tabletop-frog/src/ttfrog/db/schema/inventory.py

197 lines
5.9 KiB
Python

from typing import List
from sqlalchemy import ForeignKey, UniqueConstraint
from sqlalchemy.orm import Mapped, mapped_column, relationship
from ttfrog.db.base import BaseObject, EnumField
from ttfrog.db.schema.item import Item, ItemProperty, ItemType
class InventoryType(EnumField):
EQUIPMENT = "EQUIPMENT"
SPELL = "SPELL"
inventory_type_map = {
InventoryType.EQUIPMENT: [
ItemType.WEAPON,
ItemType.ARMOR,
ItemType.SHIELD,
ItemType.ITEM,
ItemType.SCROLL,
],
InventoryType.SPELL: [ItemType.SPELL],
}
def inventory_map_creator(fields):
if isinstance(fields, InventoryMap):
return fields
return InventoryMap(**fields)
class Inventory(BaseObject):
__tablename__ = "inventory"
__table_args__ = (UniqueConstraint("character_id", "inventory_type"),)
id: Mapped[int] = mapped_column(init=False, primary_key=True, autoincrement=True)
character_id: Mapped[int] = mapped_column(ForeignKey("character.id"))
inventory_type: Mapped[InventoryType] = mapped_column(nullable=False)
items: Mapped[List["InventoryMap"]] = relationship(
uselist=True, cascade="all,delete,delete-orphan", lazy="immediate", default_factory=lambda: []
)
character = relationship("Character", init=False, viewonly=True, lazy="immediate")
def get(self, item):
return self.get_all(item)[0]
def get_all(self, item):
return [mapping for mapping in self.items if mapping.item == item]
def add(self, item):
if item.item_type not in inventory_type_map[self.inventory_type]:
return False
mapping = InventoryMap(inventory_id=self.id, item_id=item.id)
if item.consumable:
mapping.count = item.count
if item.charges:
mapping.charges = [Charge(inventory_map_id=mapping.id) for i in range(item.charges)]
self.items.append(mapping)
return mapping
def remove(self, mapping):
if mapping not in self.items:
return False
self.items.remove(mapping)
return True
def __contains__(self, obj):
for mapping in self.items:
if mapping.item == obj:
return True
return False
def __iter__(self):
yield from self.items
class InventoryMap(BaseObject):
__tablename__ = "inventory_map"
id: Mapped[int] = mapped_column(init=False, primary_key=True, autoincrement=True)
inventory_id: Mapped[int] = mapped_column(ForeignKey("inventory.id"))
item_id: Mapped[int] = mapped_column(ForeignKey("item.id"))
item: Mapped["Item"] = relationship(uselist=False, lazy="immediate", viewonly=True, init=False)
inventory: Mapped["Inventory"] = relationship(uselist=False, viewonly=True, init=False)
equipped: Mapped[bool] = mapped_column(default=False)
attuned: Mapped[bool] = mapped_column(default=False)
count: Mapped[int] = mapped_column(nullable=False, default=1)
always_prepared: Mapped[bool] = mapped_column(default=False)
charges: Mapped[List["Charge"]] = relationship(
uselist=True, cascade="all,delete,delete-orphan", lazy="immediate", default_factory=lambda: []
)
@property
def charges_available(self):
return [charge for charge in self.charges if not charge.expended]
@property
def prepared(self):
if self.item.item_type == ItemType.SPELL:
return self.equipped or self.always_prepared
def equip(self):
if self.equipped:
return False
self.equipped = True
return True
def unequip(self):
if not self.equipped:
return False
self.equipped = False
return True
def prepare(self):
if self.item.item_type != ItemType.SPELL:
return False
if self.item.level > 0 and not self.inventory.character.spell_slots_by_level[self.item.level]:
return False
return self.equip()
def unprepare(self):
if self.item.item_type != ItemType.SPELL:
return False
return self.unequip()
def use(self, item_property: ItemProperty, charges=None):
if item_property.charge_cost is None:
return True
avail = self.charges_available
if charges is None:
charges = item_property.charge_cost
if len(avail) < charges:
return False
for charge in avail:
charge.expended = True
return True
def consume(self, count=1):
if count < 0:
return False
if not self.item.consumable:
return False
if self.count < count:
return False
self.count -= count
if self.count == 0:
self.inventory.remove(self)
return 0
return self.count
def cast(self, level=0):
if self.item.item_type != ItemType.SPELL:
return False
if not self.prepared:
return False
if not level:
level = self.item.level
# cantrips
if level == 0:
return True
# expend the spell slot
avail = self.inventory.character.spell_slots_available[level]
if not avail:
return False
avail[0].expended = True
return True
def attune(self):
if self.attuned:
return False
if not self.item.requires_attunement:
return False
if len(self.inventory.character.attuned_items) >= 3:
return False
self.attuned = True
return True
def unattune(self):
if not self.attuned:
return False
self.attuned = False
return True
class Charge(BaseObject):
__tablename__ = "charge"
id: Mapped[int] = mapped_column(init=False, primary_key=True, autoincrement=True)
inventory_map_id: Mapped[int] = mapped_column(ForeignKey("inventory_map.id"))
expended: Mapped[bool] = mapped_column(nullable=False, default=False)