--- title: PC Hooks --- Player character hooks for plot etc... ### Krjn ##### 1. what is your secret reason for becoming an adventurer? hoping to do enough to make up for what happened in the forest such that I put myself in exile, so that I can go home. ##### 2. who have you wronged? my people and the forest they live in ##### 3. what would you kill to know? who really is responsible for the devastation of my forest home. I took the blame upon myself, but was only an indirect cause ##### 4. what do you fear? I fear I will never be able to atone for my sins. I also value propriety and am horrified whenever I set a toe out of line. ##### Goals **STG**: just exist. go on quests, make money to survive. live with my guilt **MTG**: eke out a life in exile that is satisfactory. **LTG**: rejoin my brethren in the forest ### Rosney ##### 1. what is your secret reason for becoming an adventurer? Find papa. to make my mark. ##### 2. who have you wronged? Sanders, shady alchemist who sold bad potions. run off into the desert. Liberty Sisters not happy she left? ##### 3. what would you kill to know? Ways to survive. Where is papa? ##### 4. what do you fear? **STG**: Money and connections **MTG**: make a name for myself **LTG**: My own faction ### The Gaunt Traveler ##### 1. What is your secret reason for becoming an adventurer? My secret is that I am FELURIUS MAGNUS MAGNUSSON PASHTUM, Magnus Stairwell, The Man Who Will Not Die. I sent myself unknowingly into the past of Telisar to learn about Residium. ##### 2. Who have you wronged? I sell high grade nitrogen fertilizer for gun powder and incendiaries. My brand is FUNGUS MINERALS. Minus a 'U', this is an anagram of Magnus Felurius. The fertilizer bags' logo is a rainbow formed of the brand name, over a cartoon character. The character is a smiling mushroom, giving a thumbs up of approval. If you consider the rainbow an inverted 'U', his name is on every bag he sells. Someone considers the sale of these materials a wrong. ##### 3. What would you kill to know? I would kill to: * know the fundamental secrets of how Residium works * establish my hidden Myconid colony. (Know that my family is safe) * keep the secrets of Residium for the colony. (Know that my future is assured) ##### 4. What do you fear? I fear dying without understanding how Residium works. ##### Extra Credit Goals ###### Short-term * find a safe place to reincarnate as a Myconid. * secure the trust of folks to protect myself and the colony. ###### Medium-term * found a new Myconid colony around the secrets of Residium crystals. ###### Long-term * discover the secrets of the Residium waste and crystals. * collect, protect, harvest and distribute Rresidium among an army of Myconids. * found a distributed set of colonies. * establish a store house of knowledge and equipment as a legacy for my future self, trusted travelers and companions. ### Evelina's Character ##### 1. What is your secret reason for becoming an adventurer? - Was sent into exile after going against wishes of her tribe and saving an individual who then took advantage of the hospitality - causing harm to her tribe and perhaps even resulting in the death of some of her people. ##### 2. Who have you wronged - Her own people, according to them. She is estranged from family for her choices to help “selfish” adventurers. - Probably countless competing adventurers ##### 3. What would you kill to know - How to restore the land and thus restore her people (she was raised in a “corrupted view” tribe) - The location of the individual that wronged her and her people and led to her exile. But she isn’t entirely sure what she would do when/if she ever found them. ##### 4. What do you fear - Losing those she has grown close to, which perhaps has hindered her getting too close to anyone in the past - Losing herself (her physiology being tied to the land - she was raised with a belief that she is corrupted and can succumb further to her people’s “curse” and become more and more savage) ##### What are your short, medium, and long-term goals **STG**: Surviving and making a difference in the way she best can. Getting stronger and finding ways to adapt and market her skills. Collecting cool things + tattoos of her exploits. **MTG**: Finding a place to belong. Filling the void of connection with her tribe. **LTG**: Restoring the land to the legacy of her ancestors, and in turn hopefully restoring her people.