--- # regions/calamity-ridge.md title: Calamity Ridge author: evilchili tags: region date: 2022-08-07 13:59:35.261130 template: region show_dm_content: False thumbnail: /images/overland_calamity_ridge.png description: region: name: Calamity Ridge size: 25 terrain: difficult dm_notes: | DM's notes go here. skills: Travel: DC: 10 Notes: Forage: DC: 17 Notes: shelter at base of the ridge, water from trickling springs Track: DC: 13 Notes: Evade: DC: 13 Notes: Survey: DC: 19 Notes: DC 13 if conducted from atop the mesa. cr: 4 encounters: d1-d2: Difficulty: Deadly d3-d4: Difficulty: Difficult d5-d7: Difficulty: Easy d8-d20: Difficulty: None weather: d1-d3: Description: Clear Skies Effect: No effect Rarity: Common d4: Description: Broken Time Effect: At the start of each round, the DM rolls a d20. Until the start of the next round, anyone with initiative score greater than or equal to the DM's roll is slowed and anyone lower is hasted. Rarity: Rare d5: Description: Magnetic Turmoil Effect: North moves randomly Rarity: Rare d6-d7: Description: Clinging Sand Effect: Disadvantage on STR checks and saves Rarity: Uncommon d8: Description: Sand Storm Effect: Heavily obscured; visibility 5ft, disadvantage on WIS (Perception) checks and INT (Investigation) checks Rarity: Uncommon regional_effects: - When a spell attack misses, it hits a random creature within 5 feet instead --- Southwest of the Blooming Wastes lies an empty stretch of hard-packed stone, from which rises Calamity Ridge -- a sprawling mesa 15 miles long and 200 feet high. Sheltering at the base of the ridge is advised, as the otherwise empty land provides no cover from stalking predators. Legend has it that a tribe of lizardfolk once claimed the mesa but were wiped out by faction miners who descended on the region following rumours of veins of precious metals. Whether the rumours proved false or the veins were exhausted isn't clear, but the region is uninhabited today. **Leads to Tano's Edge.**