adding lizardfolk
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@ -19,6 +19,7 @@ class Ancestry(str, Enum):
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highttiefling = 'hightiefling'
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human = 'human'
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tiefling = 'tiefling'
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lizardfolk = 'lizardfolk'
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class Language(str, Enum):
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@ -33,6 +34,7 @@ class Language(str, Enum):
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infernal = 'infernal'
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orcish = 'orcish'
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undercommon = 'undercommon'
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lizardfolk = 'lizardfolk'
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app = typer.Typer()
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@ -7,7 +7,7 @@ import dice
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import textwrap
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_available_npc_types = {}
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AVAILABLE_NPC_TYPES = {}
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def a_or_an(s):
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@ -96,9 +96,9 @@ class BaseNPC:
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@property
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def full_name(self):
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name = ' '.join([n.capitalize() for n in self.names])
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name = ' '.join([n.title() for n in self.names])
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if self.title:
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name = self.title.capitalize() + ' ' + name
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name = self.title.title() + ' ' + name
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if self.nickname:
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name = f'{name} "{self.nickname}"'
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return name
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@ -332,12 +332,12 @@ def available_npc_types():
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"""
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Load all available NPC submodules and return a dictionary keyed by module name.
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"""
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if not _available_npc_types:
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if not AVAILABLE_NPC_TYPES:
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for filename in glob.glob(os.path.join(os.path.dirname(os.path.abspath(__file__)), '*.py')):
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module_name = os.path.basename(filename)[:-3]
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if module_name not in ['base', '__init__', 'traits']:
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_available_npc_types[module_name] = import_module(f'npc.generator.{module_name}').NPC
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return _available_npc_types
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AVAILABLE_NPC_TYPES[module_name] = import_module(f'npc.generator.{module_name}').NPC
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return AVAILABLE_NPC_TYPES
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def npc_type(ancestry=None):
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@ -358,8 +358,7 @@ def generate_npc(ancestry=None, names=[], pronouns=None, title=None, nickname=No
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"""
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Return a randomized NPC. Any supplied keyword parameters will override the generated values.
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By default, NPC stats are all 10 (+0). If randomize is True, the NPC will be given random stats from the standard
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distribution, but overrides will still take precedence.
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By default, NPC stats are all 10 (+0). If randomize is True, the NPC will be given random stats from the standard distribution, but overrides will still take precedence.
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"""
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return npc_type(ancestry)(
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names=names,
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108
npc/generator/lizardfolk.py
Normal file
108
npc/generator/lizardfolk.py
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@ -0,0 +1,108 @@
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from npc.languages import lizardfolk
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from npc.generator.base import BaseNPC, a_or_an
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import textwrap
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import random
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class NPC(BaseNPC):
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ancestry = 'Lizardfolk'
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language = lizardfolk.Lizardfolk()
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self._tail = None
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self._horns = None
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self._fangs = None
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self._frills = None
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@property
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def age(self):
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if not self._age:
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self._age = random.choice([
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'hatchling',
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'juvenile',
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'adult',
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'ancient',
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])
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return self._age
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@property
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def tail(self):
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if not self._tail:
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if random.random() <= -0.6:
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self._tail = super(self)
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else:
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self._tail = 'no'
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return self._tail
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@property
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def frills(self):
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if not self._frills:
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if self.age in ('adult', 'ancient'):
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self._frills = random.choice([
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'orange',
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'red',
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'yellow',
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'green',
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'blue',
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'silvery',
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])
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return self._frills
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@property
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def skin_color(self):
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if not self._skin_color:
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self._skin_color = random.choice([
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'green',
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'blue',
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'grey',
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'brown',
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'tan',
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'sandy',
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'gold',
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])
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return self._skin_color
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@property
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def description(self):
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trait = random.choice([
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f'{self.eyes} eyes',
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f'{self.tail} tail',
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f'{self.teeth} teeth',
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f'{self.frills} frills',
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self.facial_structure,
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])
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return (
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f"{self.full_name} ({self.pronouns}) is {a_or_an(self.age)} {self.age}, {self.skin_color}-scaled "
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f"{self.ancestry.lower()} with {a_or_an(self.nose)} {self.nose} snout, {self.body} body and {trait}."
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)
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@property
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def character_sheet(self):
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desc = '\n'.join(textwrap.wrap(self.description, width=120))
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return f"""\
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{desc}
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Physical Traits:
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Face: {self.face}, {self.nose} snout, {self.teeth} teeth
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Eyes: {self.eyes}
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Skin: {self.skin_tone}
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Scales: {self.skin_color}
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Body: {self.body}
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Tail: {self.tail}
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Voice: {self.voice}
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Details:
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Personality: {self.personality}
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Flaw: {self.flaw}
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Goal: {self.goal}
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Whereabouts: {self.whereabouts}
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"""
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41
npc/languages/lizardfolk.py
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41
npc/languages/lizardfolk.py
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@ -0,0 +1,41 @@
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from npc.languages.base import BaseLanguage
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import random
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class Lizardfolk(BaseLanguage):
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vowels = []
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consonants = []
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affixes = []
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syllable_template = ()
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syllable_weights = []
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family = [
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'sweet', 'floral', 'fruity', 'sour', 'fermented', 'green', 'vegetal', 'old',
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'roasted', 'spiced', 'nutty', 'cocoa', 'pepper', 'pungent', 'burnt', 'carmelized',
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'raw', 'rotting', 'dead', 'young',
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]
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scents = [
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'honey', 'caramel', 'maple syrup', 'molasses', 'dark chocolate', 'chocolate', 'almond',
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'hazelnut', 'peanut', 'clove', 'cinnamon', 'nutmeg', 'anise', 'malt', 'grain', 'roast',
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'smoke', 'ash', 'acrid', 'rubber', 'skunk', 'petroleum', 'medicine', 'salt', 'bitter',
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'phrenolic', 'meat', 'broth', 'animal', 'musty', 'earth', 'mould', 'damp', 'wood', 'paper',
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'cardboard', 'stale', 'herb', 'hay', 'grass', 'peapod', 'whisky', 'wine', 'malic',
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'citric', 'isovaleric', 'butyric', 'acetic', 'lime', 'lemon',
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'orange', 'grapefruit', 'pear', 'peach', 'apple', 'grape', 'pineapple', 'pomegranate',
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'cherry', 'coconut', 'prune', 'raisin', 'strawberry', 'blueberry', 'raspberry',
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'blackberry', 'jasmine', 'rose', 'camomile', 'tobacco',
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]
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nicknames = []
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def person(self):
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return(
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random.choice(self.family),
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'-'.join([
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random.choice(self.scents),
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random.choice(self.scents),
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]),
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)
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@ -1,6 +1,6 @@
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[tool.poetry]
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name = "dnd_npcs"
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version = "0.2.0"
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version = "0.3"
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description = "NPC tools for the telisar homebrew campaign setting"
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authors = ["evilchili <evilchili@gmail.com>"]
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license = "The Unlicense"
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