added inventory management ui

This commit is contained in:
evilchili 2024-07-28 20:47:42 -07:00
parent 3f45dbe9b9
commit 26bb645d22
6 changed files with 156 additions and 28 deletions

View File

@ -341,6 +341,18 @@ class Character(BaseObject, SlugMixin, ModifierMixin):
def equipment(self):
return [inv for inv in self._inventories if inv.inventory_type == InventoryType.EQUIPMENT][0]
def equip(self, mapping):
if mapping.equipped:
return False
mapping.equipped = True
return True
def unequip(self, mapping):
if not mapping.equipped:
return False
mapping.equipped = False
return True
@property
def spells(self):
return [inv for inv in self._inventories if inv.inventory_type == InventoryType.SPELL][0]

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@ -13,7 +13,7 @@ class InventoryType(EnumField):
inventory_type_map = {
InventoryType.EQUIPMENT: [
ItemType.ITEM,
ItemType.SPELL,
ItemType.SCROLL,
],
InventoryType.SPELL: [
ItemType.SPELL
@ -34,16 +34,47 @@ class Inventory(BaseObject):
character_id: Mapped[int] = mapped_column(ForeignKey("character.id"))
inventory_type: Mapped[InventoryType] = mapped_column(nullable=False)
_inventory_map = relationship("InventoryMap", lazy="immediate", uselist=True)
_inventory_map = relationship("InventoryMap", lazy="immediate", uselist=True, cascade="all,delete,delete-orphan")
inventory_map = association_proxy("_inventory_map", "id", creator=inventory_map_creator)
def get(self, item):
return [mapping for mapping in self._inventory_map if mapping.item == item]
def add(self, item):
if item.item_type not in inventory_type_map[self.inventory_type]:
return False
self.inventory_map.append(InventoryMap(inventory_id=self.id, item_id=item.id))
mapping = InventoryMap(inventory_id=self.id, item_id=item.id)
if item.consumable:
mapping.count = item.count
self.inventory_map.append(mapping)
return mapping
def remove(self, mapping):
if mapping.id not in self.inventory_map:
return False
self.inventory_map.remove(mapping.id)
return True
def equip(self, mapping):
if mapping.equipped:
return False
mapping.equipped = True
return True
def unequip(self, mapping):
if not mapping.equipped:
return False
mapping.equipped = False
return True
def __contains__(self, obj):
for mapping in self._inventory_map:
if mapping.item == obj:
return True
return False
def __iter__(self):
yield from [mapping.item for mapping in self._inventory_map]
yield from self._inventory_map
class InventoryMap(BaseObject):
@ -52,6 +83,20 @@ class InventoryMap(BaseObject):
inventory_id: Mapped[int] = mapped_column(ForeignKey("inventory.id"))
item_id: Mapped[int] = mapped_column(ForeignKey("item.id"))
item: Mapped["Item"] = relationship(uselist=False, lazy="immediate", viewonly=True, init=False)
inventory: Mapped["Inventory"] = relationship(uselist=False, viewonly=True, init=False)
equipped: Mapped[bool] = mapped_column(default=False)
count: Mapped[int] = mapped_column(nullable=False, default=1)
def use(self, count=1):
if count < 0:
return False
if not self.item.consumable:
return False
if self.count < count:
return False
self.count -= count
if self.count == 0:
self.inventory.remove(self)
return 0
return self.count

View File

@ -13,6 +13,7 @@ __all__ = [
class ItemType(EnumField):
ITEM = "ITEM"
SPELL = "SPELL"
SCROLL = "SCROLL"
class Item(BaseObject, ConditionMixin):
@ -24,6 +25,7 @@ class Item(BaseObject, ConditionMixin):
id: Mapped[int] = mapped_column(init=False, primary_key=True, autoincrement=True)
name: Mapped[str] = mapped_column(String(collation="NOCASE"), nullable=False, unique=True)
consumable: Mapped[bool] = mapped_column(default=False)
count: Mapped[int] = mapped_column(nullable=False, default=1)
item_type: Mapped[ItemType] = mapped_column(default=ItemType.ITEM, nullable=False)
@ -32,6 +34,7 @@ class Spell(Item):
__mapper_args__ = {
"polymorphic_identity": ItemType.SPELL
}
id: Mapped[int] = mapped_column(ForeignKey("item.id"), primary_key=True)
id: Mapped[int] = mapped_column(ForeignKey("item.id"), primary_key=True, init=False)
level: Mapped[int] = mapped_column(nullable=False, info={"min": 0, "max": 9}, default=0)
concentration: Mapped[bool] = mapped_column(default=False)
item_type: Mapped[ItemType] = mapped_column(default=ItemType.SPELL, init=False)

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@ -106,7 +106,13 @@ def bootstrap(db):
db.add_or_update([foo, bar])
@pytest.fixture
def carl(db, bootstrap):
tiefling = db.Ancestry.filter_by(name="tiefling").one()
carl = schema.Character(name="Carl", ancestry=tiefling)
return carl
def carl(db, bootstrap, tiefling):
return schema.Character(name="Carl", ancestry=tiefling)
@pytest.fixture
def tiefling(db, bootstrap):
return db.Ancestry.filter_by(name="tiefling").one()
@pytest.fixture
def human(db, bootstrap):
return db.Ancestry.filter_by(name="human").one()

View File

@ -1,4 +1,4 @@
from ttfrog.db.schema.item import Item, ItemType
from ttfrog.db.schema.item import Item, Spell, ItemType
def test_equipment_inventory(db, carl):
@ -6,11 +6,80 @@ def test_equipment_inventory(db, carl):
# trigger the creation of inventory mappings
db.add_or_update(carl)
# create an item
# create some items
ten_foot_pole = Item(name="10ft. Pole", item_type=ItemType.ITEM, consumable=False)
db.add_or_update(ten_foot_pole)
fireball = Spell(name="Fireball", level=3, concentration=False)
db.add_or_update([ten_foot_pole, fireball])
# add the item to carl's inventory
# add the pole to carl's equipment, and the spell to his spell list.
assert carl.equipment.add(ten_foot_pole)
assert carl.spells.add(fireball)
# can't mix and match inventory item types
assert not carl.equipment.add(fireball)
assert not carl.spells.add(ten_foot_pole)
# add two more 10 foot poles. You can never have too many.
carl.equipment.add(ten_foot_pole)
carl.equipment.add(ten_foot_pole)
db.add_or_update(carl)
all_carls_poles = carl.equipment.get(ten_foot_pole)
assert len(all_carls_poles) == 3
# check the "contains" logic
assert ten_foot_pole in carl.equipment
assert ten_foot_pole not in carl.spells
assert fireball in carl.spells
assert fireball not in carl.equipment
# equip one pole
assert carl.equip(all_carls_poles[0])
# can't equip it twice
assert not carl.equip(all_carls_poles[0])
# unequip it
assert carl.unequip(all_carls_poles[0])
# can't unequip the unequipped ones
assert not carl.unequip(all_carls_poles[1])
assert not carl.unequip(all_carls_poles[2])
# drop one pole
assert carl.equipment.remove(all_carls_poles[0])
assert ten_foot_pole in carl.equipment
# drop the remaining poles
assert carl.equipment.remove(all_carls_poles[1])
assert carl.equipment.remove(all_carls_poles[2])
assert ten_foot_pole not in carl.equipment
# can't drop what you don't have
assert not carl.equipment.remove(all_carls_poles[0])
def test_inventory_bundles(db, carl):
with db.transaction():
arrows = Item(name="Arrows", item_type=ItemType.ITEM, consumable=True, count=20)
db.add_or_update([carl, arrows])
quiver = carl.equipment.add(arrows)
db.add_or_update(carl)
# full quiver
assert arrows in carl.equipment
assert quiver.count == 20
# use one
assert quiver.use(1) == 19
assert quiver.count == 19
# cannot use more than you have
assert not quiver.use(20)
# cannot use a negative amount
assert not quiver.use(-1)
# consume all remaining arrows
assert quiver.use(19) == 0
assert arrows not in carl.equipment

View File

@ -205,13 +205,10 @@ def test_ancestries(db, bootstrap):
assert grognak.check_modifier(strength, save=True) == 1
def test_modifiers(db, bootstrap):
def test_modifiers(db, bootstrap, carl, tiefling, human):
with db.transaction():
human = db.Ancestry.filter_by(name="human").one()
tiefling = db.Ancestry.filter_by(name="tiefling").one()
# no modifiers; speed is ancestry speed
carl = schema.Character(name="Carl", ancestry=tiefling)
marx = schema.Character(name="Marx", ancestry=human)
db.add_or_update([carl, marx])
assert carl.speed == carl.ancestry.speed == 30
@ -335,10 +332,9 @@ def test_modifiers(db, bootstrap):
assert not carl.remove_skill(athletics, proficient=True, expert=False, character_class=None)
def test_defenses(db, bootstrap):
def test_defenses(db, bootstrap, tiefling, carl):
with db.transaction():
tiefling = db.Ancestry.filter_by(name="tiefling").one()
carl = schema.Character(name="Carl", ancestry=tiefling)
db.add_or_update(carl)
assert carl.resistant(DamageType.fire)
carl.apply_damage(5, DamageType.fire)
assert carl.hit_points == 8 # half damage
@ -387,13 +383,12 @@ def test_defenses(db, bootstrap):
assert carl.hit_points == 8 # half damage
def test_condition_immunity(db, bootstrap):
def test_condition_immunity(db, bootstrap, carl, tiefling):
"""
Test immunities prevent conditions from being applied
"""
with db.transaction():
tiefling = db.Ancestry.filter_by(name="tiefling").one()
carl = schema.Character(name="Carl", ancestry=tiefling)
db.add_or_update(carl)
poisoned = schema.Condition(name=DamageType.poison)
poison_immunity = schema.Modifier("Poison Immunity", target=DamageType.poison, new_value=Defenses.immune)
db.add_or_update([carl, poisoned, poison_immunity])
@ -423,11 +418,13 @@ def test_condition_immunity(db, bootstrap):
assert carl.has_condition(poisoned)
def test_partial_immunities(db, bootstrap):
def test_partial_immunities(db, bootstrap, carl, tiefling):
"""
Test that individual modifiers applied by a condition can be negated even if not immune to the condition.
"""
with db.transaction():
db.add_or_update(carl)
# Create some modifiers and conditions for this test
fly = schema.Modifier(target="fly_speed", absolute_value=30, name="Fly Spell")
cannot_move = schema.Modifier(name="Cannot Move (Petrified", target="speed", absolute_value=0)
@ -449,10 +446,6 @@ def test_partial_immunities(db, bootstrap):
assert petrified.add_condition(incapacitated)
db.add_or_update([fly, cannot_move, poisoned, poison_immunity, incapacitated, petrified])
# hi carl
tiefling = db.Ancestry.filter_by(name="tiefling").one()
carl = schema.Character(name="Carl", ancestry=tiefling)
# carl casts fly!
assert carl.fly_speed is None
assert carl.add_modifier(fly)