dnd/deadsands/content/dm/hooks.md
2023-06-11 21:35:15 -07:00

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PC Hooks

Player character hooks for plot etc...

Krjn

1. what is your secret reason for becoming an adventurer?

hoping to do enough to make up for what happened in the forest such that I put myself in exile, so that I can go home.

2. who have you wronged?

my people and the forest they live in

3. what would you kill to know?

who really is responsible for the devastation of my forest home. I took the blame upon myself, but was only an indirect cause

4. what do you fear?

I fear I will never be able to atone for my sins. I also value propriety and am horrified whenever I set a toe out of line.

Goals

STG: just exist. go on quests, make money to survive. live with my guilt MTG: eke out a life in exile that is satisfactory. LTG: rejoin my brethren in the forest

Rosney

1. what is your secret reason for becoming an adventurer?

Find papa. to make my mark.

2. who have you wronged?

Sanders, shady alchemist who sold bad potions. run off into the desert.

Liberty Sisters not happy she left?

3. what would you kill to know?

Ways to survive.

Where is papa?

4. what do you fear?

STG: Money and connections MTG: make a name for myself LTG: My own faction

The Gaunt Traveler

1. What is your secret reason for becoming an adventurer?

My secret is that I am FELURIUS MAGNUS MAGNUSSON PASHTUM, Magnus Stairwell, The Man Who Will Not Die.

I sent myself unknowingly into the past of Telisar to learn about Residium.

2. Who have you wronged?

I sell high grade nitrogen fertilizer for gun powder and incendiaries.

My brand is FUNGUS MINERALS.

Minus a 'U', this is an anagram of Magnus Felurius.

The fertilizer bags' logo is a rainbow formed of the brand name, over a cartoon character.

The character is a smiling mushroom, giving a thumbs up of approval.

If you consider the rainbow an inverted 'U', his name is on every bag he sells.

Someone considers the sale of these materials a wrong.

3. What would you kill to know?

I would kill to:

  • know the fundamental secrets of how Residium works
  • establish my hidden Myconid colony. (Know that my family is safe)
  • keep the secrets of Residium for the colony. (Know that my future is assured)
4. What do you fear?

I fear dying without understanding how Residium works.

Extra Credit Goals
Short-term
  • find a safe place to reincarnate as a Myconid.
  • secure the trust of folks to protect myself and the colony.
Medium-term
  • found a new Myconid colony around the secrets of Residium crystals.
Long-term
  • discover the secrets of the Residium waste and crystals.
  • collect, protect, harvest and distribute Rresidium among an army of Myconids.
  • found a distributed set of colonies.
  • establish a store house of knowledge and equipment as a legacy for my future self, trusted travelers and companions.

Evelina's Character

1. What is your secret reason for becoming an adventurer?
  • Was sent into exile after going against wishes of her tribe and saving an individual who then took advantage of the hospitality - causing harm to her tribe and perhaps even resulting in the death of some of her people.
2. Who have you wronged
  • Her own people, according to them. She is estranged from family for her choices to help “selfish” adventurers.
  • Probably countless competing adventurers
3. What would you kill to know
  • How to restore the land and thus restore her people (she was raised in a “corrupted view” tribe)
  • The location of the individual that wronged her and her people and led to her exile. But she isnt entirely sure what she would do when/if she ever found them.
4. What do you fear
  • Losing those she has grown close to, which perhaps has hindered her getting too close to anyone in the past
  • Losing herself (her physiology being tied to the land - she was raised with a belief that she is corrupted and can succumb further to her peoples “curse” and become more and more savage)
What are your short, medium, and long-term goals

STG: Surviving and making a difference in the way she best can. Getting stronger and finding ways to adapt and market her skills. Collecting cool things + tattoos of her exploits.

MTG: Finding a place to belong. Filling the void of connection with her tribe.

LTG: Restoring the land to the legacy of her ancestors, and in turn hopefully restoring her people.