make character.inventories a dict

This commit is contained in:
evilchili 2024-08-29 16:51:02 -07:00
parent 68a8f4920b
commit 709b0f5ad0

View File

@ -1,5 +1,6 @@
import itertools
from collections import defaultdict
from functools import cached_property
from typing import List
from sqlalchemy import ForeignKey, String, Text, UniqueConstraint
@ -261,16 +262,21 @@ class Character(BaseObject, SlugMixin, ModifierMixin):
ancestry_id: Mapped[int] = mapped_column(ForeignKey("ancestry.id"), nullable=False, default="1")
ancestry: Mapped["Ancestry"] = relationship(uselist=False, default=None)
inventories: Mapped[List["Inventory"]] = relationship(
_inventories: Mapped[List["Inventory"]] = relationship(
uselist=True, cascade="all,delete,delete-orphan", lazy="immediate", default_factory=lambda: []
)
_hit_dice = relationship("HitDie", uselist=True, cascade="all,delete,delete-orphan", lazy="immediate")
_spell_slots = relationship("SpellSlot", uselist=True, cascade="all,delete,delete-orphan", lazy="immediate")
@property
@cached_property
def inventories(self):
return dict([(inventory.inventory_type, inventory) for inventory in self._inventories])
@cached_property
def spells(self):
return [inv for inv in self.inventories if inv.inventory_type == InventoryType.SPELL][0]
return self.inventories[InventoryType.SPELL]
@property
def prepared_spells(self):
@ -393,9 +399,9 @@ class Character(BaseObject, SlugMixin, ModifierMixin):
def class_features(self):
return dict([(mapping.class_feature.name, mapping.option) for mapping in self.character_class_feature_map])
@property
@cached_property
def equipment(self):
return [inv for inv in self.inventories if inv.inventory_type == InventoryType.EQUIPMENT][0]
return self.inventories[InventoryType.EQUIPMENT]
@property
def equipped_items(self):
@ -661,6 +667,6 @@ class Character(BaseObject, SlugMixin, ModifierMixin):
):
self.add_skill(skill, proficient=False, expert=False)
self.inventories.append(Inventory(inventory_type=InventoryType.EQUIPMENT, character_id=self.id))
self.inventories.append(Inventory(inventory_type=InventoryType.SPELL, character_id=self.id))
self._inventories.append(Inventory(inventory_type=InventoryType.EQUIPMENT, character_id=self.id))
self._inventories.append(Inventory(inventory_type=InventoryType.SPELL, character_id=self.id))
session.add(self)