '2500' - ammmunition, loading, two-handed Light hammer: - simple - Martial - '2' - Bludgeoning - 1d4 - 20/60 - '' - '200' - light, thrown Light repeating crossbow: - simple - Ranged - '5' - Piercing - 1d8 - 40/160 - '' - '' - ammmunition, two-handed Longbow: - martial - Ranged - '2' - Piercing - 1d8 - 150/600 - '' - '5000' - ammmunition, heavy, two-handed Longsword: - martial - Martial - '3' - Slashing - 1d8 - null - '' - '1500' - versatile Mace: - simple - Martial - '4' - Bludgeoning - 1d6 - null - '' - '500' - '' Maul: - martial - Martial - '10' - Bludgeoning - 2d6 - null - '' - '1000' - heavy, two-handed Morningstar: - martial - Martial - '4' - Piercing - 1d8 - null - '' - '1500' - '' Net: - martial - Ranged - '3' - '' - null - 5/15 - '' - '100' - special, thrown Pike: - martial - Martial - '18' - Piercing - 1d10 - null - '' - '500' - heavy, reach, two-handed Quarterstaff: - simple - Martial - '4' - Bludgeoning - 1d6 - null - '' - '20' - versatile Rapier: - martial - Martial - '2' - Piercing - 1d8 - null - '' - '2500' - finesse Scimitar: - martial - Martial - '3' - Slashing - 1d6 - null - '' - '2500' - finesse, light Shortbow: - simple - Ranged - '2' - Piercing - 1d6 - 80/320 - '' - '2500' - ammmunition, two-handed Shortsword: - martial - Martial - '2' - Piercing - 1d6 - null - '' - '1000' - finesse, light Sickle: - simple - Martial - '2' - Slashing - 1d4 - null - '' - '100' - light Sling: - simple - Ranged - '0' - Bludgeoning - 1d4 - 30/120 - '' - '10' - ammmunition Spear: - simple - Martial - '3' - Piercing - 1d6 - 20/60 - '' - '100' - thrown, versatile Trident: - martial - Martial - '4' - Piercing - 1d6 - 20/60 - '' - '500' - thrown, versatile War pick: - martial - Martial - '2' - Piercing - 1d8 - null - '' - '500' - '' Warhammer: - martial - Martial - '2' - Bludgeoning - 1d8 - null - '' - '1500' - versatile Whip: - martial - Martial - '3' - Slashing - 1d4 - null - '' - '200' - finesse, reach Yklwa: - simple - Martial - '3' - Piercing - 1d8 - 10/30 - '' - '100' - thrown