The Blooming Wastes


Once you have surveyed a region you will gain access a subset of this information; others, like weather and regional effects, must be discovered.

A mostly flat expanse of hard-packed earth blanked by redfoot, a hardy, sandy-brown moss covered in sharp thorns. At night glowing clusters of moon blossoms emerge from the earth and open their petals, bathing the entire wasteland in a pale, silvery light.

The Blooming Wastes

The Blooming Wastes stretch out before you: a mostly flat expanse of hard, cracked earth blanketed by some kind of sandy brown scrub. Small mesas dot the horizon, suggesting the possibility of shelter. As you approach you see that the scrub is covered in thick black thorns sharp enough to pierce boot leather; you will need to tread carefully.
Size 20 sq. miles
Terrain difficult
Encounters On 1-6
Challenge Rating 4
Regional Effects
  • Add 1d6 to radiant damage
  • Nightvision not functional
  • When a spell attack misses, it hits a random creature within 5 feet instead
  • On a spell attack critical hit or miss, roll on the Wild Magic Table
  • 1d4 piercing damage for every 30ft of movement during the Dash action

Weather

RollEffect
d1Scorching Temperatures - 2x water consumption
d2Hail (no effect - counts as magical water if consumed)
d3Ghostly Wailing - Disadvantage on concentration checks
d4Low Oxygen - Disadvantage on STR Athletics checks and saves
d5Extra Gravity - Disadvantage on DEX checks and saves
d6Hot Metal Storm - Heat Metal spell effects for half-day
d7Bubble Rain - Bubbles rain upwards, obscuring vision; disadvantage on perception checks
d8Clear Skies (No effect)

Activities

  DC Resources Notes
Travel 10 crit. success = normal terrain
Forage 10 redfoot, moon blossom (night only)
Track 13 shelter, water crit. failure = shelter occupied; random encounter
Evade 2 crit. failure = random encounter
Survey 13