2024-07-30 23:17:20 -07:00
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from ttfrog.db.schema.item import Item, ItemType, Spell
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2024-07-28 13:55:19 -07:00
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def test_equipment_inventory(db, carl):
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with db.transaction():
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# trigger the creation of inventory mappings
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db.add_or_update(carl)
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2024-07-28 20:47:42 -07:00
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# create some items
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2024-07-28 13:55:19 -07:00
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ten_foot_pole = Item(name="10ft. Pole", item_type=ItemType.ITEM, consumable=False)
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2024-07-28 20:47:42 -07:00
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fireball = Spell(name="Fireball", level=3, concentration=False)
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db.add_or_update([ten_foot_pole, fireball])
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2024-07-28 13:55:19 -07:00
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2024-07-28 20:47:42 -07:00
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# add the pole to carl's equipment, and the spell to his spell list.
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assert carl.equipment.add(ten_foot_pole)
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assert carl.spells.add(fireball)
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# can't mix and match inventory item types
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assert not carl.equipment.add(fireball)
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assert not carl.spells.add(ten_foot_pole)
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# add two more 10 foot poles. You can never have too many.
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carl.equipment.add(ten_foot_pole)
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2024-07-28 13:55:19 -07:00
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carl.equipment.add(ten_foot_pole)
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db.add_or_update(carl)
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2024-07-28 20:47:42 -07:00
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all_carls_poles = carl.equipment.get(ten_foot_pole)
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assert len(all_carls_poles) == 3
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# check the "contains" logic
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assert ten_foot_pole in carl.equipment
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assert ten_foot_pole not in carl.spells
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assert fireball in carl.spells
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assert fireball not in carl.equipment
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# equip one pole
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assert carl.equip(all_carls_poles[0])
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# can't equip it twice
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assert not carl.equip(all_carls_poles[0])
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# unequip it
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assert carl.unequip(all_carls_poles[0])
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# can't unequip the unequipped ones
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assert not carl.unequip(all_carls_poles[1])
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assert not carl.unequip(all_carls_poles[2])
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# drop one pole
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assert carl.equipment.remove(all_carls_poles[0])
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2024-07-28 13:55:19 -07:00
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assert ten_foot_pole in carl.equipment
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2024-07-28 20:47:42 -07:00
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# drop the remaining poles
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assert carl.equipment.remove(all_carls_poles[1])
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assert carl.equipment.remove(all_carls_poles[2])
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assert ten_foot_pole not in carl.equipment
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# can't drop what you don't have
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assert not carl.equipment.remove(all_carls_poles[0])
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def test_inventory_bundles(db, carl):
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with db.transaction():
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arrows = Item(name="Arrows", item_type=ItemType.ITEM, consumable=True, count=20)
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db.add_or_update([carl, arrows])
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quiver = carl.equipment.add(arrows)
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db.add_or_update(carl)
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# full quiver
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assert arrows in carl.equipment
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assert quiver.count == 20
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# use one
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assert quiver.use(1) == 19
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assert quiver.count == 19
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# cannot use more than you have
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assert not quiver.use(20)
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# cannot use a negative amount
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assert not quiver.use(-1)
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# consume all remaining arrows
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assert quiver.use(19) == 0
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assert arrows not in carl.equipment
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2024-07-30 23:17:20 -07:00
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def test_spell_slots(db, carl, wizard):
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with db.transaction():
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prestidigitation = Spell(name="Prestidigitation", level=0, concentration=False)
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fireball = Spell(name="Fireball", level=3, concentration=False)
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db.add_or_update([carl, prestidigitation, fireball])
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carl.spells.add(prestidigitation)
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carl.spells.add(fireball)
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db.add_or_update(carl)
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# verify carl has the spell slots granted by wizard at 1st level
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print(carl.levels)
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print(carl.spell_slots)
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assert len(carl.spell_slots) == 2
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assert carl.spell_slots[0].spell_level == 1
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assert carl.spell_slots[1].spell_level == 1
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# carl knows the spells but hasn't prepared them
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assert prestidigitation in carl.spells
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assert fireball in carl.spells
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assert prestidigitation not in carl.prepared_spells
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assert fireball not in carl.prepared_spells
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# prepare the cantrip
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carls_prestidigitation = carl.spells.get(prestidigitation)[0]
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assert carl.prepare(carls_prestidigitation)
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assert carl.cast(carls_prestidigitation)
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# prepare() and cast() require a spell from the spell inventory
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carls_fireball = carl.spells.get(fireball)[0]
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# can't prepare a 3rd level spell if you don't have 3rd level slots
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assert carl.spellcaster_level == 1
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assert not carl.prepare(carls_fireball)
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# make carl a 5th level wizard so he gets a 3rd level spell slot
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carl.level_up(wizard, num_levels=4)
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assert carl.level == 5
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assert carl.spellcaster_level == 3
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# cast fireball until he's out of 3rd level slots
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assert carl.prepare(carls_fireball)
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assert carl.cast(carls_fireball)
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assert carl.cast(carls_fireball)
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assert not carl.cast(carls_fireball)
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# level up to 7th level, gaining 1 4th level slot and 1 more 3rd level slot
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carl.add_class(wizard)
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carl.level_up(wizard, num_levels=2)
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assert carl.spellcaster_level == 4
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assert len(carl.spell_slots_available[4]) == 1
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assert len(carl.spell_slots_available[3]) == 1
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# cast at 4th level
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assert carl.cast(carls_fireball, 4)
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assert not carl.cast(carls_fireball, 4)
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# use the last 3rd level slot
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assert carl.cast(carls_fireball)
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assert not carl.cast(carls_fireball)
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