diff --git a/deadsands/content/images/overland_blooming_wastes.png b/deadsands/content/images/overland_blooming_wastes.png new file mode 100644 index 0000000..f6da5e9 Binary files /dev/null and b/deadsands/content/images/overland_blooming_wastes.png differ diff --git a/deadsands/content/images/overland_map.png b/deadsands/content/images/overland_map.png new file mode 100644 index 0000000..6d3d5e0 Binary files /dev/null and b/deadsands/content/images/overland_map.png differ diff --git a/deadsands/content/images/overland_map_thumb.png b/deadsands/content/images/overland_map_thumb.png new file mode 100644 index 0000000..411f723 Binary files /dev/null and b/deadsands/content/images/overland_map_thumb.png differ diff --git a/deadsands/content/mechanics/desert-travel-rules.md b/deadsands/content/mechanics/desert-travel-rules.md index 0876bcb..3f59cf7 100644 --- a/deadsands/content/mechanics/desert-travel-rules.md +++ b/deadsands/content/mechanics/desert-travel-rules.md @@ -9,10 +9,29 @@ date: 2022-07-19 16:47:21.792623 ### Overland Travel +
+

The Overland Travel Loop

+ +At dawn, the party will: + +For each half-day, the party will: + + +
The Sahwat is a vast desert region stretching some thousands of square miles, containing a variety of conditions: rocky mesas, scrub, cactus forests, empty bedrock, plateaus, valleys, caverns, salt flats, and endless dunes. At the heart of the desert lies an impenetrable whirlwind called the Heartstorm through which no one has passed and which is the subject of wild speculation. Until recently traveling the Sahwat proper was an activity limited to the desparate and the outcast, and nearly none of it had been mapped. This is changing, though, with the discovery of buried wonders of the Yanrin Didan. Now every faction, bandit crew, hedge wizard and treasure hunter is descending on the desert and racing to uncover its secrets. When you undertake a journey into the desert, the party will need to contend with *Provisioning*, *Survival*, and *Regional Effects*; these are described below. + + ### Provisioning Every creature that requires food and water to live must consume a certain amount of each daily according to their size. We will assume that an adventurer with their pack always has enough rations to survive (nobody is counting jerky strips in this game), but water must be tracked and accounted for. A gallon of water is approximately 4 pounds and is sufficient for 1 medium creature to survive the desert per day. For other size creatures, see the table: diff --git a/deadsands/deadsands-theme/static/deadsands/css/style.css b/deadsands/deadsands-theme/static/deadsands/css/style.css index 4fd2c97..58a4b6d 100644 --- a/deadsands/deadsands-theme/static/deadsands/css/style.css +++ b/deadsands/deadsands-theme/static/deadsands/css/style.css @@ -196,7 +196,10 @@ article.recent a.title { font-style: normal; } -article.recent h3, h4, h5, h6 { +article.recent h3, +article.recent h4, +article.recent h5, +article.recent h6 { display: none; } @@ -750,6 +753,20 @@ a.disabled:hover { display: none; } +.pull { + float: right; + max-width: 40%; + margin: 1em; + margin-top: 0px; + background: rgba(244,241,232, 0.5); + padding: 1em; + border: 1px solid #888; + text-justify: left !important; +} +.pull h4 { + font-size: 1.5em; +} + @media screen and (min-width: 900px) { .column {