tabletop-frog/test/test_inventories.py

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from ttfrog.db.schema.item import Item, ItemType, Spell
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def test_equipment_inventory(db, carl):
with db.transaction():
# trigger the creation of inventory mappings
db.add_or_update(carl)
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# create some items
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ten_foot_pole = Item(name="10ft. Pole", item_type=ItemType.ITEM, consumable=False)
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fireball = Spell(name="Fireball", level=3, concentration=False)
db.add_or_update([ten_foot_pole, fireball])
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# add the pole to carl's equipment, and the spell to his spell list.
assert carl.equipment.add(ten_foot_pole)
assert carl.spells.add(fireball)
# can't mix and match inventory item types
assert not carl.equipment.add(fireball)
assert not carl.spells.add(ten_foot_pole)
# add two more 10 foot poles. You can never have too many.
carl.equipment.add(ten_foot_pole)
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carl.equipment.add(ten_foot_pole)
db.add_or_update(carl)
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all_carls_poles = carl.equipment.get(ten_foot_pole)
assert len(all_carls_poles) == 3
# check the "contains" logic
assert ten_foot_pole in carl.equipment
assert ten_foot_pole not in carl.spells
assert fireball in carl.spells
assert fireball not in carl.equipment
# equip one pole
assert carl.equip(all_carls_poles[0])
# can't equip it twice
assert not carl.equip(all_carls_poles[0])
# unequip it
assert carl.unequip(all_carls_poles[0])
# can't unequip the unequipped ones
assert not carl.unequip(all_carls_poles[1])
assert not carl.unequip(all_carls_poles[2])
# drop one pole
assert carl.equipment.remove(all_carls_poles[0])
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assert ten_foot_pole in carl.equipment
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# drop the remaining poles
assert carl.equipment.remove(all_carls_poles[1])
assert carl.equipment.remove(all_carls_poles[2])
assert ten_foot_pole not in carl.equipment
# can't drop what you don't have
assert not carl.equipment.remove(all_carls_poles[0])
def test_inventory_bundles(db, carl):
with db.transaction():
arrows = Item(name="Arrows", item_type=ItemType.ITEM, consumable=True, count=20)
db.add_or_update([carl, arrows])
quiver = carl.equipment.add(arrows)
db.add_or_update(carl)
# full quiver
assert arrows in carl.equipment
assert quiver.count == 20
# use one
assert quiver.use(1) == 19
assert quiver.count == 19
# cannot use more than you have
assert not quiver.use(20)
# cannot use a negative amount
assert not quiver.use(-1)
# consume all remaining arrows
assert quiver.use(19) == 0
assert arrows not in carl.equipment
def test_spell_slots(db, carl, wizard):
with db.transaction():
prestidigitation = Spell(name="Prestidigitation", level=0, concentration=False)
fireball = Spell(name="Fireball", level=3, concentration=False)
db.add_or_update([carl, prestidigitation, fireball])
carl.spells.add(prestidigitation)
carl.spells.add(fireball)
db.add_or_update(carl)
# verify carl has the spell slots granted by wizard at 1st level
assert len(carl.spell_slots) == 2
assert carl.spell_slots[0].spell_level == 1
assert carl.spell_slots[1].spell_level == 1
# carl knows the spells but hasn't prepared them
assert prestidigitation in carl.spells
assert fireball in carl.spells
assert prestidigitation not in carl.prepared_spells
assert fireball not in carl.prepared_spells
# prepare the cantrip
carls_prestidigitation = carl.spells.get(prestidigitation)[0]
assert carl.prepare(carls_prestidigitation)
assert carl.cast(carls_prestidigitation)
# prepare() and cast() require a spell from the spell inventory
carls_fireball = carl.spells.get(fireball)[0]
# can't prepare a 3rd level spell if you don't have 3rd level slots
assert carl.spellcaster_level == 1
assert not carl.prepare(carls_fireball)
# make carl a 5th level wizard so he gets a 3rd level spell slot
carl.level_up(wizard, num_levels=4)
assert carl.level == 5
assert carl.spellcaster_level == 3
# cast fireball until he's out of 3rd level slots
assert carl.prepare(carls_fireball)
assert carl.cast(carls_fireball)
assert carl.cast(carls_fireball)
assert not carl.cast(carls_fireball)
# level up to 7th level, gaining 1 4th level slot and 1 more 3rd level slot
carl.add_class(wizard)
carl.level_up(wizard, num_levels=2)
assert carl.spellcaster_level == 4
assert len(carl.spell_slots_available[4]) == 1
assert len(carl.spell_slots_available[3]) == 1
# cast at 4th level
assert carl.cast(carls_fireball, 4)
assert not carl.cast(carls_fireball, 4)
# use the last 3rd level slot
assert carl.cast(carls_fireball)
assert not carl.cast(carls_fireball)