tabletop-frog/src/ttfrog/db/schema/constants.py
2024-09-21 16:00:17 -07:00

62 lines
1.3 KiB
Python

from enum import StrEnum, auto
from ttfrog.db.base import EnumField
class Conditions(StrEnum):
blinded = auto()
charmed = auto()
deafened = auto()
frightened = auto()
grappled = auto()
incapacitated = auto()
invisible = auto()
paralyzed = auto()
petrified = auto()
poisoned = auto()
prone = auto()
restrained = auto()
stunned = auto()
unconscious = auto()
dead = auto()
class DamageType(StrEnum):
piercing = auto()
slashing = auto()
bludgeoning = auto()
fire = auto()
cold = auto()
lightning = auto()
thunder = auto()
acid = auto()
poison = auto()
radiant = auto()
necrotic = auto()
psychic = auto()
force = auto()
magical = auto()
magical_piercing = auto()
magical_slashing = auto()
magical_bludgeoning = auto()
silvered_piercing = auto()
silvered_slashing = auto()
silvered_bludgeoning = auto()
adamantium_piercing = auto()
adamantium_slashing = auto()
adamantium_bludgeoning = auto()
ranged_weapon_attacks = auto()
melee_weapon_attacks = auto()
class Defenses(StrEnum):
vulnerable = auto()
resistant = auto()
immune = auto()
absorbs = auto()
class InventoryType(EnumField):
EQUIPMENT = "EQUIPMENT"
SPELL = "SPELL"