adding tests

This commit is contained in:
evilchili
2024-07-05 14:42:11 -07:00
parent 551140b5bc
commit 4dd72d47d0
4 changed files with 79 additions and 55 deletions
+5
View File
@@ -21,3 +21,8 @@ def test_dump_load(db, bootstrap):
def test_loader(db, bootstrap):
loader.load(db.dump())
assert len(db.Ancestry.all()) > 0
def test_default(db):
loader.load()
assert len(db.Ancestry.all()) > 0
+49 -4
View File
@@ -1,7 +1,7 @@
import json
from ttfrog.db import schema
from ttfrog.db.schema.constants import DamageType, Defenses
from ttfrog.db.schema.constants import DamageType, Defenses, Conditions
def test_manage_character(db, bootstrap):
@@ -23,7 +23,9 @@ def test_manage_character(db, bootstrap):
assert char.intelligence == 10
assert char.wisdom == 10
assert char.charisma == 10
assert darkvision not in char.traits
assert char.vision_in_darkness == 0
# verify basic skills were added at creation time
for skill in db.Skill.filter(
@@ -39,6 +41,7 @@ def test_manage_character(db, bootstrap):
assert char.ancestry_id == tiefling.id
assert char.ancestry.name == "tiefling"
assert darkvision in char.traits
assert char.vision_in_darkness == 120
# tiefling ancestry adds INT and CHA modifiers
assert char.intelligence == 11
@@ -110,8 +113,22 @@ def test_manage_character(db, bootstrap):
db.add_or_update(char)
assert char.level == 8
assert char.levels == {"fighter": 7, "rogue": 1}
assert list(char.classes.keys()) == ['fighter', 'rogue']
assert sum([len(dice) for dice in char.hit_dice.values()]) == char.level == 8
# test conditions
assert not char.condition(Conditions.frightened)
char.add_condition(Conditions.frightened)
assert char.condition(Conditions.frightened)
char.add_modifier(
schema.Modifier("Immunity: Frightened", target=Conditions.frightened, new_value=Defenses.immune)
)
assert not char.condition(Conditions.frightened)
# use a hit die
char.spend_hit_die(char.hit_dice["rogue"][0])
assert len([die for die in char.hit_dice_available if die.character_class.name == "rogue"]) == 0
# remove a class
char.remove_class(rogue)
db.add_or_update(char)
@@ -130,11 +147,12 @@ def test_manage_character(db, bootstrap):
assert char.levels == {}
assert char.class_attributes == {}
# verify the proficiencies added by the classes have been removed
# verify the proficiencies etc. added by the classes have been removed
assert athletics not in char.skills
assert acrobatics not in char.skills
assert char.check_modifier(athletics) == 0
assert char.check_modifier(acrobatics) == 0
assert char.hit_dice == {}
# ensure we're not persisting any orphan records in the map tables
dump = json.loads(db.dump())
@@ -162,6 +180,10 @@ def test_ancestries(db, bootstrap):
db.add_or_update(porc)
assert endurance in porc.traits
# add it again and assert nothing changes
porc.add_trait(endurance, level=1)
assert endurance in porc.traits
# add a +3 STR modifier
str_bonus = schema.Modifier(
name="STR+3 (Pygmy Orc)",
@@ -208,10 +230,18 @@ def test_modifiers(db, bootstrap):
slowed = schema.Modifier(target="speed", multiply_value=0.5, name="Slowed")
restrained = schema.Modifier(target="speed", absolute_value=0, name="Restrained")
reduced = schema.Modifier(target="size", new_value="Tiny", name="Reduced")
fly = schema.Modifier(target="fly_speed", absolute_value=30, name="Fly Spell")
# reduce speed by 10
assert carl.add_modifier(cold)
assert carl.speed == 20
assert carl.climb_speed == 10
assert carl.swim_speed == 10
assert carl.fly_speed is None
# cast fly
carl.add_modifier(fly)
assert carl.fly_speed == 20
# make sure modifiers only apply to carl. Carl is having a bad day.
assert marx.speed == 30
@@ -243,6 +273,9 @@ def test_modifiers(db, bootstrap):
assert carl.add_modifier(reduced)
assert carl.size == "Tiny"
# cannot remove a modifier that isn't applied
assert not carl.remove_modifier(cold)
# modifiers can be applied to skills, even if the character doesn't have a skill associated.
athletics = db.Skill.filter_by(name="athletics").one()
assert athletics not in carl.skills
@@ -283,6 +316,8 @@ def test_modifiers(db, bootstrap):
assert len([s for s in carl.skills if s == athletics]) == 1
assert carl.check_modifier(athletics) == 1
# ensure you can't remove a skill already removed
assert not carl.remove_skill(athletics, proficient=True, expert=False, character_class=None)
def test_defenses(db, bootstrap):
with db.transaction():
@@ -292,6 +327,16 @@ def test_defenses(db, bootstrap):
carl.apply_damage(5, DamageType.fire)
assert carl.hit_points == 8 # half damage
# add temp HP
carl.temp_hit_points = 3
assert carl.hit_points == 8
carl.apply_damage(1, DamageType.bludgeoning)
assert carl.hit_points == 8
assert carl.temp_hit_points == 2
carl.apply_damage(3, DamageType.bludgeoning)
assert carl.temp_hit_points == 0
assert carl.hit_points == 7
immunity = [
schema.Modifier("Fire Immunity", target=DamageType.fire, new_value=Defenses.immune),
]
@@ -299,7 +344,7 @@ def test_defenses(db, bootstrap):
carl.add_modifier(i)
assert carl.immune(DamageType.fire)
carl.apply_damage(5, DamageType.fire)
assert carl.hit_points == 8 # no damage
assert carl.hit_points == 7 # no damage
vulnerability = [
schema.Modifier("Fire Vulnerability", target=DamageType.fire, new_value=Defenses.vulnerable),
@@ -309,7 +354,7 @@ def test_defenses(db, bootstrap):
assert carl.vulnerable(DamageType.fire)
assert not carl.immune(DamageType.fire)
carl.apply_damage(2, DamageType.fire)
assert carl.hit_points == 4 # double damage
assert carl.hit_points == 3 # double damage
absorbs = [schema.Modifier("Absorbs Non-Magical Fire", target=DamageType.fire, new_value=Defenses.absorbs)]
carl.add_modifier(absorbs[0])