added inventory management ui

This commit is contained in:
evilchili
2024-07-28 20:47:42 -07:00
parent 3f45dbe9b9
commit 26bb645d22
6 changed files with 156 additions and 28 deletions
+10 -4
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@@ -106,7 +106,13 @@ def bootstrap(db):
db.add_or_update([foo, bar])
@pytest.fixture
def carl(db, bootstrap):
tiefling = db.Ancestry.filter_by(name="tiefling").one()
carl = schema.Character(name="Carl", ancestry=tiefling)
return carl
def carl(db, bootstrap, tiefling):
return schema.Character(name="Carl", ancestry=tiefling)
@pytest.fixture
def tiefling(db, bootstrap):
return db.Ancestry.filter_by(name="tiefling").one()
@pytest.fixture
def human(db, bootstrap):
return db.Ancestry.filter_by(name="human").one()
+73 -4
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@@ -1,4 +1,4 @@
from ttfrog.db.schema.item import Item, ItemType
from ttfrog.db.schema.item import Item, Spell, ItemType
def test_equipment_inventory(db, carl):
@@ -6,11 +6,80 @@ def test_equipment_inventory(db, carl):
# trigger the creation of inventory mappings
db.add_or_update(carl)
# create an item
# create some items
ten_foot_pole = Item(name="10ft. Pole", item_type=ItemType.ITEM, consumable=False)
db.add_or_update(ten_foot_pole)
fireball = Spell(name="Fireball", level=3, concentration=False)
db.add_or_update([ten_foot_pole, fireball])
# add the item to carl's inventory
# add the pole to carl's equipment, and the spell to his spell list.
assert carl.equipment.add(ten_foot_pole)
assert carl.spells.add(fireball)
# can't mix and match inventory item types
assert not carl.equipment.add(fireball)
assert not carl.spells.add(ten_foot_pole)
# add two more 10 foot poles. You can never have too many.
carl.equipment.add(ten_foot_pole)
carl.equipment.add(ten_foot_pole)
db.add_or_update(carl)
all_carls_poles = carl.equipment.get(ten_foot_pole)
assert len(all_carls_poles) == 3
# check the "contains" logic
assert ten_foot_pole in carl.equipment
assert ten_foot_pole not in carl.spells
assert fireball in carl.spells
assert fireball not in carl.equipment
# equip one pole
assert carl.equip(all_carls_poles[0])
# can't equip it twice
assert not carl.equip(all_carls_poles[0])
# unequip it
assert carl.unequip(all_carls_poles[0])
# can't unequip the unequipped ones
assert not carl.unequip(all_carls_poles[1])
assert not carl.unequip(all_carls_poles[2])
# drop one pole
assert carl.equipment.remove(all_carls_poles[0])
assert ten_foot_pole in carl.equipment
# drop the remaining poles
assert carl.equipment.remove(all_carls_poles[1])
assert carl.equipment.remove(all_carls_poles[2])
assert ten_foot_pole not in carl.equipment
# can't drop what you don't have
assert not carl.equipment.remove(all_carls_poles[0])
def test_inventory_bundles(db, carl):
with db.transaction():
arrows = Item(name="Arrows", item_type=ItemType.ITEM, consumable=True, count=20)
db.add_or_update([carl, arrows])
quiver = carl.equipment.add(arrows)
db.add_or_update(carl)
# full quiver
assert arrows in carl.equipment
assert quiver.count == 20
# use one
assert quiver.use(1) == 19
assert quiver.count == 19
# cannot use more than you have
assert not quiver.use(20)
# cannot use a negative amount
assert not quiver.use(-1)
# consume all remaining arrows
assert quiver.use(19) == 0
assert arrows not in carl.equipment
+8 -15
View File
@@ -205,13 +205,10 @@ def test_ancestries(db, bootstrap):
assert grognak.check_modifier(strength, save=True) == 1
def test_modifiers(db, bootstrap):
def test_modifiers(db, bootstrap, carl, tiefling, human):
with db.transaction():
human = db.Ancestry.filter_by(name="human").one()
tiefling = db.Ancestry.filter_by(name="tiefling").one()
# no modifiers; speed is ancestry speed
carl = schema.Character(name="Carl", ancestry=tiefling)
marx = schema.Character(name="Marx", ancestry=human)
db.add_or_update([carl, marx])
assert carl.speed == carl.ancestry.speed == 30
@@ -335,10 +332,9 @@ def test_modifiers(db, bootstrap):
assert not carl.remove_skill(athletics, proficient=True, expert=False, character_class=None)
def test_defenses(db, bootstrap):
def test_defenses(db, bootstrap, tiefling, carl):
with db.transaction():
tiefling = db.Ancestry.filter_by(name="tiefling").one()
carl = schema.Character(name="Carl", ancestry=tiefling)
db.add_or_update(carl)
assert carl.resistant(DamageType.fire)
carl.apply_damage(5, DamageType.fire)
assert carl.hit_points == 8 # half damage
@@ -387,13 +383,12 @@ def test_defenses(db, bootstrap):
assert carl.hit_points == 8 # half damage
def test_condition_immunity(db, bootstrap):
def test_condition_immunity(db, bootstrap, carl, tiefling):
"""
Test immunities prevent conditions from being applied
"""
with db.transaction():
tiefling = db.Ancestry.filter_by(name="tiefling").one()
carl = schema.Character(name="Carl", ancestry=tiefling)
db.add_or_update(carl)
poisoned = schema.Condition(name=DamageType.poison)
poison_immunity = schema.Modifier("Poison Immunity", target=DamageType.poison, new_value=Defenses.immune)
db.add_or_update([carl, poisoned, poison_immunity])
@@ -423,11 +418,13 @@ def test_condition_immunity(db, bootstrap):
assert carl.has_condition(poisoned)
def test_partial_immunities(db, bootstrap):
def test_partial_immunities(db, bootstrap, carl, tiefling):
"""
Test that individual modifiers applied by a condition can be negated even if not immune to the condition.
"""
with db.transaction():
db.add_or_update(carl)
# Create some modifiers and conditions for this test
fly = schema.Modifier(target="fly_speed", absolute_value=30, name="Fly Spell")
cannot_move = schema.Modifier(name="Cannot Move (Petrified", target="speed", absolute_value=0)
@@ -449,10 +446,6 @@ def test_partial_immunities(db, bootstrap):
assert petrified.add_condition(incapacitated)
db.add_or_update([fly, cannot_move, poisoned, poison_immunity, incapacitated, petrified])
# hi carl
tiefling = db.Ancestry.filter_by(name="tiefling").one()
carl = schema.Character(name="Carl", ancestry=tiefling)
# carl casts fly!
assert carl.fly_speed is None
assert carl.add_modifier(fly)