tabletop-frog/test/test_schema.py

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import json
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from ttfrog.db import schema
def test_manage_character(db, classes_factory, ancestries_factory):
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with db.transaction():
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# load the fixtures so they are bound to the current session
classes = classes_factory()
ancestries = ancestries_factory()
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darkvision = db.session.query(schema.AncestryTrait).filter_by(name="Darkvision")[0]
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# create a human character (the default)
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char = schema.Character(name="Test Character")
db.add_or_update(char)
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assert char.id == 1
assert char.armor_class == 10
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assert char.name == "Test Character"
assert char.ancestry.name == "human"
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assert darkvision not in char.traits
# switch ancestry to tiefling
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char.ancestry = ancestries["tiefling"]
db.add_or_update(char)
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char = db.session.get(schema.Character, 1)
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assert char.ancestry.name == "tiefling"
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assert darkvision in char.traits
# assign a class and level
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char.add_class(classes["fighter"], level=1)
db.add_or_update(char)
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assert char.levels == {"fighter": 1}
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assert char.level == 1
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assert char.class_attributes == {}
# 'fighting style' is available, but not at this level
fighting_style = char.classes["fighter"].attributes_by_level[2]["Fighting Style"]
assert char.add_class_attribute(fighting_style, fighting_style.options[0]) is False
db.add_or_update(char)
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assert char.class_attributes == {}
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# level up
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char.add_class(classes["fighter"], level=2)
db.add_or_update(char)
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assert char.levels == {"fighter": 2}
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assert char.level == 2
# Assert the fighting style is added automatically and idempotent...ly?
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assert char.class_attributes[fighting_style.name] == fighting_style.options[0]
assert char.add_class_attribute(fighting_style, fighting_style.options[0]) is True
db.add_or_update(char)
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# classes
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char.add_class(classes["rogue"], level=1)
db.add_or_update(char)
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assert char.level == 3
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assert char.levels == {"fighter": 2, "rogue": 1}
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# remove a class
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char.remove_class(classes["rogue"])
db.add_or_update(char)
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assert char.levels == {"fighter": 2}
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assert char.level == 2
# remove remaining class by setting level to zero
char.add_class(classes["fighter"], level=0)
db.add_or_update(char)
assert char.levels == {}
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# ensure we're not persisting any orphan records in the map tables
dump = json.loads(db.dump())
assert dump["class_map"] == []
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assert dump["character_class_attribute_map"] == []