fix schemas

This commit is contained in:
evilchili
2024-05-04 13:16:20 -07:00
parent 3292b11d89
commit b574dacfa1
6 changed files with 217 additions and 81 deletions
+34 -11
View File
@@ -31,20 +31,43 @@ def db(monkeypatch):
@pytest.fixture
def classes_factory(db):
load_fixture(db, "classes")
def bootstrap(db):
with db.transaction():
# ancestries
human = schema.Ancestry("human")
def factory():
return dict((rec.name, rec) for rec in db.session.query(schema.CharacterClass).all())
tiefling = schema.Ancestry("tiefling")
tiefling.add_modifier(schema.Modifier("Ability Score Increase", target="intelligence", relative_value=1))
tiefling.add_modifier(schema.Modifier("Ability Score Increase", target="charisma", relative_value=2))
return factory
# ancestry traits
darkvision = schema.AncestryTrait("Darkvision")
darkvision.add_modifier(schema.Modifier("Darkvision", target="vision_in_darkness", absolute_value=120))
tiefling.add_trait(darkvision)
dragonborn = schema.Ancestry("dragonborn")
dragonborn.add_trait(darkvision)
@pytest.fixture
def ancestries_factory(db):
load_fixture(db, "ancestry")
db.add_or_update([human, dragonborn, tiefling])
def factory():
return dict((rec.name, rec) for rec in db.session.query(schema.Ancestry).all())
# classes
fighting_style = schema.ClassAttribute("Fighting Style")
fighting_style.add_option(name="Archery")
fighting_style.add_option(name="Defense")
db.add_or_update(fighting_style)
return factory
fighter = schema.CharacterClass("fighter", hit_dice="1d10", hit_dice_stat="CON")
fighter.add_attribute(fighting_style, level=2)
rogue = schema.CharacterClass("rogue", hit_dice="1d8", hit_dice_stat="DEX")
db.add_or_update([rogue, fighter])
# characters
foo = schema.Character("Foo", ancestry=tiefling, _intelligence=14)
foo.add_class(fighter, level=2)
foo.add_class(rogue, level=3)
bar = schema.Character("Bar", ancestry=human)
# persist all the records we've created
db.add_or_update([foo, bar])
+37 -34
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@@ -3,62 +3,64 @@ import json
from ttfrog.db import schema
def test_manage_character(db, classes_factory, ancestries_factory):
def test_manage_character(db, bootstrap):
with db.transaction():
# load the fixtures so they are bound to the current session
classes = classes_factory()
ancestries = ancestries_factory()
darkvision = db.AncestryTrait.filter_by(name="Darkvision")[0]
darkvision = db.AncestryTrait.filter_by(name="Darkvision").one()
human = db.Ancestry.filter_by(name="human").one()
# create a human character (the default)
char = schema.Character(name="Test Character")
char = schema.Character(name="Test Character", ancestry=human)
db.add_or_update(char)
assert char.id == 1
assert char.id == 3
assert char.name == "Test Character"
assert char.ancestry.name == "human"
assert char.AC == 10
assert char.HP == 10
assert char.STR == 10
assert char.DEX == 10
assert char.CON == 10
assert char.INT == 10
assert char.WIS == 10
assert char.CHA == 10
assert char.armor_class == 10
assert char.hit_points == 10
assert char.strength == 10
assert char.dexterity == 10
assert char.constitution == 10
assert char.intelligence == 10
assert char.wisdom == 10
assert char.charisma == 10
assert darkvision not in char.traits
# switch ancestry to tiefling
char.ancestry = ancestries["tiefling"]
tiefling = db.Ancestry.filter_by(name="tiefling").one()
char.ancestry = tiefling
db.add_or_update(char)
char = db.session.get(schema.Character, 1)
char = db.session.get(schema.Character, char.id)
assert char.ancestry_id == tiefling.id
assert char.ancestry.name == "tiefling"
assert darkvision in char.traits
# switch ancestry to dragonborn and assert darkvision persists
char.ancestry = ancestries["dragonborn"]
char.ancestry = db.Ancestry.filter_by(name="dragonborn").one()
db.add_or_update(char)
assert darkvision in char.traits
# switch ancestry to human and assert darkvision is removed
char.ancestry = ancestries["human"]
char.ancestry = human
db.add_or_update(char)
assert darkvision not in char.traits
fighter = db.CharacterClass.filter_by(name="fighter").one()
rogue = db.CharacterClass.filter_by(name="rogue").one()
# assign a class and level
char.add_class(classes["fighter"], level=1)
char.add_class(fighter, level=1)
db.add_or_update(char)
assert char.levels == {"fighter": 1}
assert char.level == 1
assert char.class_attributes == {}
# 'fighting style' is available, but not at this level
fighter = classes["fighter"]
fighting_style = fighter.attributes_by_level[2]["Fighting Style"]
assert char.add_class_attribute(fighting_style, fighting_style.options[0]) is False
db.add_or_update(char)
assert char.class_attributes == {}
# level up
char.add_class(classes["fighter"], level=2)
char.add_class(fighter, level=2)
db.add_or_update(char)
assert char.levels == {"fighter": 2}
assert char.level == 2
@@ -69,26 +71,27 @@ def test_manage_character(db, classes_factory, ancestries_factory):
db.add_or_update(char)
# classes
char.add_class(classes["rogue"], level=1)
char.add_class(rogue, level=1)
db.add_or_update(char)
assert char.level == 3
assert char.levels == {"fighter": 2, "rogue": 1}
# remove a class
char.remove_class(classes["rogue"])
char.remove_class(rogue)
db.add_or_update(char)
assert char.levels == {"fighter": 2}
assert char.level == 2
# remove remaining class by setting level to zero
char.add_class(classes["fighter"], level=0)
char.add_class(fighter, level=0)
db.add_or_update(char)
assert char.levels == {}
assert char.class_attributes == {}
# ensure we're not persisting any orphan records in the map tables
dump = json.loads(db.dump())
assert dump["class_map"] == []
assert dump["character_class_attribute_map"] == []
assert not [m for m in dump["character_class_attribute_map"] if m["character_id"] == char.id]
assert not [m for m in dump["class_map"] if m["character_id"] == char.id]
def test_ancestries(db):
@@ -129,19 +132,19 @@ def test_ancestries(db):
assert endurance in grognak.traits
# verify the strength bonus is applied
assert grognak.strength == 10
assert grognak.strength.base == 10
assert str_plus_one in grognak.modifiers["strength"]
assert grognak.STR == 11
assert grognak.strength == 11
def test_modifiers(db, classes_factory, ancestries_factory):
def test_modifiers(db, bootstrap):
with db.transaction():
classes_factory()
ancestries = ancestries_factory()
human = db.Ancestry.filter_by(name="human").one()
tiefling = db.Ancestry.filter_by(name="tiefling").one()
# no modifiers; speed is ancestry speed
carl = schema.Character(name="Carl", ancestry=ancestries["elf"])
marx = schema.Character(name="Marx", ancestry=ancestries["human"])
carl = schema.Character(name="Carl", ancestry=tiefling)
marx = schema.Character(name="Marx", ancestry=human)
db.add_or_update([carl, marx])
assert carl.speed == carl.ancestry.speed == 30