adding malseids
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@ -30,5 +30,5 @@ def load_ancestry_pack(module_name: str = "") -> ModuleType:
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def random_npc(ancestries: list = []) -> NPC:
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def random_npc(ancestries: list = []) -> NPC:
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if not ancestries:
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if not ancestries:
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ancestries = list(load_ancestry_pack()[1].values())
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ancestries = list(load_ancestry_pack()[0].values())
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return random.choice(ancestries).NPC()
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return random.choice(ancestries).NPC()
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29
npc/ancestries/malseid.py
Normal file
29
npc/ancestries/malseid.py
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@ -0,0 +1,29 @@
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import random
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from npc import types
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from language.languages import druidic
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tail_traits = [
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'small',
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'clipped',
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'stubby',
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'stiff',
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'strong',
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'thick',
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'thin',
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]
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class Malseid(types.NPC):
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language = druidic
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has_tail = True
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@property
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def tail(self):
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if self._tail is None:
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self._tail = random.choice(tail_traits)
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return self._tail
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NPC = Malseid
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