Adding regions
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deadsands/content/regions/calamity-ridge.md
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deadsands/content/regions/calamity-ridge.md
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---
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# regions/calamity-ridge.md
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title: Calamity Ridge
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author: evilchili
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tags: region
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date: 2022-08-07 13:59:35.261130
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template: region
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show_dm_content: False
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region:
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name: Calamity Ridge
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size: 25
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terrain: difficult
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dm_notes: |
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DM's notes go here.
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skills:
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Travel:
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DC: 10
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Notes:
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Forage:
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DC: 17
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Notes: shelter at base of the ridge, water from trickling springs
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Track:
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DC: 13
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Notes:
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Evade:
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DC: 13
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Notes:
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Survey:
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DC: 19
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Notes: DC 13 if conducted from atop the mesa.
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cr: 4
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encounters:
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d1-d2:
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Difficulty: Deadly
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d3-d4:
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Difficulty: Difficult
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d5-d7:
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Difficulty: Easy
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d8-d20:
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Difficulty: None
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weather:
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d1-d3:
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Description: Clear Skies
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Effect: No effect
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Rarity: Common
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d4:
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Description: Broken Time
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Effect: At the start of each round, the DM rolls a d20. Until the start of the next
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round, anyone with initiative score greater than or equal to the DM's roll is
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slowed and anyone lower is hasted.
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Rarity: Rare
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d5:
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Description: Magnetic Turmoil
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Effect: North moves randomly
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Rarity: Rare
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d6-d7:
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Description: Clinging Sand
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Effect: Disadvantage on STR checks and saves
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Rarity: Uncommon
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d8:
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Description: Sand Storm
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Effect: Heavily obscured; visibility 5ft, disadvantage on WIS (Perception) checks
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and INT (Investigation) checks
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Rarity: Uncommon
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regional_effects:
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- When a spell attack misses, it hits a random creature within 5 feet instead
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---
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Southwest of the Blooming Wastes lies an empty stretch of hard-packed stone, from which rises Calamity Ridge -- a sprawling mesa 15 miles long and 200 feet high. Sheltering at the base of the ridge is advised, as the otherwise empty land provides no cover from stalking predators. Legend has it that a tribe of lizardfolk once claimed the mesa but were wiped out by faction miners who descended on the region following rumours of veins of precious metals. Whether the rumours proved false or the veins were exhausted isn't clear, but the region is uninhabited today.
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deadsands/content/regions/dust-river-canyon.md
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deadsands/content/regions/dust-river-canyon.md
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---
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# regions/dust-river-canyon.md
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title: Dust River Canyon
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author: evilchili
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tags: region
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date: 2022-08-07 13:21:31.543012
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template: region
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show_dm_content: False
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region:
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name: Dust River Canyon
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size: 40
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terrain: difficult
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dm_notes: |
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dm notes
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skills:
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Travel:
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DC: 15
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Notes:
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Forage:
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DC: 15
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Notes: Water can only be found inside caverns
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Track:
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DC: 18
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Notes:
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Evade:
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DC: 13
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Notes:
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Survey:
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DC: 15
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Notes:
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cr: 4
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encounters:
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d1-d2:
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Difficulty: Dangerous
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d3:
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Difficulty: Difficult
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d4-d20:
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Difficulty: None
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weather:
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d1-d3:
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Description: Clear Skies
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Effect: No effect
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Rarity: Common
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d4:
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Description: Glowing Auras
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Effect: Faerie Fire spell effect
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Rarity: Rare
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d5:
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Description: Tentacles
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Effect: At the start of each round, Black Tentacles is cast on a random area. Creatures
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starting their turn there must succeed on a DC 15 DEX saving throw or take 1d6
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bludgeoning damage and be restrained. A creature who starts their turn already
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restrained takes 1d6 bludgeoning damage.
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Rarity: Rare
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d6:
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Description: Air of Dread
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Effect: Succeed on DC 15 WIS save or be frightened for half-day
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Rarity: Uncommon
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d7-d8:
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Description: Searing Light
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Effect: Disadvantage on DEX checks and saves
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Rarity: Uncommon
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regional_effects:
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d1:
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Effect: Add 1d6 to radiant damage
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Effect: Prone creatures are heavily obscured but blind beyond 5 feet.
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---
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Dust River Canyon is a half-mile wide gash in the landscape, running forty miles from the northwest edge of the Blooming Wastes to the southeast. A sheer, crumbling switchback leads to its base where thick clouds of red dust some 2 feet thick swirl, resisting all attempts to settle or disperse. Stalking predators move unseen within the dust, emerging from caves in the canyon walls.
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deadsands/content/regions/gopher-gulch.md
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deadsands/content/regions/gopher-gulch.md
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---
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# regions/gopher-gulch.md
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title: Gopher Gulch
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status: draft
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author: evilchili
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tags: region
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date: 2022-08-07 13:38:52.296672
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template: region
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show_dm_content: False
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region:
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name: Gopher Gulch
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size: 30
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terrain: difficult
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dm_notes: |
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DC 17 perception check to notice the rolling cacti are attracted to the party.
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skills:
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Travel:
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DC: 15
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Notes:
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Forage:
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DC: 18
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Notes: no shelter; water harvestable from rolling cacti
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Track:
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DC: 15
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Notes:
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Evade:
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DC: 19
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Notes:
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Survey:
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DC: 14
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Notes:
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cr: 4
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encounters:
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d1-d2:
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Difficulty: Dangerous
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d3-d4:
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Difficulty: Deadly
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d5-d7:
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Difficulty: Easy
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d8-d20:
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Difficulty: None
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weather:
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d1-d2:
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Description: Clear Skies
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Effect: No effect
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Rarity: Common
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d3:
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Description: Ghostly Wailing
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Effect: Disadvantage on CON checks for concentration checks
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Rarity: Uncommon
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d4:
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Description: Glowing Dust Storm
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Effect: Disadvantge on WIS checks and saves
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Rarity: Uncommon
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d5:
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Description: Oppressive Quiet
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Effect: Silence beyond 20ft; disadvantage on WIS checks involving sound
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Rarity: Uncommon
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d6-d7:
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Description: Sand Storm
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Effect: Heavily obscured; visibility 5ft, disadvantage on WIS (Perception) checks
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and INT (Investigation) checks
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Rarity: Uncommon
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d8:
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Description: Inverted Bubble Rain
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Effect: No effect
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Rarity: Weird
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regional_effects:
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- Nightvision not functional
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- Rolling Cacti attracted to movement
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---
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Gopher Gulch emerges from the southern edge of Dust River Canyon and turns east towards the rocky foothills at the base of the eastern range of Hoard's Vault. Heavy irregular stone cover the shallow riverbed which traverses a barren plain of cracked, broken ground. Shrub and small plants dot the area, but the most prominent flora is the Rolling Catci -- an odd species of globular cactus that rolls and bounces freely, pushed about by the desert winds.
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{% extends "base.html" %}
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{% import "macros.html" as macros %}
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{% block title %}{{ article.title|capitalize }} - {{SITENAME}}{% endblock title %}
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{% block summary %}{{ article.summary|striptags }}{% endblock %}
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{% block key_image %}{{ macros.key_image(article) }}{% endblock key_image %}
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{% block content %}
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{% set r = article.metadata.region %}
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{{ article.content }}
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{% set target = article.title.replace(' ', '_') %}
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{% if self.is_dm() %}
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{% if self.is_dm() or article.show_dm_content %}
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<div class='statblock'>
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<div style='cursor: pointer;'
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onclick="document.getElementById('{{target}}').style.display=((document.getElementById('{{ target }}').style.display=='none')?'':'none');" ><h3>{{ article.title }}</h3></div>
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name: {{ title }}
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size: 10
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terrain: difficult
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description: |
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description
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dm_notes: |
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DM's notes go here.
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skills:
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Travel:
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DC: 10
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Notes:
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Rorage:
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Forage:
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DC: 10
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Notes:
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Track:
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status: {{ status if status else 'draft' }}
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---
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DM's region notes goes here.
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Description goes here.
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