dnd-npcs/npc/types.py

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from npc import traits
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import random
import dice
import textwrap
import logging
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from typing import Union
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from language.types import Name, Language
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def a_or_an(s):
return 'an' if s[0] in 'aeiouh' else 'a'
class StatBlock:
def __init__(
self,
STR: int = 10,
DEX: int = 10,
CON: int = 10,
INT: int = 10,
WIS: int = 10,
CHA: int = 10,
HP: int = 10,
AC: int = 10,
speed: int = 30,
passive_perception: int = 10,
passive_investigation: int = 10,
):
self.STR = STR
self.DEX = DEX
self.CON = CON
self.INT = INT
self.WIS = WIS
self.CHA = CHA
self.HP = HP
self.AC = AC
self.speed = speed
self.passive_perception = passive_perception
self.passive_investigation = passive_investigation
def randomize(self):
stats = [15, 14, 13, 12, 10, 8]
random.shuffle(stats)
if random.random() < 0.3:
i = random.choice(range(len(stats)))
stats[i] += (random.choice([-1, 1]) * random.randint(1, 3))
(self.STR, self.DEX, self.CON, self.INT, self.WIS, self.CHA) = stats
self.HP = str(sum(dice.roll('2d8')) + 2) + ' (2d8+2)'
def __str__(self):
return textwrap.dedent(f"""
AC {self.AC}
HP {self.HP}
STR {self.STR}
DEX {self.DEX}
CON {self.CON}
INT {self.INT}
WIS {self.WIS}
CHA {self.CHA}
Speed: {self.speed}
Passive Perception: {self.passive_perception}
Passive Investigation: {self.passive_perception}
""")
class NPC:
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"""
Return a randomized NPC. Any supplied keyword parameters will override
generated, randomized values.
By default, NPC stats are all 10 (+0). If randomize is True, the NPC will
be given random stats from the standard distribution, but overrides will
still take precedence.
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"""
# Define this as a language module from language.supported_languages.values()
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language = None
# appearance
has_eyes = True
has_hair = True
has_face = True
has_body = True
has_nose = True
has_lips = True
has_teeth = True
has_skin_tone = True
has_skin_color = True
has_facial_hair = True
has_facial_structure = True
has_eyebrows = True
has_age = True
has_voice = True
has_tail = False
has_horns = False
has_fangs = False
has_wings = False
def __init__(
self,
name: Union[Name, None] = None,
pronouns: Union[str, None] = None,
whereabouts: str = "Unknown",
stats: StatBlock = StatBlock(),
noble: bool = False,
randomize: bool = False,
language: Union[Language, None] = None,
):
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# identity
self._name = name
self._is_noble = noble
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self._whereabouts = whereabouts
self._stats = stats
self._pronouns = pronouns
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# appearance
self._eyes = None
self._hair = None
self._face = None
self._body = None
self._nose = None
self._lips = None
self._teeth = None
self._skin_tone = None
self._skin_color = None
self._facial_hair = None
self._facial_structure = None
self._eyebrows = None
self._age = None
self._voice = None
self._tail = None
self._horns = None
self._fangs = None
self._wings = None
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# character
self._flaw = None
self._goal = None
self._personality = None
if language:
self.language = language
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if randomize:
self.stats.randomize()
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@property
def ancestry(self) -> str:
return self.__class__.__name__
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@property
def names(self):
if not self._names:
self._names = next(self.name_generator.name(1))
return self._names
@property
def full_name(self):
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"""Legacy interface"""
return self.name
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@property
def is_noble(self) -> bool:
return self._is_noble
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@property
def name(self):
if not self._name:
generator = getattr(
self.language,
'NobleName' if self.is_noble else 'Name'
)
self._name = generator.name()[0]
logging.debug(self._name)
return self._name['fullname']
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@property
def pronouns(self):
if not self._pronouns:
self._pronouns = random.choice([
'he/him',
'she/her',
'they/they',
])
return self._pronouns
@property
def title(self):
return ' '.join(self.names.titles)
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@property
def nickname(self):
return ', '.join(self.names.nicknames)
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@property
def whereabouts(self):
return self._whereabouts
@property
def flaw(self):
if self._flaw is None:
self._flaw = random.choice(traits.flaws)
return self._flaw
@property
def goal(self):
if self._goal is None:
self._goal = random.choice(traits.goals)
return self._goal
@property
def personality(self):
if self._personality is None:
self._personality = ', '.join([
random.choice(traits.personality),
random.choice(traits.personality),
random.choice(traits.personality),
])
return self._personality
@property
def eyes(self):
if self._eyes is None:
self._eyes = ', '.join([random.choice(traits.eye_shape), random.choice(traits.eye_color)])
return self._eyes
@property
def skin_color(self):
if self._skin_color is None:
self._skin_color = random.choice(traits.skin_color)
return self._skin_color
@property
def skin_tone(self):
if self._skin_tone is None:
self._skin_tone = random.choice(traits.skin_tone)
return self._skin_tone
@property
def hair(self):
if self._hair is None:
self._hair = ' '.join([random.choice(traits.hair_style), random.choice(traits.hair_color)])
return self._hair
@property
def face(self):
if not self._face:
self._face = random.choice(traits.face)
return self._face
@property
def facial_structure(self):
if self._facial_structure is None:
self._facial_structure = random.choice(traits.facial_structure)
return self._facial_structure
@property
def lips(self):
if self._lips is None:
self._lips = random.choice(traits.lips)
return self._lips
@property
def teeth(self):
if self._teeth is None:
self._teeth = random.choice(traits.teeth)
return self._teeth
@property
def nose(self):
if self._nose is None:
self._nose = random.choice(traits.nose)
return self._nose
@property
def eyebrows(self):
if self._eyebrows is None:
self._eyebrows = random.choice(traits.eyebrows)
return self._eyebrows
@property
def facial_hair(self):
if self._facial_hair is None:
self._facial_hair = random.choice(traits.facial_hair)
return self._facial_hair
@property
def body(self):
if self._body is None:
self._body = random.choice(traits.body)
return self._body
@property
def tail(self):
if self._tail is None:
self._tail = random.choice(traits.tail)
return self._tail
@property
def horns(self):
if self._horns is None:
self._horns = random.choice(traits.horns)
return self._horns
@property
def wings(self):
if self._wings is None:
self._wings = random.choice(traits.wings)
return self._wings
@property
def fangs(self):
if self._fangs is None:
self._fangs = random.choice(traits.fangs)
return self._fangs
@property
def age(self):
if not self._age:
self._age = random.choice(traits.age)
return self._age
@property
def voice(self):
if not self._voice:
self._voice = random.choice(traits.voice)
return self._voice
@property
def stats(self):
return self._stats
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@property
def description(self):
desc = (
f"{self.name} ({self.pronouns}) is {a_or_an(self.age)} {self.age}, {self.body} "
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f"{self.ancestry.lower()} with {self.hair} hair, {self.eyes} eyes and {self.skin_color} skin."
)
trait = None
while not trait:
trait = random.choice([
f'{self.eyebrows} eyebrows' if self.eyebrows else None,
self.facial_hair if self.facial_hair else None,
f'a {self.nose} nose' if self.nose else None,
f'{self.lips} lips' if self.lips else None,
f'{self.teeth} teeth' if self.teeth else None,
self.facial_structure if self.facial_structure else None,
])
desc = desc + ' ' + f"Their face is {self.face}, with {trait}."
if self.has_tail:
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desc = desc + f" Their tail is {self.tail}."
if self.has_horns:
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desc = desc + f" Their horns are {self.horns}."
return desc
@property
def character_sheet(self):
desc = '\n'.join(textwrap.wrap(self.description, width=120))
return f"""\
{desc}
Physical Traits:
Face: {self.face}, {self.eyebrows} eyebrows, {self.nose} nose, {self.lips} lips,
{self.teeth} teeth, {self.facial_hair}
Eyes: {self.eyes}
Skin: {self.skin_tone}, {self.skin_color}
Hair: {self.hair}
Body: {self.body}
Tail: {self.tail}
Horns: {self.horns}
Fangs: {self.fangs}
Wings: {self.wings}
Voice: {self.voice}
Stats:
{textwrap.indent(str(self.stats), prefix=' ')}
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Details:
Personality: {self.personality}
Flaw: {self.flaw}
Goal: {self.goal}
Whereabouts: {self.whereabouts}
"""
def __repr__(self):
return self.description