from npc.languages import draconic from npc.generator.base import BaseNPC, a_or_an from npc.generator import traits import textwrap import random class NPC(BaseNPC): ancestry = 'Dragon' language = draconic.Dragon() def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self._tail = None self._horns = None self._fangs = None self._wings = None @property def nickname(self): if not self._nickname: self._nickname = "the " + random.choice(traits.personality) return self._nickname @property def age(self): if not self._age: self._age = random.choice([ 'wyrmling', 'young', 'adult', 'ancient', ]) return self._age @property def pronouns(self): if not self._pronouns: self._pronouns = 'they/they' return self._pronouns @property def skin_color(self): if not self._skin_color: self._skin_color = random.choice([ 'red', 'white', 'green', 'black', 'blue', 'brass', 'bronze', 'copper', 'silver', 'gold', ]) return self._skin_color @property def description(self): trait = random.choice([ f'{self.eyes} eyes', f'{self.tail} tail', f'{self.eyebrows} eyebrows', f'{self.teeth} fangs', self.facial_structure, ]) return ( f"{self.full_name} ({self.pronouns}) is {a_or_an(self.age)} {self.age} {self.skin_color} " f"{self.ancestry.lower()} with {a_or_an(self.nose)} {self.nose} snout, {self.body} body and {trait}." ) @property def character_sheet(self): desc = '\n'.join(textwrap.wrap(self.description, width=120)) return f"""\ {desc} Physical Traits: Face: {self.face}, {self.eyebrows} eyebrows, {self.nose} nose, {self.lips} lips, {self.teeth} teeth, {self.facial_hair} Eyes: {self.eyes} Skin: {self.skin_tone}, {self.skin_color} Hair: {self.hair} Body: {self.body} Tail: {self.tail} Voice: {self.voice} Details: Personality: {self.personality} Flaw: {self.flaw} Goal: {self.goal} Whereabouts: {self.whereabouts} """