131 lines
4.4 KiB
Markdown
131 lines
4.4 KiB
Markdown
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---
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title: PC Hooks
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---
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Player character hooks for plot etc...
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### Krjn
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##### 1. what is your secret reason for becoming an adventurer?
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hoping to do enough to make up for what happened in the forest such that I put myself in exile, so that I can go home.
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##### 2. who have you wronged?
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my people and the forest they live in
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##### 3. what would you kill to know?
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who really is responsible for the devastation of my forest home. I took the blame upon myself, but was only an indirect cause
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##### 4. what do you fear?
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I fear I will never be able to atone for my sins. I also value propriety and am horrified whenever I set a toe out of line.
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##### Goals
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**STG**: just exist. go on quests, make money to survive. live with my guilt
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**MTG**: eke out a life in exile that is satisfactory.
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**LTG**: rejoin my brethren in the forest
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### Rosney
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##### 1. what is your secret reason for becoming an adventurer?
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Find papa. to make my mark.
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##### 2. who have you wronged?
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Sanders, shady alchemist who sold bad potions. run off into the desert.
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Liberty Sisters not happy she left?
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##### 3. what would you kill to know?
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Ways to survive.
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Where is papa?
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##### 4. what do you fear?
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**STG**: Money and connections
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**MTG**: make a name for myself
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**LTG**: My own faction
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### The Gaunt Traveler
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##### 1. What is your secret reason for becoming an adventurer?
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My secret is that I am FELURIUS MAGNUS MAGNUSSON PASHTUM, Magnus Stairwell, The Man Who Will Not Die.
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I sent myself unknowingly into the past of Telisar to learn about Residium.
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##### 2. Who have you wronged?
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I sell high grade nitrogen fertilizer for gun powder and incendiaries.
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My brand is FUNGUS MINERALS.
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Minus a 'U', this is an anagram of Magnus Felurius.
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The fertilizer bags' logo is a rainbow formed of the brand name, over a cartoon character.
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The character is a smiling mushroom, giving a thumbs up of approval.
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If you consider the rainbow an inverted 'U', his name is on every bag he sells.
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Someone considers the sale of these materials a wrong.
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##### 3. What would you kill to know?
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I would kill to:
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* know the fundamental secrets of how Residium works
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* establish my hidden Myconid colony. (Know that my family is safe)
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* keep the secrets of Residium for the colony. (Know that my future is assured)
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##### 4. What do you fear?
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I fear dying without understanding how Residium works.
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##### Extra Credit Goals
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###### Short-term
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* find a safe place to reincarnate as a Myconid.
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* secure the trust of folks to protect myself and the colony.
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###### Medium-term
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* found a new Myconid colony around the secrets of Residium crystals.
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###### Long-term
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* discover the secrets of the Residium waste and crystals.
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* collect, protect, harvest and distribute Rresidium among an army of Myconids.
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* found a distributed set of colonies.
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* establish a store house of knowledge and equipment as a legacy for my future self, trusted travelers and companions.
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### Evelina's Character
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##### 1. What is your secret reason for becoming an adventurer?
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- Was sent into exile after going against wishes of her tribe and saving an individual who then took advantage of the hospitality - causing harm to her tribe and perhaps even resulting in the death of some of her people.
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##### 2. Who have you wronged
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- Her own people, according to them. She is estranged from family for her choices to help “selfish” adventurers.
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- Probably countless competing adventurers
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##### 3. What would you kill to know
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- How to restore the land and thus restore her people (she was raised in a “corrupted view” tribe)
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- The location of the individual that wronged her and her people and led to her exile. But she isn’t entirely sure what she would do when/if she ever found them.
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##### 4. What do you fear
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- Losing those she has grown close to, which perhaps has hindered her getting too close to anyone in the past
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- Losing herself (her physiology being tied to the land - she was raised with a belief that she is corrupted and can succumb further to her people’s “curse” and become more and more savage)
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##### What are your short, medium, and long-term goals
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**STG**: Surviving and making a difference in the way she best can. Getting stronger and finding ways to adapt and market her skills. Collecting cool things + tattoos of her exploits.
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**MTG**: Finding a place to belong. Filling the void of connection with her tribe.
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**LTG**: Restoring the land to the legacy of her ancestors, and in turn hopefully restoring her people.
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