added inventory management ui
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@ -341,6 +341,18 @@ class Character(BaseObject, SlugMixin, ModifierMixin):
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def equipment(self):
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return [inv for inv in self._inventories if inv.inventory_type == InventoryType.EQUIPMENT][0]
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def equip(self, mapping):
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if mapping.equipped:
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return False
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mapping.equipped = True
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return True
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def unequip(self, mapping):
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if not mapping.equipped:
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return False
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mapping.equipped = False
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return True
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@property
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def spells(self):
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return [inv for inv in self._inventories if inv.inventory_type == InventoryType.SPELL][0]
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@ -13,7 +13,7 @@ class InventoryType(EnumField):
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inventory_type_map = {
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InventoryType.EQUIPMENT: [
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ItemType.ITEM,
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ItemType.SPELL,
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ItemType.SCROLL,
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],
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InventoryType.SPELL: [
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ItemType.SPELL
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@ -34,16 +34,47 @@ class Inventory(BaseObject):
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character_id: Mapped[int] = mapped_column(ForeignKey("character.id"))
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inventory_type: Mapped[InventoryType] = mapped_column(nullable=False)
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_inventory_map = relationship("InventoryMap", lazy="immediate", uselist=True)
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_inventory_map = relationship("InventoryMap", lazy="immediate", uselist=True, cascade="all,delete,delete-orphan")
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inventory_map = association_proxy("_inventory_map", "id", creator=inventory_map_creator)
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def get(self, item):
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return [mapping for mapping in self._inventory_map if mapping.item == item]
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def add(self, item):
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if item.item_type not in inventory_type_map[self.inventory_type]:
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return False
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self.inventory_map.append(InventoryMap(inventory_id=self.id, item_id=item.id))
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mapping = InventoryMap(inventory_id=self.id, item_id=item.id)
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if item.consumable:
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mapping.count = item.count
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self.inventory_map.append(mapping)
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return mapping
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def remove(self, mapping):
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if mapping.id not in self.inventory_map:
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return False
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self.inventory_map.remove(mapping.id)
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return True
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def equip(self, mapping):
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if mapping.equipped:
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return False
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mapping.equipped = True
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return True
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def unequip(self, mapping):
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if not mapping.equipped:
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return False
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mapping.equipped = False
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return True
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def __contains__(self, obj):
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for mapping in self._inventory_map:
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if mapping.item == obj:
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return True
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return False
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def __iter__(self):
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yield from [mapping.item for mapping in self._inventory_map]
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yield from self._inventory_map
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class InventoryMap(BaseObject):
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@ -52,6 +83,20 @@ class InventoryMap(BaseObject):
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inventory_id: Mapped[int] = mapped_column(ForeignKey("inventory.id"))
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item_id: Mapped[int] = mapped_column(ForeignKey("item.id"))
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item: Mapped["Item"] = relationship(uselist=False, lazy="immediate", viewonly=True, init=False)
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inventory: Mapped["Inventory"] = relationship(uselist=False, viewonly=True, init=False)
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equipped: Mapped[bool] = mapped_column(default=False)
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count: Mapped[int] = mapped_column(nullable=False, default=1)
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def use(self, count=1):
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if count < 0:
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return False
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if not self.item.consumable:
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return False
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if self.count < count:
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return False
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self.count -= count
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if self.count == 0:
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self.inventory.remove(self)
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return 0
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return self.count
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@ -13,6 +13,7 @@ __all__ = [
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class ItemType(EnumField):
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ITEM = "ITEM"
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SPELL = "SPELL"
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SCROLL = "SCROLL"
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class Item(BaseObject, ConditionMixin):
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@ -24,6 +25,7 @@ class Item(BaseObject, ConditionMixin):
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id: Mapped[int] = mapped_column(init=False, primary_key=True, autoincrement=True)
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name: Mapped[str] = mapped_column(String(collation="NOCASE"), nullable=False, unique=True)
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consumable: Mapped[bool] = mapped_column(default=False)
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count: Mapped[int] = mapped_column(nullable=False, default=1)
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item_type: Mapped[ItemType] = mapped_column(default=ItemType.ITEM, nullable=False)
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@ -32,6 +34,7 @@ class Spell(Item):
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__mapper_args__ = {
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"polymorphic_identity": ItemType.SPELL
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}
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id: Mapped[int] = mapped_column(ForeignKey("item.id"), primary_key=True)
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id: Mapped[int] = mapped_column(ForeignKey("item.id"), primary_key=True, init=False)
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level: Mapped[int] = mapped_column(nullable=False, info={"min": 0, "max": 9}, default=0)
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concentration: Mapped[bool] = mapped_column(default=False)
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item_type: Mapped[ItemType] = mapped_column(default=ItemType.SPELL, init=False)
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@ -106,7 +106,13 @@ def bootstrap(db):
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db.add_or_update([foo, bar])
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@pytest.fixture
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def carl(db, bootstrap):
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tiefling = db.Ancestry.filter_by(name="tiefling").one()
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carl = schema.Character(name="Carl", ancestry=tiefling)
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return carl
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def carl(db, bootstrap, tiefling):
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return schema.Character(name="Carl", ancestry=tiefling)
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@pytest.fixture
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def tiefling(db, bootstrap):
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return db.Ancestry.filter_by(name="tiefling").one()
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@pytest.fixture
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def human(db, bootstrap):
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return db.Ancestry.filter_by(name="human").one()
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@ -1,4 +1,4 @@
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from ttfrog.db.schema.item import Item, ItemType
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from ttfrog.db.schema.item import Item, Spell, ItemType
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def test_equipment_inventory(db, carl):
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@ -6,11 +6,80 @@ def test_equipment_inventory(db, carl):
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# trigger the creation of inventory mappings
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db.add_or_update(carl)
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# create an item
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# create some items
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ten_foot_pole = Item(name="10ft. Pole", item_type=ItemType.ITEM, consumable=False)
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db.add_or_update(ten_foot_pole)
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fireball = Spell(name="Fireball", level=3, concentration=False)
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db.add_or_update([ten_foot_pole, fireball])
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# add the item to carl's inventory
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# add the pole to carl's equipment, and the spell to his spell list.
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assert carl.equipment.add(ten_foot_pole)
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assert carl.spells.add(fireball)
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# can't mix and match inventory item types
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assert not carl.equipment.add(fireball)
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assert not carl.spells.add(ten_foot_pole)
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# add two more 10 foot poles. You can never have too many.
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carl.equipment.add(ten_foot_pole)
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carl.equipment.add(ten_foot_pole)
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db.add_or_update(carl)
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all_carls_poles = carl.equipment.get(ten_foot_pole)
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assert len(all_carls_poles) == 3
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# check the "contains" logic
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assert ten_foot_pole in carl.equipment
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assert ten_foot_pole not in carl.spells
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assert fireball in carl.spells
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assert fireball not in carl.equipment
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# equip one pole
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assert carl.equip(all_carls_poles[0])
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# can't equip it twice
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assert not carl.equip(all_carls_poles[0])
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# unequip it
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assert carl.unequip(all_carls_poles[0])
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# can't unequip the unequipped ones
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assert not carl.unequip(all_carls_poles[1])
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assert not carl.unequip(all_carls_poles[2])
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# drop one pole
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assert carl.equipment.remove(all_carls_poles[0])
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assert ten_foot_pole in carl.equipment
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# drop the remaining poles
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assert carl.equipment.remove(all_carls_poles[1])
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assert carl.equipment.remove(all_carls_poles[2])
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assert ten_foot_pole not in carl.equipment
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# can't drop what you don't have
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assert not carl.equipment.remove(all_carls_poles[0])
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def test_inventory_bundles(db, carl):
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with db.transaction():
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arrows = Item(name="Arrows", item_type=ItemType.ITEM, consumable=True, count=20)
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db.add_or_update([carl, arrows])
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quiver = carl.equipment.add(arrows)
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db.add_or_update(carl)
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# full quiver
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assert arrows in carl.equipment
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assert quiver.count == 20
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# use one
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assert quiver.use(1) == 19
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assert quiver.count == 19
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# cannot use more than you have
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assert not quiver.use(20)
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# cannot use a negative amount
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assert not quiver.use(-1)
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# consume all remaining arrows
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assert quiver.use(19) == 0
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assert arrows not in carl.equipment
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@ -205,13 +205,10 @@ def test_ancestries(db, bootstrap):
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assert grognak.check_modifier(strength, save=True) == 1
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def test_modifiers(db, bootstrap):
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def test_modifiers(db, bootstrap, carl, tiefling, human):
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with db.transaction():
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human = db.Ancestry.filter_by(name="human").one()
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tiefling = db.Ancestry.filter_by(name="tiefling").one()
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# no modifiers; speed is ancestry speed
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carl = schema.Character(name="Carl", ancestry=tiefling)
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marx = schema.Character(name="Marx", ancestry=human)
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db.add_or_update([carl, marx])
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assert carl.speed == carl.ancestry.speed == 30
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@ -335,10 +332,9 @@ def test_modifiers(db, bootstrap):
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assert not carl.remove_skill(athletics, proficient=True, expert=False, character_class=None)
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def test_defenses(db, bootstrap):
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def test_defenses(db, bootstrap, tiefling, carl):
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with db.transaction():
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tiefling = db.Ancestry.filter_by(name="tiefling").one()
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carl = schema.Character(name="Carl", ancestry=tiefling)
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db.add_or_update(carl)
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assert carl.resistant(DamageType.fire)
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carl.apply_damage(5, DamageType.fire)
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assert carl.hit_points == 8 # half damage
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@ -387,13 +383,12 @@ def test_defenses(db, bootstrap):
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assert carl.hit_points == 8 # half damage
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def test_condition_immunity(db, bootstrap):
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def test_condition_immunity(db, bootstrap, carl, tiefling):
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"""
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Test immunities prevent conditions from being applied
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"""
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with db.transaction():
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tiefling = db.Ancestry.filter_by(name="tiefling").one()
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carl = schema.Character(name="Carl", ancestry=tiefling)
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db.add_or_update(carl)
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poisoned = schema.Condition(name=DamageType.poison)
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poison_immunity = schema.Modifier("Poison Immunity", target=DamageType.poison, new_value=Defenses.immune)
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db.add_or_update([carl, poisoned, poison_immunity])
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@ -423,11 +418,13 @@ def test_condition_immunity(db, bootstrap):
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assert carl.has_condition(poisoned)
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def test_partial_immunities(db, bootstrap):
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def test_partial_immunities(db, bootstrap, carl, tiefling):
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"""
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Test that individual modifiers applied by a condition can be negated even if not immune to the condition.
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"""
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with db.transaction():
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db.add_or_update(carl)
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# Create some modifiers and conditions for this test
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fly = schema.Modifier(target="fly_speed", absolute_value=30, name="Fly Spell")
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cannot_move = schema.Modifier(name="Cannot Move (Petrified", target="speed", absolute_value=0)
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@ -449,10 +446,6 @@ def test_partial_immunities(db, bootstrap):
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assert petrified.add_condition(incapacitated)
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db.add_or_update([fly, cannot_move, poisoned, poison_immunity, incapacitated, petrified])
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# hi carl
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tiefling = db.Ancestry.filter_by(name="tiefling").one()
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carl = schema.Character(name="Carl", ancestry=tiefling)
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# carl casts fly!
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assert carl.fly_speed is None
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assert carl.add_modifier(fly)
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