tabletop-frog/test/test_schema.py

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import json
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from ttfrog.db import schema
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from ttfrog.db.schema.constants import DamageType, Defenses
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def test_manage_character(db, bootstrap):
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with db.transaction():
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darkvision = db.AncestryTrait.filter_by(name="Darkvision").one()
human = db.Ancestry.filter_by(name="human").one()
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# create a human character (the default)
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char = schema.Character(name="Test Character", ancestry=human)
db.add_or_update(char)
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assert char.id == 3
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assert char.name == "Test Character"
assert char.ancestry.name == "human"
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assert char.armor_class == 10
assert char.hit_points == 10
assert char.strength == 10
assert char.dexterity == 10
assert char.constitution == 10
assert char.intelligence == 10
assert char.wisdom == 10
assert char.charisma == 10
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assert darkvision not in char.traits
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# verify basic skills were added at creation time
for skill in db.Skill.filter(
schema.Skill.name.in_(("strength", "dexterity", "constitution", "intelligence", "wisdom", "charisma"))
):
assert char.check_modifier(skill) == 0
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# switch ancestry to tiefling
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tiefling = db.Ancestry.filter_by(name="tiefling").one()
char.ancestry = tiefling
db.add_or_update(char)
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char = db.session.get(schema.Character, char.id)
assert char.ancestry_id == tiefling.id
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assert char.ancestry.name == "tiefling"
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assert darkvision in char.traits
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# tiefling ancestry adds INT and CHA modifiers
assert char.intelligence == 11
assert char.intelligence.base == 10
assert char.charisma == 12
assert char.charisma.base == 10
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# switch ancestry to dragonborn and assert darkvision persists
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char.ancestry = db.Ancestry.filter_by(name="dragonborn").one()
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db.add_or_update(char)
assert darkvision in char.traits
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# verify tiefling modifiers were removed
assert char.intelligence == 10
assert char.charisma == 10
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# switch ancestry to human and assert darkvision is removed
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char.ancestry = human
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db.add_or_update(char)
assert darkvision not in char.traits
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fighter = db.CharacterClass.filter_by(name="fighter").one()
rogue = db.CharacterClass.filter_by(name="rogue").one()
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# assign a class and level
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char.add_class(fighter, level=1)
db.add_or_update(char)
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assert char.levels == {"fighter": 1}
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assert char.level == 1
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assert char.class_attributes == {}
# 'fighting style' is available, but not at this level
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fighting_style = fighter.attribute("Fighting Style")
assert char.has_class_attribute(fighting_style) is False
assert char.add_class_attribute(fighter, fighting_style, fighting_style.options[0]) is False
db.add_or_update(char)
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assert char.class_attributes == {}
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# level up
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char.add_class(fighter, level=7)
db.add_or_update(char)
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assert char.levels == {"fighter": 7}
assert char.level == 7
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# Assert the fighting style is added automatically and idempotent...ly?
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assert char.has_class_attribute(fighting_style)
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assert char.class_attributes[fighting_style.name] == fighting_style.options[0]
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assert char.add_class_attribute(fighter, fighting_style, fighting_style.options[0]) is False
assert char.has_class_attribute(fighting_style)
db.add_or_update(char)
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athletics = db.Skill.filter_by(name="athletics").one()
acrobatics = db.Skill.filter_by(name="acrobatics").one()
assert athletics in char.skills
assert acrobatics in char.skills
assert char.check_modifier(athletics) == char.proficiency_bonus + char.strength.bonus == 3
assert char.check_modifier(acrobatics) == char.proficiency_bonus + char.dexterity.bonus == 3
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# assert dexterity bonus apply to initiative
char._dexterity = 17
assert char.dexterity.bonus == 3
assert char.initiative == char.dexterity.bonus == 3
char.add_modifier(schema.Modifier("+1 initiative", target="initiative", relative_value=1))
assert char.initiative == 4
char._dexterity = 10
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# multiclass
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char.add_class(rogue, level=1)
db.add_or_update(char)
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assert char.level == 8
assert char.levels == {"fighter": 7, "rogue": 1}
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assert sum([len(dice) for dice in char.hit_dice.values()]) == char.level == 8
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# remove a class
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char.remove_class(rogue)
db.add_or_update(char)
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assert char.levels == {"fighter": 7}
assert char.level == 7
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assert sum([len(dice) for dice in char.hit_dice.values()]) == char.level == 7
# verify hit dice are added and removed correctly
assert len(char.hit_dice["fighter"]) == char.level_in_class(fighter).level == 7
assert char.hit_dice["fighter"][0].name == fighter.hit_die_name == "1d10"
assert char.hit_dice["fighter"][0].stat == fighter.hit_die_stat_name == "_constitution"
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# remove remaining class by setting level to zero
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char.add_class(fighter, level=0)
db.add_or_update(char)
assert char.levels == {}
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assert char.class_attributes == {}
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# verify the proficiencies added by the classes have been removed
assert athletics not in char.skills
assert acrobatics not in char.skills
assert char.check_modifier(athletics) == 0
assert char.check_modifier(acrobatics) == 0
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# ensure we're not persisting any orphan records in the map tables
dump = json.loads(db.dump())
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assert not [m for m in dump["character_class_attribute_map"] if m["character_id"] == char.id]
assert not [m for m in dump["class_map"] if m["character_id"] == char.id]
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def test_ancestries(db, bootstrap):
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with db.transaction():
# create the Pygmy Orc ancestry
porc = schema.Ancestry(
name="Pygmy Orc",
size="Small",
speed=25,
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)
assert porc.name == "Pygmy Orc"
assert porc.creature_type == "humanoid"
assert porc.size == "Small"
assert porc.speed == 25
# create the Relentless Endurance trait and add it to the Orc
endurance = schema.AncestryTrait(name="Relentless Endurance")
db.add_or_update(endurance)
porc.add_trait(endurance, level=1)
db.add_or_update(porc)
assert endurance in porc.traits
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# add a +3 STR modifier
str_bonus = schema.Modifier(
name="STR+3 (Pygmy Orc)",
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target="strength",
stacks=True,
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relative_value=3,
description="Your Strength score is increased by 3.",
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)
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assert porc.add_modifier(str_bonus) is True
assert porc.add_modifier(str_bonus) is False # test idempotency
assert str_bonus in porc.modifiers["strength"]
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# now create an orc character and assert it gets traits and modifiers
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grognak = schema.Character(name="Grognak the Mighty", ancestry=porc)
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db.add_or_update(grognak)
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assert endurance in grognak.traits
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# verify the strength bonus is applied
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assert grognak.strength.base == 10
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assert grognak.strength == 13
assert grognak.strength.bonus == 1
assert str_bonus in grognak.modifiers["strength"]
# make sure bonuses are applied to checks and saves
strength = db.Skill.filter_by(name="strength").one()
assert grognak.check_modifier(strength) == 1
assert grognak.check_modifier(strength, save=True) == 1
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def test_modifiers(db, bootstrap):
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with db.transaction():
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human = db.Ancestry.filter_by(name="human").one()
tiefling = db.Ancestry.filter_by(name="tiefling").one()
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# no modifiers; speed is ancestry speed
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carl = schema.Character(name="Carl", ancestry=tiefling)
marx = schema.Character(name="Marx", ancestry=human)
db.add_or_update([carl, marx])
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assert carl.speed == carl.ancestry.speed == 30
cold = schema.Modifier(target="speed", stacks=True, relative_value=-10, name="Cold")
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hasted = schema.Modifier(target="speed", multiply_value=2.0, name="Hasted")
slowed = schema.Modifier(target="speed", multiply_value=0.5, name="Slowed")
restrained = schema.Modifier(target="speed", absolute_value=0, name="Restrained")
reduced = schema.Modifier(target="size", new_value="Tiny", name="Reduced")
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# reduce speed by 10
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assert carl.add_modifier(cold)
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assert carl.speed == 20
# make sure modifiers only apply to carl. Carl is having a bad day.
assert marx.speed == 30
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# speed is doubled
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assert carl.remove_modifier(cold)
assert carl.speed == 30
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assert carl.add_modifier(hasted)
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assert carl.speed == 60
# speed is halved, overriding hasted because it was applied after
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assert carl.add_modifier(slowed)
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assert carl.speed == 15
# speed is 0
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assert carl.add_modifier(restrained)
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assert carl.speed == 0
# no longer restrained, but still slowed
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assert carl.remove_modifier(restrained)
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assert carl.speed == 15
# back to normal
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assert carl.remove_modifier(slowed)
assert carl.remove_modifier(hasted)
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assert carl.speed == carl.ancestry.speed
# modifiers can modify string values too
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assert carl.add_modifier(reduced)
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assert carl.size == "Tiny"
# modifiers can be applied to skills, even if the character doesn't have a skill associated.
athletics = db.Skill.filter_by(name="athletics").one()
assert athletics not in carl.skills
assert carl.check_modifier(athletics) == 0
temp_proficiency = schema.Modifier(
"Expertise in Athletics",
target="athletics_check",
stacks=True,
relative_attribute="expertise_bonus",
)
assert carl.add_modifier(temp_proficiency)
assert carl.check_modifier(athletics) == carl.expertise_bonus + carl.strength.bonus == 2
assert carl.remove_modifier(temp_proficiency)
# fighters get proficiency in athletics by default
fighter = db.CharacterClass.filter_by(name="fighter").one()
carl.add_class(fighter)
db.add_or_update(carl)
assert carl.check_modifier(athletics) == 1
# add the skill directly, which will grant proficiency but will not stack with proficiency from the class
carl.add_skill(athletics, proficient=True)
db.add_or_update(carl)
assert len([s for s in carl.skills if s == athletics]) == 2
assert carl.check_modifier(athletics) == 1
# manually override proficiency with expertise
carl.add_skill(athletics, expert=True)
assert carl.check_modifier(athletics) == 2
assert len([s for s in carl.skills if s == athletics]) == 2
# remove expertise
carl.add_skill(athletics, proficient=True, expert=False)
assert carl.check_modifier(athletics) == 1
# remove the extra skill entirely, but the fighter proficiency remains
carl.remove_skill(athletics, proficient=True, expert=False, character_class=None)
assert len([s for s in carl.skills if s == athletics]) == 1
assert carl.check_modifier(athletics) == 1
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def test_defenses(db, bootstrap):
with db.transaction():
tiefling = db.Ancestry.filter_by(name="tiefling").one()
carl = schema.Character(name="Carl", ancestry=tiefling)
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assert carl.resistant(DamageType.fire)
carl.apply_damage(5, DamageType.fire)
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assert carl.hit_points == 8 # half damage
immunity = [
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schema.Modifier("Fire Immunity", target=DamageType.fire, new_value=Defenses.immune),
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]
for i in immunity:
carl.add_modifier(i)
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assert carl.immune(DamageType.fire)
carl.apply_damage(5, DamageType.fire)
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assert carl.hit_points == 8 # no damage
vulnerability = [
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schema.Modifier("Fire Vulnerability", target=DamageType.fire, new_value=Defenses.vulnerable),
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]
for i in vulnerability:
carl.add_modifier(i)
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assert carl.vulnerable(DamageType.fire)
assert not carl.immune(DamageType.fire)
carl.apply_damage(2, DamageType.fire)
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assert carl.hit_points == 4 # double damage
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absorbs = [schema.Modifier("Absorbs Non-Magical Fire", target=DamageType.fire, new_value=Defenses.absorbs)]
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carl.add_modifier(absorbs[0])
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carl.apply_damage(20, DamageType.fire)
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assert carl.hit_points == carl._max_hit_points == 10
for i in immunity + vulnerability + absorbs:
carl.remove_modifier(i)
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carl.apply_damage(5, DamageType.fire)
assert carl.resistant(DamageType.fire)
assert not carl.immune(DamageType.fire)
assert not carl.vulnerable(DamageType.fire)
assert not carl.absorbs(DamageType.fire)
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assert carl.hit_points == 8 # half damage