make inventories recursive

This commit is contained in:
evilchili 2024-09-02 12:39:59 -07:00
parent 01a4360dca
commit b09b07d172
4 changed files with 121 additions and 18 deletions

View File

@ -19,14 +19,16 @@ inventory_type_map = {
ItemType.SHIELD,
ItemType.ITEM,
ItemType.SCROLL,
ItemType.CONTAINER,
],
InventoryType.SPELL: [ItemType.SPELL],
}
def inventory_map_creator(fields):
if isinstance(fields, InventoryMap):
return fields
# if isinstance(fields, InventoryMap):
# return fields
# return InventoryMap(**fields)
return InventoryMap(**fields)
@ -36,7 +38,7 @@ class Inventory(BaseObject):
id: Mapped[int] = mapped_column(init=False, primary_key=True, autoincrement=True)
inventory_type: Mapped[InventoryType] = mapped_column(nullable=False)
items: Mapped[List["InventoryMap"]] = relationship(
item_map: Mapped[List["InventoryMap"]] = relationship(
uselist=True, cascade="all,delete,delete-orphan", lazy="immediate", default_factory=lambda: []
)
@ -46,11 +48,33 @@ class Inventory(BaseObject):
character = relationship("Character", init=False, viewonly=True, lazy="immediate")
container = relationship("Item", init=False, viewonly=True, lazy="immediate")
@property
def items(self):
return [mapping.item for mapping in self.item_map]
@property
def all_items(self):
def inventory_contents(inventory):
for mapping in inventory.item_map:
yield mapping
if mapping.item.item_type == ItemType.CONTAINER:
yield from inventory_contents(mapping.item.inventory)
yield from inventory_contents(self)
@property
def all_item_maps(self):
def inventory_map(inventory):
for mapping in inventory.item_map:
yield mapping
if mapping.item.item_type == ItemType.CONTAINER:
yield from inventory_map(mapping.item.inventory)
yield from inventory_map(self)
def get(self, item):
return self.get_all(item)[0]
def get_all(self, item):
return [mapping for mapping in self.items if mapping.item == item]
return [mapping for mapping in self.all_item_maps if mapping.item == item]
def add(self, item):
if item.item_type not in inventory_type_map[self.inventory_type]:
@ -60,23 +84,23 @@ class Inventory(BaseObject):
mapping.count = item.count
if item.charges:
mapping.charges = [Charge(inventory_map_id=mapping.id) for i in range(item.charges)]
self.items.append(mapping)
self.item_map.append(mapping)
return mapping
def remove(self, mapping):
if mapping not in self.items:
return False
self.items.remove(mapping)
return True
if mapping in self.item_map:
self.item_map.remove(mapping)
return True
return False
def __contains__(self, obj):
for mapping in self.items:
if mapping.item == obj:
for item in self.all_items:
if item == obj:
return True
return False
def __iter__(self):
yield from self.items
yield from self.all_items
class InventoryMap(BaseObject):
@ -138,7 +162,7 @@ class InventoryMap(BaseObject):
charges = item_property.charge_cost
if len(avail) < charges:
return False
for charge in avail:
for charge in avail[:charges]:
charge.expended = True
return True

View File

@ -144,7 +144,7 @@ class ItemProperty(BaseObject):
id: Mapped[int] = mapped_column(init=False, primary_key=True, autoincrement=True)
name: Mapped[str] = mapped_column(String(collation="NOCASE"), nullable=False, unique=True)
description: Mapped[str] = mapped_column(String, nullable=True, default=None)
charge_cost: Mapped[int] = mapped_column(nullable=True, info={"min": 0}, default=None)
charge_cost: Mapped[int] = mapped_column(nullable=True, info={"min": 1}, default=None)
item_id: Mapped[int] = mapped_column(ForeignKey("item.id"), default=0)
# action/reaction/bonus

View File

@ -1,3 +1,4 @@
from ttfrog.db.schema.container import Container
from ttfrog.db.schema.item import Item, ItemType, Spell
@ -41,7 +42,15 @@ def test_equipment_inventory(db, carl):
# can't equip it twice
assert not pole_one.equip()
# unequip it
# can't prepare or cast an item
assert not pole_one.prepare()
assert not pole_one.unprepare()
assert not pole_one.cast()
# not consumable or attunable
assert not pole_one.consume()
assert not pole_one.attune()
assert pole_one.unequip()
# can't unequip the unequipped ones
@ -123,6 +132,7 @@ def test_spell_slots(db, carl, wizard):
assert carl.spellcaster_level == 3
# cast fireball until he's out of 3rd level slots
assert not carl.spells.get(fireball).cast()
assert carl.spells.get(fireball).prepare()
assert carl.spells.get(fireball).cast()
assert carl.spells.get(fireball).cast()
@ -142,3 +152,35 @@ def test_spell_slots(db, carl, wizard):
# use the last 3rd level slot
assert carl.spells.get(fireball).cast()
assert not carl.spells.get(fireball).cast()
# unprepare it
assert carl.spells.get(fireball).unprepare()
assert not carl.spells.get(fireball).unprepare()
def test_containers(db, carl):
with db.transaction():
ten_foot_pole = Item(name="10ft. Pole", item_type=ItemType.ITEM, consumable=False)
bag_of_holding = Container(name="Bag of Holding")
db.add_or_update([carl, ten_foot_pole, bag_of_holding])
# add the ten_foot_pole to the bag of holding
assert bag_of_holding.inventory.add(ten_foot_pole)
db.add_or_update(bag_of_holding)
pole_from_bag = bag_of_holding.inventory.get(ten_foot_pole)
assert pole_from_bag
assert pole_from_bag in bag_of_holding.inventory
assert pole_from_bag not in carl.equipment
# add the bag of holding to carl's equipment
assert carl.equipment.add(bag_of_holding)
db.add_or_update(bag_of_holding)
assert pole_from_bag in carl.equipment
# test equality of mappings
carls_bag = carl.equipment.get(bag_of_holding)
carls_pole = carl.equipment.get(ten_foot_pole)
assert carls_pole == pole_from_bag
# remove the pole from the bag
assert carls_bag.item.inventory.remove(pole_from_bag)

View File

@ -1,5 +1,5 @@
from ttfrog.db.schema.constants import DamageType, Defenses
from ttfrog.db.schema.item import Armor, ItemProperty, Rarity, RechargeTime, Shield, Weapon
from ttfrog.db.schema.item import Armor, Item, ItemProperty, Rarity, RechargeTime, Shield, Weapon
from ttfrog.db.schema.modifiers import Modifier
@ -49,7 +49,7 @@ def test_charges(db, carl):
saving throw. On a failure, the target is forced to grin for one minute. While grinning, the target
cannot speak. The target can repeat the saving throw at the start of their turn."
""",
charge_cost=1,
charge_cost=2,
)
# from sqlalchemy.orm import relationship
@ -88,6 +88,29 @@ def test_charges(db, carl):
assert len(carls_dagger.charges) == dagger_of_lulz.charges == 6
assert len(carls_dagger.charges_available) == dagger_of_lulz.charges == 6
assert carls_dagger.use(for_the_lulz)
assert len(carls_dagger.charges_available) == 4
# use the remaining charges
assert carls_dagger.use(for_the_lulz)
assert carls_dagger.use(for_the_lulz)
# all out of charges
assert len(carls_dagger.charges_available) == 0
assert not carls_dagger.use(for_the_lulz)
def test_nocharges(db, carl):
smiles = ItemProperty(name="Smile!", description="The target grins for one minute.", charge_cost=None)
wand_of_unlimited_smiles = Item(name="Wand of Unlimited Smiles", description="description", properties=[smiles])
db.add_or_update(wand_of_unlimited_smiles)
carl.equipment.add(wand_of_unlimited_smiles)
db.add_or_update(carl)
# no charges means you can use it at will
assert carl.equipment.get(wand_of_unlimited_smiles).use(smiles)
assert carl.equipment.get(wand_of_unlimited_smiles).use(smiles)
assert carl.equipment.get(wand_of_unlimited_smiles).use(smiles)
def test_attunement(db, carl):
@ -139,7 +162,8 @@ def test_attunement(db, carl):
assert carl.armor_class == 12
assert carls_shield not in carl.attuned_items
carls_shield.attune()
assert carls_shield.attune()
assert not carls_shield.attune()
assert carl.armor_class == 12
assert plus_two_ac in carl.modifiers["armor_class"]
assert ranged_resistance in carl.modifiers[DamageType.ranged_weapon_attacks]
@ -149,7 +173,20 @@ def test_attunement(db, carl):
assert carl.armor_class == 13
assert carls_shield.unattune()
assert not carls_shield.unattune()
assert carl.armor_class == 13
assert ranged_resistance not in carl.modifiers[DamageType.ranged_weapon_attacks]
assert carls_shield.unequip()
assert carl.armor_class == 11
# can only attune 3 items
assert carl.equipment.add(shield)
assert carl.equipment.add(shield)
assert carl.equipment.add(shield)
db.add_or_update(carl)
assert carl.equipment.get_all(shield)[0].attune()
assert carl.equipment.get_all(shield)[1].attune()
assert carl.equipment.get_all(shield)[2].attune()
assert len(carl.attuned_items) == 3
assert not carl.equipment.get_all(shield)[3].attune()