updating for new npc generator
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@ -3,8 +3,7 @@ import collections
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from pathlib import Path
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from pathlib import Path
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from rolltable.tables import RollTable
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from rolltable.tables import RollTable
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from npc.generator.base import generate_npc
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from npc import random_npc
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Crime = collections.namedtuple('Crime', ['name', 'min_bounty', 'max_bounty'])
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Crime = collections.namedtuple('Crime', ['name', 'min_bounty', 'max_bounty'])
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@ -39,7 +38,7 @@ class BaseJob:
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self._name = name
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self._name = name
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self._details = details
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self._details = details
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self._reward = reward
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self._reward = reward
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self._contact = contact or generate_npc()
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self._contact = contact or random_npc()
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self._location = location
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self._location = location
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@property
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@property
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@ -129,7 +128,7 @@ class Bounty(BaseJob):
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@property
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@property
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def target(self):
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def target(self):
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if not self._target:
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if not self._target:
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self._target = generate_npc()
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self._target = random_npc()
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return self._target
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return self._target
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@ -144,7 +143,7 @@ class Determinant(BaseJob):
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class Escort(BaseJob):
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class Escort(BaseJob):
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def __init__(self, **kwargs):
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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super().__init__(**kwargs)
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self._contact = generate_npc()
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self._contact = random_npc()
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self._location = generate_location('settlements')
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self._location = generate_location('settlements')
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self._destination = generate_location('default')
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self._destination = generate_location('default')
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self._reward = f"{nearest(random.randint(5, 20), step=5)} GP/day"
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self._reward = f"{nearest(random.randint(5, 20), step=5)} GP/day"
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@ -10,13 +10,16 @@ from site_tools.shell.base import BasePrompt, command
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from site_tools import campaign
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from site_tools import campaign
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from site_tools import jobs
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from site_tools import jobs
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from npc.generator.base import generate_npc
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from reckoning.calendar import TelisaranCalendar
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from reckoning.calendar import TelisaranCalendar
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from reckoning.telisaran import Day
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from reckoning.telisaran import Day
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from reckoning.telisaran import ReckoningError
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from reckoning.telisaran import ReckoningError
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import npc
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BINDINGS = KeyBindings()
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BINDINGS = KeyBindings()
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ANCESTRY_PACK, ANCESTRIES = npc.load_ancestry_pack()
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class DMShell(BasePrompt):
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class DMShell(BasePrompt):
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def __init__(self, cache={}):
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def __init__(self, cache={}):
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@ -203,31 +206,19 @@ class DMShell(BasePrompt):
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[title]CLI[/title]
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[title]CLI[/title]
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[link]npc --ancestry ANCESTRY[/link]
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[link]npc --ancestry ANCESTRY[/link]
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""", completer=WordCompleter(
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""", completer=WordCompleter(list(ANCESTRIES.keys())))
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[
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'human',
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'dragon',
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'drow',
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'dwarf',
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'elf',
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'highelf',
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'halfling',
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'halforc',
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'tiefling',
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'hightiefling',
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]
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))
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def npc(self, parts=[]):
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def npc(self, parts=[]):
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"""
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"""
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Generate an NPC commoner
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Generate an NPC commoner
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"""
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"""
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c = generate_npc(ancestry=parts[0] if parts else None)
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char = npc.random_npc([parts[0]] if parts else [])
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self.console.print(char.ancestry.capitalize())
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self.console.print("\n".join([
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self.console.print("\n".join([
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"",
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"",
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f"{c.description}",
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f"{char.description}",
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f"Personality: {c.personality}",
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f"Personality: {char.personality}",
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f"Flaw: {c.flaw}",
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f"Flaw: {char.flaw}",
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f"Goal: {c.goal}",
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f"Goal: {char.goal}",
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"",
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"",
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]))
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]))
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