adding overland loop
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deadsands/content/images/overland_blooming_wastes.png
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@ -9,10 +9,29 @@ date: 2022-07-19 16:47:21.792623
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### Overland Travel
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### Overland Travel
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<div class='pull'>
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<h4>The Overland Travel Loop</h4>
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At dawn, the party will:
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<ul>
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<li>Roll on the region's weather table; DM describes prevailing conditions.</li>
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<li> Consume water.</li>
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<li> Add/subtract points of exhaustion.</li>
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<li> Roll on the region's encounter table; DM resolves in secret.</li>
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</ul>
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For each half-day, the party will:
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<ul>
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<li> Choose activities to perform, one per PC</li>
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<li> Resolve skill check successes / complications</li>
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</ul>
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</div>
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The Sahwat is a vast desert region stretching some thousands of square miles, containing a variety of conditions: rocky mesas, scrub, cactus forests, empty bedrock, plateaus, valleys, caverns, salt flats, and endless dunes. At the heart of the desert lies an impenetrable whirlwind called the Heartstorm through which no one has passed and which is the subject of wild speculation.
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The Sahwat is a vast desert region stretching some thousands of square miles, containing a variety of conditions: rocky mesas, scrub, cactus forests, empty bedrock, plateaus, valleys, caverns, salt flats, and endless dunes. At the heart of the desert lies an impenetrable whirlwind called the Heartstorm through which no one has passed and which is the subject of wild speculation.
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Until recently traveling the Sahwat proper was an activity limited to the desparate and the outcast, and nearly none of it had been mapped. This is changing, though, with the discovery of buried wonders of the Yanrin Didan. Now every faction, bandit crew, hedge wizard and treasure hunter is descending on the desert and racing to uncover its secrets. When you undertake a journey into the desert, the party will need to contend with *Provisioning*, *Survival*, and *Regional Effects*; these are described below.
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Until recently traveling the Sahwat proper was an activity limited to the desparate and the outcast, and nearly none of it had been mapped. This is changing, though, with the discovery of buried wonders of the Yanrin Didan. Now every faction, bandit crew, hedge wizard and treasure hunter is descending on the desert and racing to uncover its secrets. When you undertake a journey into the desert, the party will need to contend with *Provisioning*, *Survival*, and *Regional Effects*; these are described below.
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### Provisioning
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### Provisioning
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Every creature that requires food and water to live must consume a certain amount of each daily according to their size. We will assume that an adventurer with their pack always has enough rations to survive (nobody is counting jerky strips in this game), but water must be tracked and accounted for. A gallon of water is approximately 4 pounds and is sufficient for 1 medium creature to survive the desert per day. For other size creatures, see the table:
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Every creature that requires food and water to live must consume a certain amount of each daily according to their size. We will assume that an adventurer with their pack always has enough rations to survive (nobody is counting jerky strips in this game), but water must be tracked and accounted for. A gallon of water is approximately 4 pounds and is sufficient for 1 medium creature to survive the desert per day. For other size creatures, see the table:
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@ -196,7 +196,10 @@ article.recent a.title {
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font-style: normal;
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font-style: normal;
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}
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}
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article.recent h3, h4, h5, h6 {
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article.recent h3,
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article.recent h4,
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article.recent h5,
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article.recent h6 {
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display: none;
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display: none;
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}
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}
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@ -750,6 +753,20 @@ a.disabled:hover {
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display: none;
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display: none;
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}
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}
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.pull {
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float: right;
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max-width: 40%;
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margin: 1em;
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margin-top: 0px;
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background: rgba(244,241,232, 0.5);
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padding: 1em;
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border: 1px solid #888;
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text-justify: left !important;
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}
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.pull h4 {
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font-size: 1.5em;
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}
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@media screen and (min-width: 900px) {
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@media screen and (min-width: 900px) {
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.column {
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.column {
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