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metadata:
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store:
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title: Angry Andok's Apothecary
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location: Tano's Edge
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faction: Unaligned
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description: Was that a short joke?! I'll gut you! See if I don't!<br>--Andok
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summary: |
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Andok is a cantankerous dwarf who specializes in nonmagical salves, potions, and reagants. He makes a killing
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supplying hoppers who wisely avoid magical healing when in the desert, but is notorious for his quick, violent
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temper and contempt for, well, pretty much everything and everyone. He remains stubbornly unaligned, but his wares
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are so useful the Liberty Sisters don't dare chase him out of town.
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"Andok's Elixirs" are reliable, if vile, substitutes for potions of healing, if you can afford them.
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headers:
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- Rarity
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- Item
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- Description
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- Value
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- Weight
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frequencies:
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default:
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Common: 5.0
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Uncommon: 3.0
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Rare: 1.5
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Very Rare: 0.5
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Common:
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- Andok's Elixir of Healing:
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- Heals 2d4 +2
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- 200 GP
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- 0.5 Lb
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Uncommon:
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- Andok's Greater Elixir of Healing:
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- Heals 4d4+4
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- 400 GP
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- 0.5 Lb
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- Andok's Elixir of Poison Resistence:
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- Grants resistence to poison damage and advantage on saves against the Poisoned condition for a half-day.
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- 500 GP
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- 0.5 Lb
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- Andok's Elixir of Fire Resistence:
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- Grants resistence to fire damage for a half-day.
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- 500 GP
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- 0.5 Lb
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- Andok's Elixir of the Berserker:
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- Grants the Rage ability for 1 hour.
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- 800 GP
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- 0.5 Lb
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Rare:
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- Andok's Elixir of the Oasis (Special Order):
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- You do not suffer exhaustion due to dehydration for up to 3 days. After 3 days, you gain one point of exhaustion for each day you went without water.
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- 1000 GP
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- 0.5 Lb
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- Andok's Superior Elixir of Healing (Special Order):
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- Heals 8d4+8
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- 2000 GP
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- 0.5 Lb
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- Andok's Amazing Cure-All Elixir of Survival (Special Order):
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- Grants 2d4+4 temporary hit points, cures the poision condition, removes curses (Lvl 3 or lower)
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- 2000 GP
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- 0.5 Lb
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Very Rare:
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- Andok's Fuckin' Great Elixir of Healing (Special Order):
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- Heals 10d4+20
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- 200000 GP
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- 0.5 Lb
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- Andok's
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@@ -0,0 +1,121 @@
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metadata:
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store:
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title: General's Store
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location: Tano's Edge
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faction: Liberty Sisters
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description: Inventory subject to availability, prices subject to change, haggle at your own risk. -- The General
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summary: |
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The General's Store is a popular one-stop shop for Tano's Edge hoppers gearing up for that big desert score and
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locals stocking their larder. The proprietor is an ancient, affable half-orc called The General, assisted by his
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nephew Otis.
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The general supply is well-stocked with basic adventuring gear and a healthy clientele keeps turnover of common
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items high. The General has a reputation for being able to move just about anything, from random metal scraps to
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gardening supplies to artifacts of historical interest.
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headers:
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- Rarity
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- Item
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- Description
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- Value
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- Weight
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frequencies:
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default:
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Supplies: 0.9
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Common: 0.1
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Supplies:
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- Rations:
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- Enough food for one person per day, desert travel
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- 1 GP
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- 0.5 Lb
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- Water:
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- 1 Gallon of water, enough for 1 medium creature per day
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- 1 GP
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- 4 Lbs
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- Pistol Ammunition:
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- 5 count (nonaligned pricing)
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- 3 GP
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- 0.1 lb
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- Arrows:
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- 20 count (imported)
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- 5 GP
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- 1 Lb
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- Crossbow Bolts:
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- 20 count (imported)
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- 5 GP
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- 1 Lb
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- Rope:
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- Hemp, 50ft
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- 2 GP
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- 10 Lb
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- Torch:
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-
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- 1 SP
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- 0.5 Lb
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- 10ft Pole:
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-
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- 1 GP
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- 7 Lb
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- Explorer's Pack:
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- PHB, page 151
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- 20 GP
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- 59 Lb
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- Dungeoneer's Pack:
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- PHB, page 151
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- 24 GP
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- 61 Lb
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- Oil (flask):
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- 0.5 Lb
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- 2 SP
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Common:
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- Alchemist's Supplies:
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-
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- 100 GP
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- 8 Lb
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- Brewer's Supplies:
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-
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- 40 GP
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- 9 Lb
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- Calligrapher's Supplies:
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-
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- 20 GP
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- 5 Lb
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- Carpenter's Tools:
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-
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- 16 GP
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- 6 Lb
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- Cartographer's Tools:
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-
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- 30 GP
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- 6 Lb
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- Glassblower's Tools:
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-
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- 60 GP
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- 5 Lb
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- Jeweler's Tools:
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-
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- 50 GP
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- 2 Lb
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- Smith's Tools:
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-
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- 40 GP
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- 8 Lb
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- Tinker's Tools:
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-
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- 100 GP
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- 10 Lb
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- Ball Bearings:
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- (bag of 1000)
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- 2 GP
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- 2 Lb
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- Healer's Kit:
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-
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- 10 GP
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- 3 Lb
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- Lantern, Bullseye:
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-
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- 20 GP
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- 2 Lb
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- Lantern, Hooded:
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-
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- 10 GP
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- 2 Lb
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