fix schemas
This commit is contained in:
parent
3292b11d89
commit
b574dacfa1
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@ -34,5 +34,3 @@ def bootstrap():
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# persist all the records we've created
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db.add_or_update([sabetha, bob])
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print(f"{sabetha.intelligence.bonus = }, {sabetha.size = }")
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@ -117,7 +117,7 @@ class CharacterClassMap(BaseObject):
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level: Mapped[int] = mapped_column(nullable=False, info={"min": 1, "max": 20}, default=1)
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def __repr__(self):
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return "{self.character.name}, {self.character_class.name}, level {self.level}"
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return f"{self.character.name}, {self.character_class.name}, level {self.level}"
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class CharacterClassAttributeMap(BaseObject):
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@ -147,34 +147,37 @@ class Character(BaseObject, SlugMixin, SavingThrowsMixin, SkillsMixin, ModifierM
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id: Mapped[int] = mapped_column(init=False, primary_key=True, autoincrement=True)
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name: Mapped[str] = mapped_column(default="New Character", nullable=False)
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_armor_class: Mapped[int] = mapped_column(default=10, nullable=False, info={"min": 1, "max": 99, "modify": True})
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_hit_points: Mapped[int] = mapped_column(default=1, nullable=False, info={"min": 0, "max": 999, "modify": True})
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_max_hit_points: Mapped[int] = mapped_column(
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default=10, nullable=False, info={"min": 0, "max": 999, "modify": True}
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)
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hit_points: Mapped[int] = mapped_column(default=10, nullable=False, info={"min": 0, "max": 999})
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temp_hit_points: Mapped[int] = mapped_column(default=0, nullable=False, info={"min": 0, "max": 999})
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_max_hit_points: Mapped[int] = mapped_column(
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default=10, nullable=False, info={"min": 0, "max": 999, "modifiable": True}
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)
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_armor_class: Mapped[int] = mapped_column(
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default=10, nullable=False, info={"min": 1, "max": 99, "modifiable": True}
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)
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_strength: Mapped[int] = mapped_column(
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nullable=False, default=10, info={"min": 0, "max": 30, "modify": True, "modify_class": Stat}
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nullable=False, default=10, info={"min": 0, "max": 30, "modifiable_class": Stat}
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)
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_dexterity: Mapped[int] = mapped_column(
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nullable=False, default=10, info={"min": 0, "max": 30, "modify": True, "modify_class": Stat}
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nullable=False, default=10, info={"min": 0, "max": 30, "modifiable_class": Stat}
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)
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_constitution: Mapped[int] = mapped_column(
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nullable=False, default=10, info={"min": 0, "max": 30, "modify": True, "modify_class": Stat}
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nullable=False, default=10, info={"min": 0, "max": 30, "modifiable_class": Stat}
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)
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_intelligence: Mapped[int] = mapped_column(
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nullable=False, default=10, info={"min": 0, "max": 30, "modify": True, "modify_class": Stat}
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nullable=False, default=10, info={"min": 0, "max": 30, "modifiable_class": Stat}
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)
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_wisdom: Mapped[int] = mapped_column(
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nullable=False, default=10, info={"min": 0, "max": 30, "modify": True, "modify_class": Stat}
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nullable=False, default=10, info={"min": 0, "max": 30, "modifiable_class": Stat}
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)
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_charisma: Mapped[int] = mapped_column(
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nullable=False, default=10, info={"min": 0, "max": 30, "modify": True, "modify_class": Stat}
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nullable=False, default=10, info={"min": 0, "max": 30, "modifiable_class": Stat}
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)
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_vision: Mapped[int] = mapped_column(default=None, nullable=True, info={"min": 0})
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_vision: Mapped[int] = mapped_column(default=None, nullable=True, info={"min": 0, "modifiable": True})
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proficiencies: Mapped[str] = mapped_column(nullable=False, default="")
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_proficiencies: Mapped[str] = mapped_column(nullable=False, default="")
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class_map = relationship("CharacterClassMap", cascade="all,delete,delete-orphan")
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class_list = association_proxy("class_map", "id", creator=class_map_creator)
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@ -204,19 +207,19 @@ class Character(BaseObject, SlugMixin, SavingThrowsMixin, SkillsMixin, ModifierM
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@property
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def speed(self):
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return self.apply_modifiers("speed", self.ancestry.speed)
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return self._apply_modifiers("speed", self.ancestry.speed)
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@property
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def climb_speed(self):
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return self.apply_modifiers("climb_speed", self.ancestry.climb_speed)
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return self._apply_modifiers("climb_speed", self.ancestry._climb_speed)
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@property
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def swim_speed(self):
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return self.apply_modifiers("swim_speed", self.ancestry.swim_speed)
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return self._apply_modifiers("swim_speed", self.ancestry._swim_speed)
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@property
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def fly_speed(self):
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return self.apply_modifiers("fly_speed", self.ancestry.fly_speed)
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return self._apply_modifiers("fly_speed", self.ancestry._fly_speed)
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@property
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def size(self):
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@ -254,13 +257,15 @@ class Character(BaseObject, SlugMixin, SavingThrowsMixin, SkillsMixin, ModifierM
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self.add_class_attribute(attr, attr.options[0])
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def remove_class(self, target):
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self.class_map = [m for m in self.class_map if m.id != target.id]
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self.class_map = [m for m in self.class_map if m.character_class != target]
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for mapping in self.character_class_attribute_map:
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if mapping.character_class.id == target.id:
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self.remove_class_attribute(mapping.class_attribute)
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def remove_class_attribute(self, attribute):
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self.character_class_attribute_map = [m for m in self.character_class_attribute_map if m.id != attribute.id]
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self.character_class_attribute_map = [
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m for m in self.character_class_attribute_map if m.class_attribute.id != attribute.id
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]
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def add_class_attribute(self, attribute, option):
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for thisclass in self.classes.values():
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@ -270,7 +275,12 @@ class Character(BaseObject, SlugMixin, SavingThrowsMixin, SkillsMixin, ModifierM
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if attribute.name in self.class_attributes:
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return True
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self.attribute_list.append(
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CharacterClassAttributeMap(character_id=self.id, class_attribute=attribute, option=option)
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CharacterClassAttributeMap(
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character_id=self.id,
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class_attribute_id=attribute.id,
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option_id=option.id,
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class_attribute=attribute,
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)
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)
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return True
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return False
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@ -27,6 +27,17 @@ class ClassAttribute(BaseObject):
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name: Mapped[str] = mapped_column(nullable=False)
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options = relationship("ClassAttributeOption", cascade="all,delete,delete-orphan", lazy="immediate")
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def add_option(self, **kwargs):
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option = ClassAttributeOption(attribute_id=self.id, **kwargs)
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if not self.options or option not in self.options:
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option.attribute_id = self.id
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if not self.options:
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self.options = [option]
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else:
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self.options.append(option)
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return True
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return False
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def __repr__(self):
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return f"{self.id}: {self.name}"
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@ -35,7 +46,7 @@ class ClassAttributeOption(BaseObject):
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__tablename__ = "class_attribute_option"
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id: Mapped[int] = mapped_column(init=False, primary_key=True, autoincrement=True)
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name: Mapped[str] = mapped_column(nullable=False)
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attribute_id: Mapped[int] = mapped_column(ForeignKey("class_attribute.id"), nullable=False)
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attribute_id: Mapped[int] = mapped_column(ForeignKey("class_attribute.id"), nullable=True)
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class CharacterClass(BaseObject, SavingThrowsMixin, SkillsMixin):
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@ -47,6 +58,16 @@ class CharacterClass(BaseObject, SavingThrowsMixin, SkillsMixin):
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proficiencies: Mapped[str] = mapped_column(default="")
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attributes = relationship("ClassAttributeMap", cascade="all,delete,delete-orphan", lazy="immediate")
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def add_attribute(self, attribute, level=1):
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if not self.attributes or attribute not in self.attributes:
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mapping = ClassAttributeMap(character_class_id=self.id, class_attribute_id=attribute.id, level=level)
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if not self.attributes:
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self.attributes = [mapping]
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else:
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self.attributes.append(mapping)
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return True
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return False
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@property
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def attributes_by_level(self):
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by_level = defaultdict(list)
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@ -1,4 +1,5 @@
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from collections import defaultdict
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from typing import Any, Union
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from sqlalchemy import ForeignKey, UniqueConstraint
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from sqlalchemy.ext.declarative import declared_attr
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@ -94,6 +95,9 @@ class ModifierMixin:
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@declared_attr
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def modifier_map(cls):
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"""
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Create the join between the current model and the ModifierMap table.
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"""
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return relationship(
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"ModifierMap",
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primaryjoin=(
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@ -111,12 +115,20 @@ class ModifierMixin:
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@property
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def modifiers(self):
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"""
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Return all modifiers for the current instance as a dict keyed on target attribute name.
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"""
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all_modifiers = defaultdict(list)
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for mapping in self.modifier_map:
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all_modifiers[mapping.modifier.target].append(mapping.modifier)
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return all_modifiers
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def add_modifier(self, modifier):
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def add_modifier(self, modifier: Modifier) -> bool:
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"""
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Associate a modifier to the current instance if it isn't already.
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Returns True if the modifier was added; False if was already present.
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"""
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if modifier.absolute_value is not None and modifier.relative_value is not None and modifier.multiple_value:
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raise AttributeError(f"You must provide only one of absolute, relative, and multiple values {modifier}.")
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@ -131,15 +143,74 @@ class ModifierMixin:
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)
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return True
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def remove_modifier(self, modifier):
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def remove_modifier(self, modifier: Modifier) -> bool:
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"""
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Remove a modifier from the map.
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Returns True if it was removed and False if it wasn't present.
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"""
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if modifier not in self.modifiers[modifier.target]:
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return False
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self.modifier_map = [mapping for mapping in self.modifier_map if mapping.modifier != modifier]
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return True
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def _apply_modifiers(self, target, initial, modify_class=None):
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if not modify_class:
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modify_class = globals()["ModifiableInt"] if isinstance(initial, int) else globals()["ModifiableStr"]
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def _modifiable_column(self, attr_name: str) -> Union[mapped_column, None]:
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"""
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Given an atttribute name, look for a column attribute with the same
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name but with an underscore prefix. If that column exists, and it
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has one or more of the expected "modifiable" keys in its info, the
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column is modifiable.
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Returns the matching column if it was found, or None.
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"""
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col = getattr(self.__table__.columns, f"_{attr_name}", None)
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if col is None:
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return None
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for key in col.info.keys():
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if key.startswith("modifiable"):
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return col
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return None
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def _get_modifiable_base(self, attr_name: str) -> object:
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"""
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Resolve a dottted string "foo.bar.baz" as its corresponding nested attribute.
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This is useful for cases where a column definition includes a modifiable_base
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that is some other attribute. For example:
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foo[int] = mapped_column(default=0, info={"modifiable_base": "ancestry.bar")
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This will create an initial value for self.foo equal to self.ancesetry.bar.
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"""
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def get_attr(obj, parts):
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if parts:
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name, *parts = parts
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return get_attr(getattr(obj, name), parts)
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return obj
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return get_attr(self, attr_name.split("."))
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def _apply_modifiers(self, target: str, initial: Any, modifiable_class: type = None) -> Modifiable:
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"""
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Apply all the modifiers for a given target and return the modified value.
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This is mostly called from __getattr__() below to handle cases where a
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column is named self._foo but the modified value is accessible as
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self.foo. It can also be invoked directly, as, say from a property:
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@property
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def speed(self):
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return self._apply_modifiers("speed", self.ancestry.speed)
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Args:
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target - The name of the attribute to modify
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initial - The initial value for the target
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modifiable_class - The object type to return; inferred from the
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target attribute's type if not specified.
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"""
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if not modifiable_class:
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modifiable_class = globals()["ModifiableInt"] if isinstance(initial, int) else globals()["ModifiableStr"]
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# get the modifiers in order from most to least recent
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modifiers = list(reversed(self.modifiers.get(target, [])))
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@ -161,18 +232,28 @@ class ModifierMixin:
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else:
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modified = initial
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return modify_class(base=initial, modified=modified)
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return modifiable_class(base=initial, modified=modified) if modified is not None else None
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def __setattr__(self, attr_name, value):
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col = getattr(self.__table__.columns, f"_{attr_name}", None)
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if col is not None and col.info.get("modify", False):
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raise AttributeError(f"You cannot set .{attr_name}. Did you mean ._{attr_name}?")
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"""
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Prevent callers from setting the value of a Modifiable directly.
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"""
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col = self._modifiable_column(attr_name)
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if col is not None:
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raise AttributeError(f"You cannot modify .{attr_name}. Did you mean ._{attr_name}?")
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return super().__setattr__(attr_name, value)
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def __getattr__(self, attr_name):
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col = getattr(self.__table__.columns, f"_{attr_name}", None)
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if col is not None and col.info.get("modify", False):
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"""
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If the instance has an attribute equal to attr_name but prefixed with an
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underscore, check to see if that attribute is a column, and modifiable.
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If it is, return a Modifiable instance corresponding to that column's value.
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"""
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col = self._modifiable_column(attr_name)
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if col is not None:
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return self._apply_modifiers(
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attr_name, getattr(self, col.name), modify_class=col.info.get("modify_class", None)
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attr_name,
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self._get_modifiable_base(col.info.get("modifiable_base", col.name)),
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modifiable_class=col.info.get("modifiable_class", None),
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)
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return super().__getattr__(attr_name)
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@ -31,20 +31,43 @@ def db(monkeypatch):
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@pytest.fixture
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def classes_factory(db):
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load_fixture(db, "classes")
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def bootstrap(db):
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with db.transaction():
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# ancestries
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human = schema.Ancestry("human")
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def factory():
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return dict((rec.name, rec) for rec in db.session.query(schema.CharacterClass).all())
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tiefling = schema.Ancestry("tiefling")
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tiefling.add_modifier(schema.Modifier("Ability Score Increase", target="intelligence", relative_value=1))
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tiefling.add_modifier(schema.Modifier("Ability Score Increase", target="charisma", relative_value=2))
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return factory
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# ancestry traits
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darkvision = schema.AncestryTrait("Darkvision")
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darkvision.add_modifier(schema.Modifier("Darkvision", target="vision_in_darkness", absolute_value=120))
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tiefling.add_trait(darkvision)
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dragonborn = schema.Ancestry("dragonborn")
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dragonborn.add_trait(darkvision)
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@pytest.fixture
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def ancestries_factory(db):
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load_fixture(db, "ancestry")
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db.add_or_update([human, dragonborn, tiefling])
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def factory():
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return dict((rec.name, rec) for rec in db.session.query(schema.Ancestry).all())
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# classes
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fighting_style = schema.ClassAttribute("Fighting Style")
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fighting_style.add_option(name="Archery")
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fighting_style.add_option(name="Defense")
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db.add_or_update(fighting_style)
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return factory
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fighter = schema.CharacterClass("fighter", hit_dice="1d10", hit_dice_stat="CON")
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fighter.add_attribute(fighting_style, level=2)
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rogue = schema.CharacterClass("rogue", hit_dice="1d8", hit_dice_stat="DEX")
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db.add_or_update([rogue, fighter])
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# characters
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foo = schema.Character("Foo", ancestry=tiefling, _intelligence=14)
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foo.add_class(fighter, level=2)
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foo.add_class(rogue, level=3)
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bar = schema.Character("Bar", ancestry=human)
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# persist all the records we've created
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db.add_or_update([foo, bar])
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@ -3,62 +3,64 @@ import json
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from ttfrog.db import schema
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def test_manage_character(db, classes_factory, ancestries_factory):
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def test_manage_character(db, bootstrap):
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with db.transaction():
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# load the fixtures so they are bound to the current session
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classes = classes_factory()
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ancestries = ancestries_factory()
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darkvision = db.AncestryTrait.filter_by(name="Darkvision")[0]
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darkvision = db.AncestryTrait.filter_by(name="Darkvision").one()
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human = db.Ancestry.filter_by(name="human").one()
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# create a human character (the default)
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char = schema.Character(name="Test Character")
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char = schema.Character(name="Test Character", ancestry=human)
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db.add_or_update(char)
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assert char.id == 1
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assert char.id == 3
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assert char.name == "Test Character"
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assert char.ancestry.name == "human"
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assert char.AC == 10
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assert char.HP == 10
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assert char.STR == 10
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assert char.DEX == 10
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assert char.CON == 10
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assert char.INT == 10
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assert char.WIS == 10
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assert char.CHA == 10
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assert char.armor_class == 10
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assert char.hit_points == 10
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assert char.strength == 10
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assert char.dexterity == 10
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assert char.constitution == 10
|
||||
assert char.intelligence == 10
|
||||
assert char.wisdom == 10
|
||||
assert char.charisma == 10
|
||||
assert darkvision not in char.traits
|
||||
|
||||
# switch ancestry to tiefling
|
||||
char.ancestry = ancestries["tiefling"]
|
||||
tiefling = db.Ancestry.filter_by(name="tiefling").one()
|
||||
char.ancestry = tiefling
|
||||
db.add_or_update(char)
|
||||
char = db.session.get(schema.Character, 1)
|
||||
char = db.session.get(schema.Character, char.id)
|
||||
assert char.ancestry_id == tiefling.id
|
||||
assert char.ancestry.name == "tiefling"
|
||||
assert darkvision in char.traits
|
||||
|
||||
# switch ancestry to dragonborn and assert darkvision persists
|
||||
char.ancestry = ancestries["dragonborn"]
|
||||
char.ancestry = db.Ancestry.filter_by(name="dragonborn").one()
|
||||
db.add_or_update(char)
|
||||
assert darkvision in char.traits
|
||||
|
||||
# switch ancestry to human and assert darkvision is removed
|
||||
char.ancestry = ancestries["human"]
|
||||
char.ancestry = human
|
||||
db.add_or_update(char)
|
||||
assert darkvision not in char.traits
|
||||
|
||||
fighter = db.CharacterClass.filter_by(name="fighter").one()
|
||||
rogue = db.CharacterClass.filter_by(name="rogue").one()
|
||||
|
||||
# assign a class and level
|
||||
char.add_class(classes["fighter"], level=1)
|
||||
char.add_class(fighter, level=1)
|
||||
db.add_or_update(char)
|
||||
assert char.levels == {"fighter": 1}
|
||||
assert char.level == 1
|
||||
assert char.class_attributes == {}
|
||||
|
||||
# 'fighting style' is available, but not at this level
|
||||
fighter = classes["fighter"]
|
||||
fighting_style = fighter.attributes_by_level[2]["Fighting Style"]
|
||||
assert char.add_class_attribute(fighting_style, fighting_style.options[0]) is False
|
||||
db.add_or_update(char)
|
||||
assert char.class_attributes == {}
|
||||
|
||||
# level up
|
||||
char.add_class(classes["fighter"], level=2)
|
||||
char.add_class(fighter, level=2)
|
||||
db.add_or_update(char)
|
||||
assert char.levels == {"fighter": 2}
|
||||
assert char.level == 2
|
||||
|
@ -69,26 +71,27 @@ def test_manage_character(db, classes_factory, ancestries_factory):
|
|||
db.add_or_update(char)
|
||||
|
||||
# classes
|
||||
char.add_class(classes["rogue"], level=1)
|
||||
char.add_class(rogue, level=1)
|
||||
db.add_or_update(char)
|
||||
assert char.level == 3
|
||||
assert char.levels == {"fighter": 2, "rogue": 1}
|
||||
|
||||
# remove a class
|
||||
char.remove_class(classes["rogue"])
|
||||
char.remove_class(rogue)
|
||||
db.add_or_update(char)
|
||||
assert char.levels == {"fighter": 2}
|
||||
assert char.level == 2
|
||||
|
||||
# remove remaining class by setting level to zero
|
||||
char.add_class(classes["fighter"], level=0)
|
||||
char.add_class(fighter, level=0)
|
||||
db.add_or_update(char)
|
||||
assert char.levels == {}
|
||||
assert char.class_attributes == {}
|
||||
|
||||
# ensure we're not persisting any orphan records in the map tables
|
||||
dump = json.loads(db.dump())
|
||||
assert dump["class_map"] == []
|
||||
assert dump["character_class_attribute_map"] == []
|
||||
assert not [m for m in dump["character_class_attribute_map"] if m["character_id"] == char.id]
|
||||
assert not [m for m in dump["class_map"] if m["character_id"] == char.id]
|
||||
|
||||
|
||||
def test_ancestries(db):
|
||||
|
@ -129,19 +132,19 @@ def test_ancestries(db):
|
|||
assert endurance in grognak.traits
|
||||
|
||||
# verify the strength bonus is applied
|
||||
assert grognak.strength == 10
|
||||
assert grognak.strength.base == 10
|
||||
assert str_plus_one in grognak.modifiers["strength"]
|
||||
assert grognak.STR == 11
|
||||
assert grognak.strength == 11
|
||||
|
||||
|
||||
def test_modifiers(db, classes_factory, ancestries_factory):
|
||||
def test_modifiers(db, bootstrap):
|
||||
with db.transaction():
|
||||
classes_factory()
|
||||
ancestries = ancestries_factory()
|
||||
human = db.Ancestry.filter_by(name="human").one()
|
||||
tiefling = db.Ancestry.filter_by(name="tiefling").one()
|
||||
|
||||
# no modifiers; speed is ancestry speed
|
||||
carl = schema.Character(name="Carl", ancestry=ancestries["elf"])
|
||||
marx = schema.Character(name="Marx", ancestry=ancestries["human"])
|
||||
carl = schema.Character(name="Carl", ancestry=tiefling)
|
||||
marx = schema.Character(name="Marx", ancestry=human)
|
||||
db.add_or_update([carl, marx])
|
||||
assert carl.speed == carl.ancestry.speed == 30
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user