dnd/deadsands/content/regions/calamity-ridge.md
2022-08-07 14:12:55 -07:00

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---
# regions/calamity-ridge.md
title: Calamity Ridge
author: evilchili
tags: region
date: 2022-08-07 13:59:35.261130
template: region
show_dm_content: False
region:
name: Calamity Ridge
size: 25
terrain: difficult
dm_notes: |
DM's notes go here.
skills:
Travel:
DC: 10
Notes:
Forage:
DC: 17
Notes: shelter at base of the ridge, water from trickling springs
Track:
DC: 13
Notes:
Evade:
DC: 13
Notes:
Survey:
DC: 19
Notes: DC 13 if conducted from atop the mesa.
cr: 4
encounters:
d1-d2:
Difficulty: Deadly
d3-d4:
Difficulty: Difficult
d5-d7:
Difficulty: Easy
d8-d20:
Difficulty: None
weather:
d1-d3:
Description: Clear Skies
Effect: No effect
Rarity: Common
d4:
Description: Broken Time
Effect: At the start of each round, the DM rolls a d20. Until the start of the next
round, anyone with initiative score greater than or equal to the DM's roll is
slowed and anyone lower is hasted.
Rarity: Rare
d5:
Description: Magnetic Turmoil
Effect: North moves randomly
Rarity: Rare
d6-d7:
Description: Clinging Sand
Effect: Disadvantage on STR checks and saves
Rarity: Uncommon
d8:
Description: Sand Storm
Effect: Heavily obscured; visibility 5ft, disadvantage on WIS (Perception) checks
and INT (Investigation) checks
Rarity: Uncommon
regional_effects:
- When a spell attack misses, it hits a random creature within 5 feet instead
---
Southwest of the Blooming Wastes lies an empty stretch of hard-packed stone, from which rises Calamity Ridge -- a sprawling mesa 15 miles long and 200 feet high. Sheltering at the base of the ridge is advised, as the otherwise empty land provides no cover from stalking predators. Legend has it that a tribe of lizardfolk once claimed the mesa but were wiped out by faction miners who descended on the region following rumours of veins of precious metals. Whether the rumours proved false or the veins were exhausted isn't clear, but the region is uninhabited today.