tilemapper/src/tilesets/colorized/tileset.toml
evilchili cdbb233622 donjon.sh converter
Initial implementation of a basic tool that converts an exported
donjon.sh dungeon json file to a text dungeon suitable for rendering by
the tilemapper.

Polymorphic definitions are discarded; all rooms are squared.
2025-08-17 12:04:51 -07:00

55 lines
1.2 KiB
TOML

[tileset]
name = "Colorized"
desc = "Colorized ANSI tiles (text-only)"
class = "tilemapper.tileset.ColorizedTileSet"
[legend]
" " = "empty"
"." = "ground"
"," = "grass"
"_" = "water"
"A" = "archway"
"H" = "portcullis"
"d" = "door, open"
"D" = "door, closed"
"L" = "door, locked"
"S" = "door, secret"
"T" = "door, trapped"
"v" = "stairs, down"
"^" = "stairs, up"
"0" = "location 0"
"1" = "location 1"
"2" = "location 2"
"3" = "location 3"
"4" = "location 4"
"5" = "location 5"
"6" = "location 6"
"7" = "location 7"
"8" = "location 8"
"9" = "location 9"
[color_map]
" " = "black"
"." = "white on grey58"
"A" = "bold green on grey58"
"H" = "bold green on grey58"
"d" = "bold green on grey58"
"D" = "bold green on grey58"
"L" = "bold dark_red on grey58"
"T" = "bold dark_red on grey58"
"S" = "bold black on grey58"
"v" = "bold steel_blue on grey3"
"^" = "bold steel_blue on grey3"
"0" = "white on dark_red"
"1" = "white on dark_red"
"2" = "white on dark_red"
"3" = "white on dark_red"
"4" = "white on dark_red"
"5" = "white on dark_red"
"6" = "white on dark_red"
"7" = "white on dark_red"
"8" = "white on dark_red"
"9" = "white on dark_red"
"_" = "white on steel_blue"
"," = "black on dark_green"