2023-12-04 22:28:03 -08:00
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import logging
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import os
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2023-12-26 18:41:43 -08:00
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from enum import Enum
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from pathlib import Path
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2023-12-04 22:28:03 -08:00
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import typer
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from rich import print
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from rich.console import Console
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from rich.logging import RichHandler
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from rich.table import Table
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from dnd_item import five_e
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from dnd_item.types import RollTable
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from dnd_item.weapons import WeaponGenerator
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from dnd_item.scrolls import ScrollGenerator
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app = typer.Typer()
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app_state = {}
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class OUTPUT_FORMATS(Enum):
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text = "text"
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yaml = "yaml"
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markdown = "markdown"
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@app.callback()
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def main(
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cr: int = typer.Option(default=None, help="The Challenge Rating to use when determining rarity."),
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):
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debug = os.getenv("FANITEM_DEBUG", None)
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logging.basicConfig(
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format="%(name)s %(message)s",
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level=logging.DEBUG if debug else logging.INFO,
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handlers=[RichHandler(rich_tracebacks=True, tracebacks_suppress=[typer])],
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)
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logging.getLogger("markdown_it").setLevel(logging.ERROR)
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app_state["cr"] = cr or 0
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app_state["data"] = Path(__file__).parent / Path("sources")
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@app.command()
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def weapon(count: int = typer.Option(1, help="The number of weapons to generate.")):
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console = Console()
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for weapon in WeaponGenerator().random(count=count, challenge_rating=app_state["cr"]):
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console.print(weapon.details)
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@app.command()
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def scroll(count: int = typer.Option(1, help="The number of weapons to generate.")):
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console = Console()
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for scroll in ScrollGenerator().random(count=count, challenge_rating=app_state["cr"]):
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console.print(scroll.details)
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@app.command("roll-table")
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def table(
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die: int = typer.Option(20, help="The size of the die for which to create a table"),
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hide_rolls: bool = typer.Option(
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False,
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help="If True, do not show the Roll column.",
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),
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collapsed: bool = typer.Option(True, help="If True, collapse multiple die values with the same option."),
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width: int = typer.Option(180, help="Width of the table."),
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output: OUTPUT_FORMATS = typer.Option(
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"text",
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help="The output format to use.",
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),
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):
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"""
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CLI for creating roll tables of randomly-generated items.
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"""
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rt = RollTable(
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sources=[WeaponGenerator],
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die=die,
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hide_rolls=hide_rolls,
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challenge_rating=app_state["cr"],
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)
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if output == OUTPUT_FORMATS.yaml:
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print(rt.as_yaml())
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elif output == OUTPUT_FORMATS.markdown:
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print(rt.as_markdown)
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else:
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rows = rt.rows if collapsed else rt.expanded_rows
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table = Table(*rows[0], width=width)
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for row in rows[1:]:
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table.add_row(*row)
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print(table)
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@app.command()
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def convert():
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src = five_e.spells()
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print(src.as_yaml)
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