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---
# /Users/evilchili/dnd/deadsands/www/content/locations/blooming-wastes.md
title: The Blooming Wastes
author: evilchili
tags: region
date: 2022-07-20 17:54:47.286869
template: region
show_dm_content: True
thumbnail: /images/overland_blooming_wastes.png
description:
region:
name: The Blooming Wastes
size: 20
terrain: difficult
dm_notes: |
A mostly flat expanse of hard-packed earth blanked by redfoot, a hardy, sandy-brown moss covered in sharp thorns. At night glowing clusters of moon blossoms emerge from the earth and open their petals, bathing the entire wasteland in a pale, silvery light.
skills:
travel:
DC: 10
Notes:
forage:
DC: 10
Notes: redfoot, moon blossom (night only)
track:
DC: 13
Notes: shelter, water
evade:
DC: 2
Notes:
survey:
DC: 13
Notes:
cr: 4
encounters:
d1-d4:
Difficulty: Easy
d5:
Difficulty: Dangerous
d6:
Difficulty: Deadly
d7-d20:
Difficulty: No Encounter
regional_effects:
- When a spell attack misses, it hits a random creature within 5 feet instead
- On a spell attack critical hit or miss, roll on the Wild Magic Table
- 1d4 piercing damage for every 30ft of movement during the Dash action
weather:
d1-d5:
Description: Clear Skies
Effect: No Effect
d6:
Description: Scorching Temperatures
Effect: 2x water consumption
d7:
Description: Hot Metal Storm
Effect: Heat Metal spell effects for half-day
d8:
Description: Bubble Rain
Effect: Bubbles rain upwards, obscuring vision; disadvantage on perception checks
forage_table:
d1-d3:
Name: Redfoot
Description: A hardy, sandy-brown moss covered in sharp thorns.
Rarity: Rare
Value: 1 GP
d4:
Name: Moon Blossom
Description: Noctural. Emerges from the earth at dusk, blooms when the moon rises, retracts underground at dawn.
Rarity: Weird
Value: 5 GP
---
The Blooming Wastes stretch out before you: a mostly flat expanse of hard, cracked earth blanketed by some kind of sandy brown scrub. Small mesas dot the horizon, suggesting the possibility of shelter. As you approach you see that the scrub is covered in thick black thorns sharp enough to pierce boot leather; you will need to tread carefully.
**Leads to <a href='/locations/calamity-ridge/'>Calamity Ridge</a>, <a href='/locations/dust-river-canyon/'>Dust River Canyon</a>, and Tano's Edge.**
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---
# regions/calamity-ridge.md
title: Calamity Ridge
author: evilchili
tags: region
date: 2022-08-07 13:59:35.261130
template: region
show_dm_content: False
thumbnail: /images/overland_calamity_ridge.png
description:
region:
name: Calamity Ridge
size: 25
terrain: difficult
dm_notes: |
DM's notes go here.
skills:
Travel:
DC: 10
Notes:
Forage:
DC: 17
Notes: shelter at base of the ridge, water from trickling springs
Track:
DC: 13
Notes:
Evade:
DC: 13
Notes:
Survey:
DC: 19
Notes: DC 13 if conducted from atop the mesa.
cr: 4
encounters:
d1-d2:
Difficulty: Deadly
d3-d4:
Difficulty: Difficult
d5-d7:
Difficulty: Easy
d8-d20:
Difficulty: None
weather:
d1-d3:
Description: Clear Skies
Effect: No effect
Rarity: Common
d4:
Description: Broken Time
Effect: At the start of each round, the DM rolls a d20. Until the start of the next
round, anyone with initiative score greater than or equal to the DM's roll is
slowed and anyone lower is hasted.
Rarity: Rare
d5:
Description: Magnetic Turmoil
Effect: North moves randomly
Rarity: Rare
d6-d7:
Description: Clinging Sand
Effect: Disadvantage on STR checks and saves
Rarity: Uncommon
d8:
Description: Sand Storm
Effect: Heavily obscured; visibility 5ft, disadvantage on WIS (Perception) checks
and INT (Investigation) checks
Rarity: Uncommon
regional_effects:
- When a spell attack misses, it hits a random creature within 5 feet instead
---
Southwest of the Blooming Wastes lies an empty stretch of hard-packed stone, from which rises Calamity Ridge -- a sprawling mesa 15 miles long and 200 feet high. Sheltering at the base of the ridge is advised, as the otherwise empty land provides no cover from stalking predators. Legend has it that a tribe of lizardfolk once claimed the mesa but were wiped out by faction miners who descended on the region following rumours of veins of precious metals. Whether the rumours proved false or the veins were exhausted isn't clear, but the region is uninhabited today.
**Leads to <a href='/locations/tanos-edge'>Tano's Edge</a>.**
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---
# locations/dust-river-canyon.md
title: Dust River Canyon
status: published
author: evilchili
tags: region
date: 2022-08-07 13:21:31.543012
template: region
show_dm_content: True
thumbnail: /images/overland_dust_river_canyon.png
description:
region:
name: Dust River Canyon
size: 40
terrain: difficult
dm_notes: |
dm notes
skills:
Travel:
DC: 15
Notes:
Forage:
DC: 15
Notes: Water can only be found inside caverns
Track:
DC: 18
Notes:
Evade:
DC: 13
Notes:
Survey:
DC: 15
Notes:
cr: 4
encounters:
d1-d2:
Difficulty: Dangerous
d3:
Difficulty: Difficult
d4-d20:
Difficulty: None
weather:
d1-d3:
Description: Clear Skies
Effect: No effect
Rarity: Common
d4:
Description: Glowing Auras
Effect: Faerie Fire spell effect
Rarity: Rare
d5:
Description: Tentacles
Effect: At the start of each round, Black Tentacles is cast on a random area. Creatures
starting their turn there must succeed on a DC 15 DEX saving throw or take 1d6
bludgeoning damage and be restrained. A creature who starts their turn already
restrained takes 1d6 bludgeoning damage.
Rarity: Rare
d6:
Description: Air of Dread
Effect: Succeed on DC 15 WIS save or be frightened for half-day
Rarity: Uncommon
d7-d8:
Description: Searing Light
Effect: Disadvantage on DEX checks and saves
Rarity: Uncommon
regional_effects:
d1:
Effect: Add 1d6 to radiant damage
Effect: Prone creatures are heavily obscured but blind beyond 5 feet.
---
Dust River Canyon is a half-mile wide gash in the landscape, running forty miles southeast from the edge of the Blooming Wastes. A sheer, crumbling switchback leads to its base where thick clouds of red dust some 2 feet thick swirl, resisting all attempts to settle or disperse. Stalking predators move unseen within the dust, emerging from caves in the canyon walls.
**Leads to <a href='/locations/blooming-wastes/'>The Blooming Wastes</a> and <a href='/locations/gopher-gulch/'>Gopher Gulcch</a>.**
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---
# locations/gopher-gulch.md
title: Gopher Gulch
status: published
author: evilchili
tags: region
date: 2022-08-07 13:38:52.296672
template: region
show_dm_content: True
thumbnail: /images/overland_gopher_gulch.png
description:
region:
name: Gopher Gulch
size: 30
terrain: difficult
dm_notes: |
DC 17 perception check to notice the rolling cacti are attracted to the party.
skills:
Travel:
DC: 15
Notes:
Forage:
DC: 18
Notes:
Track:
DC: 19
Notes: no shelter
Evade:
DC: 19
Notes:
Survey:
DC: 14
Notes:
cr: 4
encounters:
d1-d2:
Difficulty: Dangerous
d3-d10:
Difficulty: Deadly
d11-d15:
Difficulty: Easy
d15-d20:
Difficulty: None
weather:
d1-d2:
Description: Clear Skies
Effect: No effect
Rarity: Common
d3:
Description: Ghostly Wailing
Effect: Disadvantage on CON checks for concentration checks
Rarity: Uncommon
d4:
Description: Glowing Dust Storm
Effect: Disadvantge on WIS checks and saves
Rarity: Uncommon
d5:
Description: Oppressive Quiet
Effect: Silence beyond 20ft; disadvantage on WIS checks involving sound
Rarity: Uncommon
d6-d7:
Description: Sand Storm
Effect: Heavily obscured; visibility 5ft, disadvantage on WIS (Perception) checks and INT (Investigation) checks
Rarity: Uncommon
d8:
Description: Inverted Bubble Rain
Effect: No effect
Rarity: Weird
regional_effects:
- Nightvision not functional
- Rolling Cacti attracted to movement
forage_table:
d1-d3:
Name: Gulch Thistle
Description: A thistle with pink globular flowers. Commonly found in dried riverbeds.
Rarity: Common
Value: 1 GP
d4:
Name: Badberry Plant
Description: A flowering shrub with bright red, poisonous berries. 1pt poison damage if ingested.
Rarity: Common
Value: 1 GP
d5-d8:
Name: Globe Cactus
Description: A globular cactus. 1 gallon of water can be harvested from 10 cacti.
Rarity: Common
Value: 5 GP
---
Gopher Gulch emerges from the southern edge of Dust River Canyon and turns east towards the rocky foothills at the base of the eastern range of Hoard's Vault. Heavy irregular stone cover the shallow riverbed which traverses a barren plain of cracked, broken ground. Shrub and small plants dot the area, but the most prominent flora is the Rolling Catci -- an odd species of globular cactus that rolls and bounces freely, pushed about by the desert winds.
**Leads to <a href='/locations/dust-river-canyon/'>Dust River Canyon</a>.**
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---
# locations/tanos-edge.md
title: Tano's Edge
author: evilchili
tags: location
date: 2023-06-11 16:57:53.734985
template: location
show_dm_content: False
thumbnail: /images/tanos_edge_thumb.png
image: /images/tanos_edge.png
location:
type: settlement
name: Tano's Edge
population: 1000
notable_races: Humans, Halfings, Dragonborn
economy: Arcane research, enchantment, antiquities
dm_notes: |
DM's notes go here.
stores:
- angry-andoks-apothecary
- generals-store
status: published
---
Until recently, Tano's Edge was little more than a remote village on a ridge of the same name overlooking the Sahwat desert, catering to outcasts and the lawless. But with the discovery of ruins under the sands and the riches they contain, this town has become a powder keg of competing interests.
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---
# regions/the-haunted-hills.md
title: The Haunted Hills
author: evilchili
tags: region
date: 2023-06-09 18:36:37.735366
template: region
show_dm_content: False
region:
name: The Haunted Hills
size: 20
terrain: normal
dm_notes: Talisman of Blightward required to avoid effects of weather.
skills:
Travel:
DC: 19
Notes:
Forage:
DC: 12
Notes:
Track:
DC: 10
Notes:
Evade:
DC: 13
Notes:
Survey:
DC: 10
Notes:
cr: 5
encounters:
d1:
Difficulty: Dangerous
d2-d3:
Difficulty: Deadly
d4-d6:
Difficulty: Difficult
d7-d14:
Difficulty: Easy
d15-d20:
Difficulty: None
weather:
d1-d2:
Rarity: Common
Description: Clear Skies
Effect: No effect
d3:
Rarity: Rare
Description: Howling Fantods
Effect: A phantasm appears and disappears at random. Anyone who can see it is frightened.
d4-d5:
Description: Ghostly Wailing
Effect: Disadvantage on CON checks for concentration checks
Rarity: Uncommon
d6-d7:
Rarity: Rare
Description: Breath of the Dead
Effect: 1d6 Necrotic damage per half-day
d8:
Rarity: Rare
Description: Soul Blight
Effect: Maximum HP is reduced by 1d4 per half-day unless wearing a Talisman of Blightward.
regional_effects:
- On a spell attack critical hit or miss, roll on the Wild Magic Table
forage_table:
d1-d2:
Rarity: Rare
Name: Deadbreath
Description: A tough black root that grows in cracks in the stone. When disturbed, the bark releases Breath of the Dead spores. DC 13 Nature, Survival, Constitution check or 1d4 Necrotic damage.
Value: 5 GP
d3:
Rarity: Uncommon
Name: Brightshrooms
Description: |
A grey, partially translucent mushroom that glows green in the presence of leaving creatures.
Value: 1 GP
d4:
Rarity: Common
Name: Water
Description: Cool, crisp, clear. Small pools and springs dot the caverns.
Value: 1 GP
status: draft
---
South of Gopher Gulch at the base of the eastern range of Hoard's Vault, lies a long series of rocky foothills carved through by howling winds; the interior of the hills is a vast network of tunnels that wail like the moaning of the dead, leading to the popular superstition that the land is cursed.