{
	"spell": [
		{
			"name": "Freedom of the Waves",
			"source": "TDCSR",
			"page": 176,
			"level": 3,
			"school": "C",
			"time": [
				{
					"number": 1,
					"unit": "action"
				}
			],
			"range": {
				"type": "point",
				"distance": {
					"type": "feet",
					"amount": 120
				}
			},
			"components": {
				"v": true,
				"s": true,
				"m": "a strand of wet hair"
			},
			"duration": [
				{
					"type": "instant"
				}
			],
			"entries": [
				"You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Each creature in the area must succeed on a Strength {@quickref saving throws|PHB|2|1|saving throw} against your spell save DC or take {@damage 2d8} bludgeoning damage and fall {@condition prone}. You can choose a number of creatures equal to your spellcasting modifier (minimum of 1) to automatically succeed on this {@quickref saving throws|PHB|2|1|saving throw}.",
				"If you are within the spell's area, as part of the action you use to cast the spell, you can vanish into the deluge and teleport to an unoccupied space that you can see within the spell's area."
			],
			"damageInflict": [
				"bludgeoning"
			],
			"conditionInflict": [
				"prone"
			],
			"savingThrow": [
				"strength"
			],
			"miscTags": [
				"SGT",
				"TP"
			],
			"areaTags": [
				"MT",
				"Y"
			]
		},
		{
			"name": "Freedom of the Winds",
			"source": "TDCSR",
			"page": 176,
			"level": 5,
			"school": "A",
			"time": [
				{
					"number": 1,
					"unit": "action"
				}
			],
			"range": {
				"type": "point",
				"distance": {
					"type": "self"
				}
			},
			"components": {
				"v": true,
				"s": true,
				"m": "a scrap of sailcloth"
			},
			"duration": [
				{
					"type": "timed",
					"duration": {
						"type": "minute",
						"amount": 10
					},
					"concentration": true
				}
			],
			"entries": [
				"Wind wraps around your body, tugging at your hair and clothing as your feet lift off the ground. You gain a flying speed of 60 feet. Additionally, you have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on {@quickref ability checks|PHB|2|0} to avoid being {@condition grappled}, and on {@quickref saving throws|PHB|2|1} against being {@condition restrained} or {@condition paralyzed}.",
				"When you are targeted by a spell or attack while this spell is in effect, you can use a reaction to teleport up to 60 feet to an unoccupied space you can see. If this movement takes you out of range of the triggering spell or attack, you are unaffected by it. This spell then ends when you reappear."
			],
			"miscTags": [
				"ADV",
				"SGT",
				"TP"
			]
		}
	]
}
