dnd/deadsands/content/dm/hooks.md

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2023-06-11 21:33:56 -07:00
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title: PC Hooks
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Player character hooks for plot etc...
### Krjn
##### 1. what is your secret reason for becoming an adventurer?
hoping to do enough to make up for what happened in the forest such that I put myself in exile, so that I can go home.
##### 2. who have you wronged?
my people and the forest they live in
##### 3. what would you kill to know?
who really is responsible for the devastation of my forest home. I took the blame upon myself, but was only an indirect cause
##### 4. what do you fear?
I fear I will never be able to atone for my sins. I also value propriety and am horrified whenever I set a toe out of line.
##### Goals
**STG**: just exist. go on quests, make money to survive. live with my guilt
**MTG**: eke out a life in exile that is satisfactory.
**LTG**: rejoin my brethren in the forest
### Rosney
##### 1. what is your secret reason for becoming an adventurer?
Find papa. to make my mark.
##### 2. who have you wronged?
Sanders, shady alchemist who sold bad potions. run off into the desert.
Liberty Sisters not happy she left?
##### 3. what would you kill to know?
Ways to survive.
Where is papa?
##### 4. what do you fear?
**STG**: Money and connections
**MTG**: make a name for myself
**LTG**: My own faction
### The Gaunt Traveler
##### 1. What is your secret reason for becoming an adventurer?
My secret is that I am FELURIUS MAGNUS MAGNUSSON PASHTUM, Magnus Stairwell, The Man Who Will Not Die.
I sent myself unknowingly into the past of Telisar to learn about Residium.
##### 2. Who have you wronged?
I sell high grade nitrogen fertilizer for gun powder and incendiaries.
My brand is FUNGUS MINERALS.
Minus a 'U', this is an anagram of Magnus Felurius.
The fertilizer bags' logo is a rainbow formed of the brand name, over a cartoon character.
The character is a smiling mushroom, giving a thumbs up of approval.
If you consider the rainbow an inverted 'U', his name is on every bag he sells.
Someone considers the sale of these materials a wrong.
##### 3. What would you kill to know?
I would kill to:
* know the fundamental secrets of how Residium works
* establish my hidden Myconid colony. (Know that my family is safe)
* keep the secrets of Residium for the colony. (Know that my future is assured)
##### 4. What do you fear?
I fear dying without understanding how Residium works.
##### Extra Credit Goals
###### Short-term
* find a safe place to reincarnate as a Myconid.
* secure the trust of folks to protect myself and the colony.
###### Medium-term
* found a new Myconid colony around the secrets of Residium crystals.
###### Long-term
* discover the secrets of the Residium waste and crystals.
* collect, protect, harvest and distribute Rresidium among an army of Myconids.
* found a distributed set of colonies.
* establish a store house of knowledge and equipment as a legacy for my future self, trusted travelers and companions.
### Evelina's Character
##### 1. What is your secret reason for becoming an adventurer?
- Was sent into exile after going against wishes of her tribe and saving an individual who then took advantage of the hospitality - causing harm to her tribe and perhaps even resulting in the death of some of her people.
##### 2. Who have you wronged
- Her own people, according to them. She is estranged from family for her choices to help “selfish” adventurers.
- Probably countless competing adventurers
##### 3. What would you kill to know
- How to restore the land and thus restore her people (she was raised in a “corrupted view” tribe)
- The location of the individual that wronged her and her people and led to her exile. But she isnt entirely sure what she would do when/if she ever found them.
##### 4. What do you fear
- Losing those she has grown close to, which perhaps has hindered her getting too close to anyone in the past
- Losing herself (her physiology being tied to the land - she was raised with a belief that she is corrupted and can succumb further to her peoples “curse” and become more and more savage)
##### What are your short, medium, and long-term goals
**STG**: Surviving and making a difference in the way she best can. Getting stronger and finding ways to adapt and market her skills. Collecting cool things + tattoos of her exploits.
**MTG**: Finding a place to belong. Filling the void of connection with her tribe.
**LTG**: Restoring the land to the legacy of her ancestors, and in turn hopefully restoring her people.