dnd/deadsands/output/regions/blooming-wastes/index.html

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<h2 class="entry-title"><a href="../../regions/blooming-wastes/" rel="bookmark" title="Permalink to The Blooming Wastes">The Blooming Wastes</a></h2>
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<span class='date'>Wed 20 July 2022</span>&nbsp;<a href="../../tags/region-homebrew/">region, homebrew</a> </div>
<div class='scrap'><div class='note'>Once you have surveyed a region you will gain access a subset of this information; others, like weather and regional effects, must be discovered.</div></div>
<p>A mostly flat expanse of hard-packed earth blanked by redfoot, a hardy, sandy-brown moss covered in sharp thorns. At night glowing clusters of moon blossoms emerge from the earth and open their petals, bathing the entire wasteland in a pale, silvery light.</p>
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<h3>The Blooming Wastes</h3>
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<td colspan='2'>The Blooming Wastes stretch out before you: a mostly flat expanse of hard, cracked earth blanketed by some kind of sandy brown scrub. Small mesas dot the horizon, suggesting the possibility of shelter. As you approach you see that the scrub is covered in thick black thorns sharp enough to pierce boot leather; you will need to tread carefully.
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<th>Size</th>
<td>20 sq. miles</td>
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<th>Terrain</th>
<td>difficult</td>
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<th>Encounters On</th>
<td>1-6</td>
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<th>Challenge Rating</th>
<td>4</td>
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<th>Regional Effects</th>
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<ul><li>Add 1d6 to radiant damage</li><li>Nightvision not functional</li><li>When a spell attack misses, it hits a random creature within 5 feet instead</li><li>On a spell attack critical hit or miss, roll on the Wild Magic Table</li><li>1d4 piercing damage for every 30ft of movement during the Dash action</li></ul>
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<h4>Weather</h4>
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<tr><th>Roll</th><th>Effect</td></tr>
<tr><td>d1</td><td>Scorching Temperatures - 2x water consumption</td></tr>
<tr><td>d2</td><td>Hail (no effect - counts as magical water if consumed)</td></tr>
<tr><td>d3</td><td>Ghostly Wailing - Disadvantage on concentration checks</td></tr>
<tr><td>d4</td><td>Low Oxygen - Disadvantage on STR Athletics checks and saves</td></tr>
<tr><td>d5</td><td>Extra Gravity - Disadvantage on DEX checks and saves</td></tr>
<tr><td>d6</td><td>Hot Metal Storm - Heat Metal spell effects for half-day</td></tr>
<tr><td>d7</td><td>Bubble Rain - Bubbles rain upwards, obscuring vision; disadvantage on perception checks</td></tr>
<tr><td>d8</td><td>Clear Skies (No effect)</td></tr>
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<h4>Activities</h4>
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<th>&nbsp;</td>
<th>DC</th>
<th>Resources</th>
<th>Notes</th>
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<th>Travel</th>
<td>10</td>
<td></td>
<td>
crit. success = normal terrain<br> </tr>
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<th>Forage</th>
<td>10</td>
<td>redfoot, moon blossom (night only)</td>
<td>
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<th>Track</th>
<td>13</td>
<td>shelter, water</td>
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crit. failure = shelter occupied; random encounter<br> </tr>
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<th>Evade</th>
<td>2</td>
<td></td>
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crit. failure = random encounter<br> </tr>
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<th>Survey</th>
<td>13</td>
<td></td>
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