tabletop-frog/src/ttfrog/db/schema/character.py
2024-04-20 23:27:47 -07:00

200 lines
8.2 KiB
Python

from sqlalchemy import Column, Enum, ForeignKey, Integer, String, Text, UniqueConstraint
from sqlalchemy.ext.associationproxy import association_proxy
from sqlalchemy.orm import relationship
from ttfrog.db.base import BaseObject, CreatureTypesEnum, SavingThrowsMixin, SizesEnum, SkillsMixin, SlugMixin
__all__ = [
"Ancestry",
"AncestryTrait",
"AncestryTraitMap",
"CharacterClassMap",
"CharacterClassAttributeMap",
"Character",
]
def class_map_creator(fields):
if isinstance(fields, CharacterClassMap):
return fields
return CharacterClassMap(**fields)
def attr_map_creator(fields):
if isinstance(fields, CharacterClassAttributeMap):
return fields
return CharacterClassAttributeMap(**fields)
class AncestryTraitMap(BaseObject):
__tablename__ = "trait_map"
__table_args__ = (UniqueConstraint("ancestry_id", "ancestry_trait_id"),)
id = Column(Integer, primary_key=True, autoincrement=True)
ancestry_id = Column(Integer, ForeignKey("ancestry.id"))
ancestry_trait_id = Column(Integer, ForeignKey("ancestry_trait.id"))
trait = relationship("AncestryTrait", lazy="immediate")
level = Column(Integer, nullable=False, info={"min": 1, "max": 20})
class Ancestry(BaseObject):
"""
A character ancestry ("race"), which has zero or more AncestryTraits.
"""
__tablename__ = "ancestry"
id = Column(Integer, primary_key=True, autoincrement=True)
name = Column(String, index=True, unique=True)
creature_type = Column(Enum(CreatureTypesEnum), nullable=False, default="humanoid")
size = Column(Enum(SizesEnum), nullable=False, default="Medium")
speed = Column(Integer, nullable=False, default=30, info={"min": 0, "max": 99})
_traits = relationship("AncestryTraitMap", lazy="immediate")
@property
def traits(self):
return [mapping.trait for mapping in self._traits]
def add_trait(self, trait, level=1):
if trait not in self.traits:
self._traits.append(AncestryTraitMap(ancestry_id=self.id, ancestry_trait_id=trait.id, level=level))
return True
return False
def __repr__(self):
return self.name
class AncestryTrait(BaseObject):
"""
A trait granted to a character via its Ancestry.
"""
__tablename__ = "ancestry_trait"
id = Column(Integer, primary_key=True, autoincrement=True)
name = Column(String, nullable=False)
description = Column(Text)
def __repr__(self):
return self.name
class CharacterClassMap(BaseObject):
__tablename__ = "class_map"
__table_args__ = (UniqueConstraint("character_id", "character_class_id"),)
id = Column(Integer, primary_key=True, autoincrement=True)
character_id = Column(Integer, ForeignKey("character.id"), nullable=False)
character_class_id = Column(Integer, ForeignKey("character_class.id"), nullable=False)
level = Column(Integer, nullable=False, info={"min": 1, "max": 20}, default=1)
character_class = relationship("CharacterClass", lazy="immediate")
character = relationship("Character", uselist=False, viewonly=True)
def __repr__(self):
return "{self.character.name}, {self.character_class.name}, level {self.level}"
class CharacterClassAttributeMap(BaseObject):
__tablename__ = "character_class_attribute_map"
__table_args__ = (UniqueConstraint("character_id", "class_attribute_id"),)
id = Column(Integer, primary_key=True, autoincrement=True)
character_id = Column(Integer, ForeignKey("character.id"), nullable=False)
class_attribute_id = Column(Integer, ForeignKey("class_attribute.id"), nullable=False)
option_id = Column(Integer, ForeignKey("class_attribute_option.id"), nullable=False)
class_attribute = relationship("ClassAttribute", lazy="immediate")
option = relationship("ClassAttributeOption", lazy="immediate")
character_class = relationship(
"CharacterClass",
secondary="class_map",
primaryjoin="CharacterClassAttributeMap.character_id == CharacterClassMap.character_id",
secondaryjoin="CharacterClass.id == CharacterClassMap.character_class_id",
viewonly=True,
uselist=False,
)
class Character(BaseObject, SlugMixin, SavingThrowsMixin, SkillsMixin):
__tablename__ = "character"
id = Column(Integer, primary_key=True, autoincrement=True)
name = Column(String, default="New Character", nullable=False)
armor_class = Column(Integer, default=10, nullable=False, info={"min": 1, "max": 99})
hit_points = Column(Integer, default=1, nullable=False, info={"min": 0, "max": 999})
max_hit_points = Column(Integer, default=1, nullable=False, info={"min": 0, "max": 999})
temp_hit_points = Column(Integer, default=0, nullable=False, info={"min": 0, "max": 999})
speed = Column(Integer, nullable=False, default=30, info={"min": 0, "max": 99})
str = Column(Integer, nullable=False, default=10, info={"min": 0, "max": 30})
dex = Column(Integer, nullable=False, default=10, info={"min": 0, "max": 30})
con = Column(Integer, nullable=False, default=10, info={"min": 0, "max": 30})
int = Column(Integer, nullable=False, default=10, info={"min": 0, "max": 30})
wis = Column(Integer, nullable=False, default=10, info={"min": 0, "max": 30})
cha = Column(Integer, nullable=False, default=10, info={"min": 0, "max": 30})
proficiencies = Column(String)
class_map = relationship("CharacterClassMap", cascade="all,delete,delete-orphan")
class_list = association_proxy("class_map", "id", creator=class_map_creator)
character_class_attribute_map = relationship("CharacterClassAttributeMap", cascade="all,delete,delete-orphan")
attribute_list = association_proxy("character_class_attribute_map", "id", creator=attr_map_creator)
ancestry_id = Column(Integer, ForeignKey("ancestry.id"), nullable=False, default="1")
ancestry = relationship("Ancestry", uselist=False)
@property
def classes(self):
return dict([(mapping.character_class.name, mapping.character_class) for mapping in self.class_map])
@property
def traits(self):
return self.ancestry.traits
@property
def level(self):
return sum(mapping.level for mapping in self.class_map)
@property
def levels(self):
return dict([(mapping.character_class.name, mapping.level) for mapping in self.class_map])
@property
def class_attributes(self):
return dict([(mapping.class_attribute.name, mapping.option) for mapping in self.character_class_attribute_map])
def add_class(self, newclass, level=1):
if level == 0:
return self.remove_class(newclass)
level_in_class = [mapping for mapping in self.class_map if mapping.character_class_id == newclass.id]
if level_in_class:
level_in_class = level_in_class[0]
level_in_class.level = level
else:
self.class_list.append(CharacterClassMap(character_id=self.id, character_class_id=newclass.id, level=level))
for lvl in range(1, level + 1):
if not newclass.attributes_by_level[lvl]:
continue
for attr_name, attr in newclass.attributes_by_level[lvl].items():
self.add_class_attribute(attr, attr.options[0])
def remove_class(self, target):
self.class_map = [m for m in self.class_map if m.id != target.id]
for mapping in self.character_class_attribute_map:
if mapping.character_class.id == target.id:
self.remove_class_attribute(mapping.class_attribute)
def remove_class_attribute(self, attribute):
self.character_class_attribute_map = [m for m in self.character_class_attribute_map if m.id != attribute.id]
def add_class_attribute(self, attribute, option):
for thisclass in self.classes.values():
current_level = self.levels[thisclass.name]
current_attributes = thisclass.attributes_by_level.get(current_level, {})
if attribute.name in current_attributes:
if attribute.name in self.class_attributes:
return True
self.attribute_list.append(
CharacterClassAttributeMap(
character_id=self.id, class_attribute_id=attribute.id, option_id=option.id
)
)
return True
return False