Adding regions

This commit is contained in:
evilchili 2022-08-07 14:12:55 -07:00
parent d98e9a5e97
commit 6372b7bbe6
5 changed files with 221 additions and 5 deletions

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---
# regions/calamity-ridge.md
title: Calamity Ridge
author: evilchili
tags: region
date: 2022-08-07 13:59:35.261130
template: region
show_dm_content: False
region:
name: Calamity Ridge
size: 25
terrain: difficult
dm_notes: |
DM's notes go here.
skills:
Travel:
DC: 10
Notes:
Forage:
DC: 17
Notes: shelter at base of the ridge, water from trickling springs
Track:
DC: 13
Notes:
Evade:
DC: 13
Notes:
Survey:
DC: 19
Notes: DC 13 if conducted from atop the mesa.
cr: 4
encounters:
d1-d2:
Difficulty: Deadly
d3-d4:
Difficulty: Difficult
d5-d7:
Difficulty: Easy
d8-d20:
Difficulty: None
weather:
d1-d3:
Description: Clear Skies
Effect: No effect
Rarity: Common
d4:
Description: Broken Time
Effect: At the start of each round, the DM rolls a d20. Until the start of the next
round, anyone with initiative score greater than or equal to the DM's roll is
slowed and anyone lower is hasted.
Rarity: Rare
d5:
Description: Magnetic Turmoil
Effect: North moves randomly
Rarity: Rare
d6-d7:
Description: Clinging Sand
Effect: Disadvantage on STR checks and saves
Rarity: Uncommon
d8:
Description: Sand Storm
Effect: Heavily obscured; visibility 5ft, disadvantage on WIS (Perception) checks
and INT (Investigation) checks
Rarity: Uncommon
regional_effects:
- When a spell attack misses, it hits a random creature within 5 feet instead
---
Southwest of the Blooming Wastes lies an empty stretch of hard-packed stone, from which rises Calamity Ridge -- a sprawling mesa 15 miles long and 200 feet high. Sheltering at the base of the ridge is advised, as the otherwise empty land provides no cover from stalking predators. Legend has it that a tribe of lizardfolk once claimed the mesa but were wiped out by faction miners who descended on the region following rumours of veins of precious metals. Whether the rumours proved false or the veins were exhausted isn't clear, but the region is uninhabited today.

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---
# regions/dust-river-canyon.md
title: Dust River Canyon
author: evilchili
tags: region
date: 2022-08-07 13:21:31.543012
template: region
show_dm_content: False
region:
name: Dust River Canyon
size: 40
terrain: difficult
dm_notes: |
dm notes
skills:
Travel:
DC: 15
Notes:
Forage:
DC: 15
Notes: Water can only be found inside caverns
Track:
DC: 18
Notes:
Evade:
DC: 13
Notes:
Survey:
DC: 15
Notes:
cr: 4
encounters:
d1-d2:
Difficulty: Dangerous
d3:
Difficulty: Difficult
d4-d20:
Difficulty: None
weather:
d1-d3:
Description: Clear Skies
Effect: No effect
Rarity: Common
d4:
Description: Glowing Auras
Effect: Faerie Fire spell effect
Rarity: Rare
d5:
Description: Tentacles
Effect: At the start of each round, Black Tentacles is cast on a random area. Creatures
starting their turn there must succeed on a DC 15 DEX saving throw or take 1d6
bludgeoning damage and be restrained. A creature who starts their turn already
restrained takes 1d6 bludgeoning damage.
Rarity: Rare
d6:
Description: Air of Dread
Effect: Succeed on DC 15 WIS save or be frightened for half-day
Rarity: Uncommon
d7-d8:
Description: Searing Light
Effect: Disadvantage on DEX checks and saves
Rarity: Uncommon
regional_effects:
d1:
Effect: Add 1d6 to radiant damage
Effect: Prone creatures are heavily obscured but blind beyond 5 feet.
---
Dust River Canyon is a half-mile wide gash in the landscape, running forty miles from the northwest edge of the Blooming Wastes to the southeast. A sheer, crumbling switchback leads to its base where thick clouds of red dust some 2 feet thick swirl, resisting all attempts to settle or disperse. Stalking predators move unseen within the dust, emerging from caves in the canyon walls.

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---
# regions/gopher-gulch.md
title: Gopher Gulch
status: draft
author: evilchili
tags: region
date: 2022-08-07 13:38:52.296672
template: region
show_dm_content: False
region:
name: Gopher Gulch
size: 30
terrain: difficult
dm_notes: |
DC 17 perception check to notice the rolling cacti are attracted to the party.
skills:
Travel:
DC: 15
Notes:
Forage:
DC: 18
Notes: no shelter; water harvestable from rolling cacti
Track:
DC: 15
Notes:
Evade:
DC: 19
Notes:
Survey:
DC: 14
Notes:
cr: 4
encounters:
d1-d2:
Difficulty: Dangerous
d3-d4:
Difficulty: Deadly
d5-d7:
Difficulty: Easy
d8-d20:
Difficulty: None
weather:
d1-d2:
Description: Clear Skies
Effect: No effect
Rarity: Common
d3:
Description: Ghostly Wailing
Effect: Disadvantage on CON checks for concentration checks
Rarity: Uncommon
d4:
Description: Glowing Dust Storm
Effect: Disadvantge on WIS checks and saves
Rarity: Uncommon
d5:
Description: Oppressive Quiet
Effect: Silence beyond 20ft; disadvantage on WIS checks involving sound
Rarity: Uncommon
d6-d7:
Description: Sand Storm
Effect: Heavily obscured; visibility 5ft, disadvantage on WIS (Perception) checks
and INT (Investigation) checks
Rarity: Uncommon
d8:
Description: Inverted Bubble Rain
Effect: No effect
Rarity: Weird
regional_effects:
- Nightvision not functional
- Rolling Cacti attracted to movement
---
Gopher Gulch emerges from the southern edge of Dust River Canyon and turns east towards the rocky foothills at the base of the eastern range of Hoard's Vault. Heavy irregular stone cover the shallow riverbed which traverses a barren plain of cracked, broken ground. Shrub and small plants dot the area, but the most prominent flora is the Rolling Catci -- an odd species of globular cactus that rolls and bounces freely, pushed about by the desert winds.

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{% extends "base.html" %}
{% import "macros.html" as macros %}
{% block title %}{{ article.title|capitalize }} - {{SITENAME}}{% endblock title %}
{% block summary %}{{ article.summary|striptags }}{% endblock %}
{% block key_image %}{{ macros.key_image(article) }}{% endblock key_image %}
{% block content %}
{% set r = article.metadata.region %}
@ -20,7 +22,7 @@
{{ article.content }}
{% set target = article.title.replace(' ', '_') %}
{% if self.is_dm() %}
{% if self.is_dm() or article.show_dm_content %}
<div class='statblock'>
<div style='cursor: pointer;'
onclick="document.getElementById('{{target}}').style.display=((document.getElementById('{{ target }}').style.display=='none')?'':'none');" ><h3>{{ article.title }}</h3></div>

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@ -16,13 +16,13 @@ region:
name: {{ title }}
size: 10
terrain: difficult
description: |
description
dm_notes: |
DM's notes go here.
skills:
Travel:
DC: 10
Notes:
Rorage:
Forage:
DC: 10
Notes:
Track:
@ -44,4 +44,4 @@ region:
status: {{ status if status else 'draft' }}
---
DM's region notes goes here.
Description goes here.