from sqlalchemy import Column, Enum, ForeignKey, Integer, String, Text, UniqueConstraint from sqlalchemy.ext.associationproxy import association_proxy from sqlalchemy.orm import relationship from ttfrog.db.base import BaseObject, CreatureTypesEnum, SavingThrowsMixin, SkillsMixin, SlugMixin __all__ = [ "Ancestry", "AncestryTrait", "AncestryTraitMap", "CharacterClassMap", "CharacterClassAttributeMap", "Character", ] def class_map_creator(fields): if isinstance(fields, CharacterClassMap): return fields return CharacterClassMap(**fields) def attr_map_creator(fields): if isinstance(fields, CharacterClassAttributeMap): return fields return CharacterClassAttributeMap(**fields) class AncestryTraitMap(BaseObject): __tablename__ = "trait_map" __table_args__ = (UniqueConstraint("ancestry_id", "ancestry_trait_id"), ) id = Column(Integer, primary_key=True, autoincrement=True) ancestry_id = Column(Integer, ForeignKey("ancestry.id")) ancestry_trait_id = Column(Integer, ForeignKey("ancestry_trait.id")) trait = relationship("AncestryTrait", lazy="immediate") level = Column(Integer, nullable=False, info={"min": 1, "max": 20}) class Ancestry(BaseObject): """ A character ancestry ("race"), which has zero or more AncestryTraits. """ __tablename__ = "ancestry" id = Column(Integer, primary_key=True, autoincrement=True) name = Column(String, index=True, unique=True) creature_type = Column(Enum(CreatureTypesEnum)) _traits = relationship("AncestryTraitMap", lazy="immediate") def __repr__(self): return self.name class AncestryTrait(BaseObject): """ A trait granted to a character via its Ancestry. """ __tablename__ = "ancestry_trait" id = Column(Integer, primary_key=True, autoincrement=True) name = Column(String, nullable=False) description = Column(Text) def __repr__(self): return self.name class CharacterClassMap(BaseObject): __tablename__ = "class_map" __table_args__ = (UniqueConstraint("character_id", "character_class_id"), ) id = Column(Integer, primary_key=True, autoincrement=True) character_id = Column(Integer, ForeignKey("character.id"), nullable=False) character_class_id = Column(Integer, ForeignKey("character_class.id"), nullable=False) level = Column(Integer, nullable=False, info={"min": 1, "max": 20}, default=1) character_class = relationship("CharacterClass", lazy="immediate") character = relationship("Character", uselist=False, viewonly=True) def __repr__(self): return "{self.character.name}, {self.character_class.name}, level {self.level}" class CharacterClassAttributeMap(BaseObject): __tablename__ = "character_class_attribute_map" __table_args__ = (UniqueConstraint("character_id", "class_attribute_id"), ) id = Column(Integer, primary_key=True, autoincrement=True) character_id = Column(Integer, ForeignKey("character.id"), nullable=False) class_attribute_id = Column(Integer, ForeignKey("class_attribute.id"), nullable=False) option_id = Column(Integer, ForeignKey("class_attribute_option.id"), nullable=False) class_attribute = relationship("ClassAttribute", lazy="immediate") option = relationship("ClassAttributeOption", lazy="immediate") character_class = relationship( "CharacterClass", secondary="class_map", primaryjoin="CharacterClassAttributeMap.character_id == CharacterClassMap.character_id", secondaryjoin="CharacterClass.id == CharacterClassMap.character_class_id", viewonly=True, uselist=False, ) class Character(BaseObject, SlugMixin, SavingThrowsMixin, SkillsMixin): __tablename__ = "character" id = Column(Integer, primary_key=True, autoincrement=True) name = Column(String, default="New Character", nullable=False) armor_class = Column(Integer, default=10, nullable=False, info={"min": 1, "max": 99}) hit_points = Column(Integer, default=1, nullable=False, info={"min": 0, "max": 999}) max_hit_points = Column(Integer, default=1, nullable=False, info={"min": 0, "max": 999}) temp_hit_points = Column(Integer, default=0, nullable=False, info={"min": 0, "max": 999}) speed = Column(Integer, nullable=False, default=30, info={"min": 0, "max": 99}) str = Column(Integer, nullable=False, default=10, info={"min": 0, "max": 30}) dex = Column(Integer, nullable=False, default=10, info={"min": 0, "max": 30}) con = Column(Integer, nullable=False, default=10, info={"min": 0, "max": 30}) int = Column(Integer, nullable=False, default=10, info={"min": 0, "max": 30}) wis = Column(Integer, nullable=False, default=10, info={"min": 0, "max": 30}) cha = Column(Integer, nullable=False, default=10, info={"min": 0, "max": 30}) proficiencies = Column(String) class_map = relationship("CharacterClassMap", cascade="all,delete,delete-orphan") class_list = association_proxy("class_map", "id", creator=class_map_creator) character_class_attribute_map = relationship("CharacterClassAttributeMap", cascade="all,delete,delete-orphan") attribute_list = association_proxy("character_class_attribute_map", "id", creator=attr_map_creator) ancestry_id = Column(Integer, ForeignKey("ancestry.id"), nullable=False, default="1") ancestry = relationship("Ancestry", uselist=False) @property def classes(self): return dict([(mapping.character_class.name, mapping.character_class) for mapping in self.class_map]) @property def traits(self): return [mapping.trait for mapping in self.ancestry._traits] @property def level(self): return sum(mapping.level for mapping in self.class_map) @property def levels(self): return dict([(mapping.character_class.name, mapping.level) for mapping in self.class_map]) @property def class_attributes(self): return dict([(mapping.class_attribute.name, mapping.option) for mapping in self.character_class_attribute_map]) def add_class(self, newclass, level=1): if level == 0: return self.remove_class(newclass) level_in_class = [mapping for mapping in self.class_map if mapping.character_class_id == newclass.id] if level_in_class: level_in_class = level_in_class[0] level_in_class.level = level else: self.class_list.append(CharacterClassMap(character_id=self.id, character_class_id=newclass.id, level=level)) for lvl in range(1, level + 1): if not newclass.attributes_by_level[lvl]: continue for attr_name, attr in newclass.attributes_by_level[lvl].items(): self.add_class_attribute(attr, attr.options[0]) def remove_class(self, target): self.class_map = [m for m in self.class_map if m.id != target.id] for mapping in self.character_class_attribute_map: if mapping.character_class.id == target.id: self.remove_class_attribute(mapping.class_attribute) def remove_class_attribute(self, attribute): self.character_class_attribute_map = [m for m in self.character_class_attribute_map if m.id != attribute.id] def add_class_attribute(self, attribute, option): for thisclass in self.classes.values(): current_level = self.levels[thisclass.name] current_attributes = thisclass.attributes_by_level.get(current_level, {}) if attribute.name in current_attributes: if attribute.name in self.class_attributes: return True self.attribute_list.append( CharacterClassAttributeMap( character_id=self.id, class_attribute_id=attribute.id, option_id=option.id ) ) return True return False