adding tests

This commit is contained in:
evilchili 2024-07-05 14:42:11 -07:00
parent 551140b5bc
commit 4dd72d47d0
4 changed files with 79 additions and 55 deletions

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@ -80,9 +80,9 @@ class Ancestry(BaseObject, ModifierMixin):
size: Mapped[str] = mapped_column(nullable=False, default="medium")
speed: Mapped[int] = mapped_column(nullable=False, default=30, info={"min": 0, "max": 99})
_fly_speed: Mapped[int] = mapped_column(init=False, nullable=True, info={"min": 0, "max": 99})
_climb_speed: Mapped[int] = mapped_column(init=False, nullable=True, info={"min": 0, "max": 99})
_swim_speed: Mapped[int] = mapped_column(init=False, nullable=True, info={"min": 0, "max": 99})
fly_speed: Mapped[int] = mapped_column(init=False, nullable=True, info={"min": 0, "max": 99})
climb_speed: Mapped[int] = mapped_column(init=False, nullable=True, info={"min": 0, "max": 99})
swim_speed: Mapped[int] = mapped_column(init=False, nullable=True, info={"min": 0, "max": 99})
_traits = relationship(
"AncestryTraitMap", init=False, uselist=True, cascade="all,delete,delete-orphan", lazy="immediate"
@ -92,16 +92,8 @@ class Ancestry(BaseObject, ModifierMixin):
def traits(self):
return [mapping.trait for mapping in self._traits]
@property
def climb_speed(self):
return self._climb_speed or int(self.speed / 2)
@property
def swim_speed(self):
return self._swim_speed or int(self.speed / 2)
def add_trait(self, trait, level=1):
if not self._traits or trait not in self._traits:
if trait not in self.traits:
mapping = AncestryTraitMap(ancestry_id=self.id, trait=trait, level=level)
if not self._traits:
self._traits = [mapping]
@ -110,23 +102,16 @@ class Ancestry(BaseObject, ModifierMixin):
return True
return False
def __repr__(self):
return self.name
class AncestryTrait(BaseObject, ModifierMixin):
"""
A trait granted to a character via its Ancestry.
"""
__tablename__ = "ancestry_trait"
id: Mapped[int] = mapped_column(init=False, primary_key=True, autoincrement=True)
name: Mapped[str] = mapped_column(String(collation="NOCASE"), nullable=False, unique=True)
description: Mapped[Text] = mapped_column(Text, default="")
def __repr__(self):
return self.name
class CharacterSkillMap(BaseObject):
__tablename__ = "character_skill_map"
@ -153,9 +138,6 @@ class CharacterClassMap(BaseObject):
level: Mapped[int] = mapped_column(nullable=False, info={"min": 1, "max": 20}, default=1)
def __repr__(self):
return f"{self.character.name}, {self.character_class.name}, level {self.level}"
class CharacterClassAttributeMap(BaseObject):
__tablename__ = "character_class_attribute_map"
@ -212,7 +194,7 @@ class Character(BaseObject, SlugMixin, ModifierMixin):
nullable=False, default=10, info={"min": 0, "max": 30, "modifiable_class": Stat}
)
_vision: Mapped[int] = mapped_column(default=None, nullable=True, info={"min": 0, "modifiable": True})
vision: Mapped[int] = mapped_column(default=None, nullable=True, info={"min": 0, "modifiable": True})
exhaustion: Mapped[int] = mapped_column(nullable=False, default=0, info={"min": 0, "max": 5})
class_map = relationship("CharacterClassMap", cascade="all,delete,delete-orphan")
@ -248,11 +230,6 @@ class Character(BaseObject, SlugMixin, ModifierMixin):
def expertise_bonus(self):
return 2 * self.proficiency_bonus
@property
def proficiencies(self):
unified = {}
unified.update(**self._proficiencies)
@property
def modifiers(self):
unified = {}
@ -262,10 +239,6 @@ class Character(BaseObject, SlugMixin, ModifierMixin):
unified.update(**super().modifiers)
return unified
@property
def check_modifiers(self):
return [self.check_modifier(skill) for skill in self.skills]
@property
def classes(self):
return dict([(mapping.character_class.name, mapping.character_class) for mapping in self.class_map])
@ -280,19 +253,22 @@ class Character(BaseObject, SlugMixin, ModifierMixin):
@property
def speed(self):
return self._apply_modifiers("speed", self.ancestry.speed)
return self._apply_modifiers('speed', self._apply_modifiers("walking_speed", self.ancestry.speed))
@property
def climb_speed(self):
return self._apply_modifiers("climb_speed", self.ancestry._climb_speed)
return self._apply_modifiers("climb_speed", self.ancestry.climb_speed or int(self.speed / 2))
@property
def swim_speed(self):
return self._apply_modifiers("swim_speed", self.ancestry._swim_speed)
return self._apply_modifiers("swim_speed", self.ancestry.swim_speed or int(self.speed / 2))
@property
def fly_speed(self):
return self._apply_modifiers("fly_speed", self.ancestry._fly_speed)
modified = self._apply_modifiers("fly_speed", self.ancestry.fly_speed or 0)
if self.ancestry.fly_speed is None and not modified:
return None
return self._apply_modifiers("speed", modified)
@property
def size(self):
@ -332,11 +308,13 @@ class Character(BaseObject, SlugMixin, ModifierMixin):
def absorbs(self, damage_type: DamageType):
return self.defense(damage_type) == Defenses.absorbs
def conditions(self):
return [self._apply_modifiers(f"conditions.{name}") for name in Conditions]
def condition(self, condition):
if not self.immune(condition):
return self._apply_modifiers(condition, False)
return False
def condition(self, condition_name: str):
return self._apply_modifiers(f"conditions.{condition_name}", False)
def add_condition(self, condition):
self.add_modifier(Modifier(condition, target=condition, new_value=True))
def defense(self, damage_type: DamageType):
return self._apply_modifiers(damage_type, None)
@ -431,8 +409,6 @@ class Character(BaseObject, SlugMixin, ModifierMixin):
return True
def add_skill(self, skill, proficient=False, expert=False, character_class=None):
# if not self.id:
# raise Exception("Cannot add a skill before the character has been persisted.")
skillmap = None
exists = False
if skill in self.skills:
@ -500,14 +476,10 @@ class Character(BaseObject, SlugMixin, ModifierMixin):
self.hit_points = max(0, self.hit_points - (total - self.temp_hit_points))
self.temp_hit_points = 0
return
def spend_hit_die(self, die):
die.spent = True
def reset_hit_die(self, die):
die.spent = False
def __after_insert__(self, session):
"""
Called by the session after_flush event listener to add default joins in other tables.

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@ -136,7 +136,9 @@ class ModifierMixin:
Returns True if the modifier was added; False if was already present.
"""
if modifier.absolute_value is not None and modifier.relative_value is not None and modifier.multiple_value:
raise AttributeError(f"You must provide only one of absolute, relative, and multiple values {modifier}.")
raise AttributeError(
f"You must provide only one of absolute, relative, and multiple values {modifier}."
) # pragma: no cover
if [mod for mod in self.modifier_map if mod.modifier == modifier]:
return False
@ -155,7 +157,7 @@ class ModifierMixin:
Returns True if it was removed and False if it wasn't present.
"""
if modifier not in self.modifiers[modifier.target]:
if modifier not in self.modifiers.get(modifier.target, []):
return False
self.modifier_map = [mapping for mapping in self.modifier_map if mapping.modifier != modifier]
return True
@ -175,7 +177,7 @@ class ModifierMixin:
for key in col.info.keys():
if key.startswith("modifiable"):
return col
return None
return None # pragma: no cover
def _get_modifiable_base(self, attr_name: str) -> object:
"""
@ -217,7 +219,7 @@ class ModifierMixin:
if modifier.relative_value is not None:
return base_value + modifier.relative_value
raise Exception(f"Cannot apply modifier: {modifier = }")
raise Exception(f"Cannot apply modifier: {modifier = }") # pragma: no cover
def _apply_modifiers(self, target: str, initial: Any, modifiable_class: type = None) -> Modifiable:
"""
@ -258,7 +260,7 @@ class ModifierMixin:
"""
col = self._modifiable_column(attr_name)
if col is not None:
raise AttributeError(f"You cannot modify .{attr_name}. Did you mean ._{attr_name}?")
raise AttributeError(f"You cannot modify .{attr_name}. Did you mean ._{attr_name}?") # pragma: no cover
return super().__setattr__(attr_name, value)
def __getattr__(self, attr_name):

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@ -21,3 +21,8 @@ def test_dump_load(db, bootstrap):
def test_loader(db, bootstrap):
loader.load(db.dump())
assert len(db.Ancestry.all()) > 0
def test_default(db):
loader.load()
assert len(db.Ancestry.all()) > 0

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@ -1,7 +1,7 @@
import json
from ttfrog.db import schema
from ttfrog.db.schema.constants import DamageType, Defenses
from ttfrog.db.schema.constants import DamageType, Defenses, Conditions
def test_manage_character(db, bootstrap):
@ -23,7 +23,9 @@ def test_manage_character(db, bootstrap):
assert char.intelligence == 10
assert char.wisdom == 10
assert char.charisma == 10
assert darkvision not in char.traits
assert char.vision_in_darkness == 0
# verify basic skills were added at creation time
for skill in db.Skill.filter(
@ -39,6 +41,7 @@ def test_manage_character(db, bootstrap):
assert char.ancestry_id == tiefling.id
assert char.ancestry.name == "tiefling"
assert darkvision in char.traits
assert char.vision_in_darkness == 120
# tiefling ancestry adds INT and CHA modifiers
assert char.intelligence == 11
@ -110,8 +113,22 @@ def test_manage_character(db, bootstrap):
db.add_or_update(char)
assert char.level == 8
assert char.levels == {"fighter": 7, "rogue": 1}
assert list(char.classes.keys()) == ['fighter', 'rogue']
assert sum([len(dice) for dice in char.hit_dice.values()]) == char.level == 8
# test conditions
assert not char.condition(Conditions.frightened)
char.add_condition(Conditions.frightened)
assert char.condition(Conditions.frightened)
char.add_modifier(
schema.Modifier("Immunity: Frightened", target=Conditions.frightened, new_value=Defenses.immune)
)
assert not char.condition(Conditions.frightened)
# use a hit die
char.spend_hit_die(char.hit_dice["rogue"][0])
assert len([die for die in char.hit_dice_available if die.character_class.name == "rogue"]) == 0
# remove a class
char.remove_class(rogue)
db.add_or_update(char)
@ -130,11 +147,12 @@ def test_manage_character(db, bootstrap):
assert char.levels == {}
assert char.class_attributes == {}
# verify the proficiencies added by the classes have been removed
# verify the proficiencies etc. added by the classes have been removed
assert athletics not in char.skills
assert acrobatics not in char.skills
assert char.check_modifier(athletics) == 0
assert char.check_modifier(acrobatics) == 0
assert char.hit_dice == {}
# ensure we're not persisting any orphan records in the map tables
dump = json.loads(db.dump())
@ -162,6 +180,10 @@ def test_ancestries(db, bootstrap):
db.add_or_update(porc)
assert endurance in porc.traits
# add it again and assert nothing changes
porc.add_trait(endurance, level=1)
assert endurance in porc.traits
# add a +3 STR modifier
str_bonus = schema.Modifier(
name="STR+3 (Pygmy Orc)",
@ -208,10 +230,18 @@ def test_modifiers(db, bootstrap):
slowed = schema.Modifier(target="speed", multiply_value=0.5, name="Slowed")
restrained = schema.Modifier(target="speed", absolute_value=0, name="Restrained")
reduced = schema.Modifier(target="size", new_value="Tiny", name="Reduced")
fly = schema.Modifier(target="fly_speed", absolute_value=30, name="Fly Spell")
# reduce speed by 10
assert carl.add_modifier(cold)
assert carl.speed == 20
assert carl.climb_speed == 10
assert carl.swim_speed == 10
assert carl.fly_speed is None
# cast fly
carl.add_modifier(fly)
assert carl.fly_speed == 20
# make sure modifiers only apply to carl. Carl is having a bad day.
assert marx.speed == 30
@ -243,6 +273,9 @@ def test_modifiers(db, bootstrap):
assert carl.add_modifier(reduced)
assert carl.size == "Tiny"
# cannot remove a modifier that isn't applied
assert not carl.remove_modifier(cold)
# modifiers can be applied to skills, even if the character doesn't have a skill associated.
athletics = db.Skill.filter_by(name="athletics").one()
assert athletics not in carl.skills
@ -283,6 +316,8 @@ def test_modifiers(db, bootstrap):
assert len([s for s in carl.skills if s == athletics]) == 1
assert carl.check_modifier(athletics) == 1
# ensure you can't remove a skill already removed
assert not carl.remove_skill(athletics, proficient=True, expert=False, character_class=None)
def test_defenses(db, bootstrap):
with db.transaction():
@ -292,6 +327,16 @@ def test_defenses(db, bootstrap):
carl.apply_damage(5, DamageType.fire)
assert carl.hit_points == 8 # half damage
# add temp HP
carl.temp_hit_points = 3
assert carl.hit_points == 8
carl.apply_damage(1, DamageType.bludgeoning)
assert carl.hit_points == 8
assert carl.temp_hit_points == 2
carl.apply_damage(3, DamageType.bludgeoning)
assert carl.temp_hit_points == 0
assert carl.hit_points == 7
immunity = [
schema.Modifier("Fire Immunity", target=DamageType.fire, new_value=Defenses.immune),
]
@ -299,7 +344,7 @@ def test_defenses(db, bootstrap):
carl.add_modifier(i)
assert carl.immune(DamageType.fire)
carl.apply_damage(5, DamageType.fire)
assert carl.hit_points == 8 # no damage
assert carl.hit_points == 7 # no damage
vulnerability = [
schema.Modifier("Fire Vulnerability", target=DamageType.fire, new_value=Defenses.vulnerable),
@ -309,7 +354,7 @@ def test_defenses(db, bootstrap):
assert carl.vulnerable(DamageType.fire)
assert not carl.immune(DamageType.fire)
carl.apply_damage(2, DamageType.fire)
assert carl.hit_points == 4 # double damage
assert carl.hit_points == 3 # double damage
absorbs = [schema.Modifier("Absorbs Non-Magical Fire", target=DamageType.fire, new_value=Defenses.absorbs)]
carl.add_modifier(absorbs[0])